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An Underwater City Gone Wrong

This concept artwork from 2K Games' BioShock shows one of the most starkly dystopian video game worlds created in the past several years. Here you can see one of the observation areas in a city that has seen better days.

There's a central statue of Atlas holding up the world, which has been smashed by a piece of the city falling from overhead. In the background you can see untended plants growing out of control while water pours in from overhead. Meanwhile schools of fish drift lazily by in the background. It's a fully-realized vision of a utopia gone wrong, and we highly recommend getting inside the game and exploring it.

3:20 PM on Wed Jan 2 2008
By Kevin Kelly
4,353 views
14 comments

Comments

  • Not as crazy as Rob Sheridan's stuff. Course I guess this is supposed to be vaguely realistic. Still cool.

  • Image of OMG! Ponies! OMG! Ponies! at 03:32 PM on 01/02/08 *

    Don't diss on the Bioshock. It's one of the most amazingly realized games in a long time.

  • this site has proven extreamly helpful in pointing out just how much geek i've never been exposed to. who is rob sheridan (by context he appears to be an artist) and why do i not know more cyberpunk or steampunk artists by name?

  • Well, I only know him by name cause a friend is obsessed, and I'm slowly becoming so. He might also be known as demonbaby: demonbaby.com and rob-sheridan.com/sketchblog

    And I wasn't so much dissing as plugging Rob at Bioshock's expense. I think he's actually a huge fan of Bioshock, so I'm just the annoying prick.

  • God I love that game, I had put it away a few months ago for more recently released titles until I realized two days ago that I hadn't seen it yet on my 52" 1080p TV... damn that's a beautiful game!

  • bioshock was so very pretty. also, the delicious schadenfreude of a randian libertopia gone wrong. [www.angryflower.com]

  • Splendid environment. The combination of nouveau visuals and early twentieth century soundscapes completely captivated, and at times horrified me. The most fun I had in a game since System Shock.

  • too bad it was horrendously boring.

  • @m0unds: Shame on you. Boring, never. It was one of the most engrossing games I've played in ages. But it did get a little dull about 2/3 of the way through. That happens to me with every game, though. Speaking of great sci-fi games, mass effect is getting all my love right now. The game goes detail crazy in the codex. Everyone should check it out. I do mean everyone.

  • One of the best things about Bioshock is its ambient music, with selections ranging from the 1930s to the late 1950s. There's nothing like being attacked by a hormonally-challenged mutant in a diving suit to the strains of Perry Como singing, "Papa Loves Mambo."

  • Image of strider_mt2k strider_mt2k at 06:29 AM on 01/03/08 *

    It looks interesting and I'm highly curious, but I just don't think my PC is up to it and I don't do enough console gaming to warrant getting a 360.

    -but the imagery is what grabbed me right off the bat.

  • This game is amazing and goregous. It's story premise is unique and incredibly creative. Absolutely shows off the power of the Xbox 360 in amazing detail. Groundbreaking.

  • the thing that made bioshock boring about 2/3rds of the way through was the realization of exactly how the story would end right after the climax at the end of the first 2/3rds of the game coupled with the fact that at 2/3rds of the way through, no matter how you decided to play your character up to that point, the last 1/3 of the game is always exactly the same.

    fortunatly the environments were still awesome even in the last third so it was worth finishing but the replay value is pretty much nil unless you're on an xbox going for the achivements.

  • This picture is reminiscent of the eerier locations in LucasArts classic The Dig, wherein Earthling astronauts are whisked away in an asteroid to a distant and abandoned planet once home to an advanced civilization.I for one would like to see Earth cities develop the hamster-ball tram system for practical use.

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