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Aircraft Carrier Condominiums In A Post-Nuclear Junkyard

Fallout 3 comes out later this year. Like the first two games, it's all about surviving in a post-nuclear world full of mutants, radiation, and other bad stuff that wants to kill you. In the concept artwork above, you can see how mankind has adapted to what's left of the world by building a makeshift bridge to a drydocked and marooned aircraft carrier, which appears to be one of the few sources of manmade light (or fire.) This melancholy image could have done double duty as concept art for that Life After People special on the History Channel.

The first image stands in stark contrast to the shot above, which shows some Mad Max-looking humans celebrating the downing of a baddie. In this edition of Fallout, you play a character whose father has wandered beyond the edge of the safety of Vault 101, a massive fallout shelter that's been sustaining some of the survivors near Washington D.C. You have to set out after your dad, which of course means you'll be attacked by anything and everything, and will probably involve you getting your hands on some cool guns and popping caps in mutant ass.

2:30 PM on Fri Feb 15 2008
By Kevin Kelly
5,687 views
32 comments

Comments

  • Fallout and the ancestor Wasteland, my fav RPGs of all time. RT combat system makes it more fun.

  • You didn't link to the artist. Its Craig Mullins, www.goodbrush.com

    Hes very well known in the art sector of the games and movie industries.

  • Man, I can't wait for this...!

  • I've reloaded Fallout and it's sequels to get myself revved up. My fear is they'll do some bogus 1st person shoooter. And it'll be dumbed down.

  • That picture reminds me of Snowcrash.

  • I can't wait for Fallout 3. I loved the other games in the series, I love the other games Bethesda has done, and I love the end of the world. SO yeah, I'm looking forward to this.

  • that looks really cool.

  • Ahh, just how does the carrier keep from toppling onto its side?

  • When I was 12, Fallout taught me many valuable life lessons such as don't get hooked on drugs, avoid radiation, and alien technology rocks. These pictures irradiate my heart.

  • It really looks like Mullins art!

  • Looks like a brighter version of the sets from "Soldier".

  • it's only teenage wasteland.-blurey

  • I was surprised to see they were making Fallout 3 when i saw the info about it last year.

    I was the VO editor on Fallout 2 and man that was a looooong time ago.... lol

  • For all of those that fear the new Fallout being an FPS, I think that the world is navigated in a FPS-like style, but combat is turn-based. I believe that you walk around and interact with the world in real-time but when you encounter a baddie it switches to a turn-based combat system.

  • @E0157H7:

    The turn based system is the same as the previous game. FPSs are the bane of RPGs. They're designed for the bottom common denominator. Fallout, Baldur's Gate, Planescape Torment had real stories and real depth. If Fallout 3 is a FPS, there's an excellent chance I won't buy it.

  • The game apparently plays in real time, but has a combat mode which is turn based esque. It's definitely not an FPS though; the camera angle is over-the-shoulder, Resident Evil 4 style. In all likelyhood it'll carry over similar mechanics from Oblivion.

  • Reserving judgement, but cautiously optimistic for the new game. As long as they get the vibe & feel down, it'll go a long way towards satisfying me.

  • Try checking ot GAMEINFORMER, for all you doubting thomases who are scared that Bethesda will screw up
    your memories. This will be an opened ended RPG...


  • Yep. It's a FPS. It's 1991 all over again playing Eye of the Beholder. It's as if Fallout and Baldur's Gate never existed.

  • @PeteRR: have you ever actually played an RPG by bethesda softworks? morrowind and oblivion have at least as much depth as anything in the fallout universe. maybe you should actually try playing a good FPS RPG before you talk about them like they're all kitsch.

  • @tetracycloide: Both are deep. But there's no denying that they're a much different species than the Fallout ones. Too much Morrowind will kill what made Fallout into Fallout.

    But it's neither a FPS nor turn-based, but something else entirely. This should either prove amazing or dreadful.

  • @Slatz_Grobnik: i'm willing to admit i'm a little biased towards 'amazing' because i've felt that way about every bethesda RPG i've ever played. still, with a dev like bethesda on board writing off the title entirely just because they changed the perspective is asinine.

