Dead Space, a new game from Electronic Arts, brings parasitic "we want to kill you, kill you, kill you" aliens back into fashion just in time for next Halloween. In the far future, humans have depleted all of the natural resources on Earth, so private corporations begin sending out enormous ships called "Planetcrackers" that carve off enormous chunks of planets, and then mine them down to their bare essentials. Of course, as often happens in these games, this pisses off an "ancient and malevolent force" who decides to start unleashing hell. In space.
You play through the game as weaponless systems engineer Isaac Clarke aboard the USG Ishimura, and not only to you have to survive the onslaught of demon hordes out in space, but you also have to seal up their doorway so they can't get back out. All in a day's work. It seems like spacefaring folks don't ever have things go that well. Just ask anyone in the Doom universe. However, we sure wouldn't mind having a Planetcracker to fly around.









Dead Space, a new game from Electronic Arts, brings parasitic "we want to kill you, kill you, kill you" aliens back into fashion just in time for next Halloween. In the far future, humans have depleted all of the natural resources on Earth, so private corporations begin sending out enormous ships called "Planetcrackers" that carve off enormous chunks of planets, and then mine them down to their bare essentials. Of course, as often happens in these games, this pisses off an "ancient and malevolent force" who decides to start unleashing hell. In space.
Comments
Fucking yes!! Another FPS about an evil alien race hell-bent on destroying humanity! Video game developers are just swimming in ideas these days.
@MrJellytree:
While we're pointing out hilarities, why would you need three laser sights on a gun?
@MrJellytree: OH NO! We've already had this discussion!
Honestly though, your right...
The liberties the blogosphere keeps taking with the definition of porn are pissing me off.
@moff: I have nothing to add to that except to say I laughed out loud.
@moff: Haha yeah I'm actually changing the headline because I'd rather have real porn than bugs masquerading as porn.
@Annalee Newitz: And I'd rather have bug-masquerade porn -- some Zerg spawning while wearing domino masks or something, if you can dig that up.
@PriorMarcus: I'm so glad my pain amuses you.
meh. fuck you guys. I think this looks good too. They're experimenting with not allowing you to pause the game to go through your inventory and stuff, so you have to find a safe corner to hide in lest you get a face full of alien.
To me, this game looks claustrophobic, frantic, and downright creepy. All things the last DOOM game was not.
All this game related stuff is pretty redundant considering how religiously I read kotaku