  • @tetracycloide:

    I've never played a Bethesda game. I avoid FPS games like the plague. The last one I put serious time into was the original Doom. FPS's are dumbed down for twitchy 14 y/o's. What I have played are the very serious RPGs that have been released in the last 10 years by Bioware and Black Isle. Their games sold 10s of millions of copies without making compromises to accomodate retarded Freshmen. The list is long and most of them are on the top 10 to 20 PC games ever made. So yes, I have expectations in mind when a company is making a sequel to a much beloved, and much replayed, game like Fallout.

    Good lord, it's been less than 4 years since the last of those excellent games were released. Is it so hard to stick with their winning formula while updating them?

  • @PeteRR: i think you're getting hung up on the S in FPS and that was my mistake. just because something is first person doesn't mean it's a shooter. it's just a perspective. morrowind and oblivion are also on the list of top 10 to 20 PC games ever made and for someone who professes to be such a huge fan of 'very serious RPGs' it's suprsing you've never played them. you should really get out more.

  • @tetracycloide:
    As much depth? Morrowind maybe, i dont really remember, but Oblivion has nowhere as much depth as the Fallout games. Everything you do in Oblivion can only be done in one way, and every quest including the main questline is basically "go to cave and fetch item/kill evil baddie." Dont get me wrong, i love Oblivion, and have put over 100 hours into it, but it is still a FPS at heart, with some added RPG elements.

    Just look at both the persuation system and the lockpicking system. Neither of these have anything to do with your actual stats since both are just skillbased minigames.

  • @tetracycloide:

    Do Morrowind and Oblivion have a "pause" button? Something I can push that stops the action and allows me to view the battlefield and decide what my next course of action is?

  • @E0157H7: Much as many wish this was true, you are incorrect. Combat is NOT turn based.

    Check out the detailed (and frequently updated FAQ) at No Mutants Allowed. - [www.nma-fallout.com]

    Probably one of the best sites for Fallout news I've found. Those of you that are interested in replaying the first two may find some of the mods an patches available there of use as well.

  • Don't get me wrong: the concept art is amazing.

    However, I want to see some more of the PIP Boy cartoons :)

  • From the pics I've seen, the game will be 3rd person, not 1st. Kinda like KoToR, I think. So I can handle that. Maybe I'm crazy, but I think I'd still prefer a 2D top view like the first 2 games. Maybe I'm just a nostalgic madman/

  • @PeteRR:
    I'd say you should try Half Life 2 or Deus Ex as examples of excellent narrative, direction, and world creation in first person shooters. But then you don't seem to be all that interested in actual examples, you more wanted to rant that a genre you've not played in fifteen years apparently. Seriously, Doom?

    You realize if I went with your way of viewing games on RPGs I'd have never touched Planescape: Torment, Fallout, or Baldur's Gate games? Bioware wouldn't exist to me if I'd not played RPGs since 1993. Black Isle, your champion, only formed in 1996. Ultima VIII would be the highlight of my RPG experiences.

    Certainly anyone sensible would consider it silly as hell to label all role playing games based on this limited view. But somehow it's okay to do so on first person shooters, right? After all, you're hip. You've seen screen shots.

    Ridiculous. Absolutely ridiculous.

  • I don't like FPSers. They are not role playing games. What Doom taught me is I have to redo a scenario 5 times, hitting the jump button at just the right point each time. Bleh. Since this thread started I've visited NMA. All of my fears about FO3 have been confirmed. Bethesda is a hack company that is going to destroy a game I like a lot. Why? To make the console twitchers happy.

    No isometric view. No turn based combat. No detailed character creation. No killing civilians.

  • @PeteRR: "They are not role playing games. What Doom taught me is I have to redo

    a scenario 5 times, hitting the jump button at just the right point

    each time."


     

    So Doom taught you that fifteen years ago, right? Well what Final Fantasy V taught me fifteen years ago was that bad translations are the norm and I have to deal with save points and have no character choices in RPGs. Thankfully I didn't give up on the genre in disgust and then continue to bleat about how horrible it was despite my complete and utter lack of knowledge on the subject.

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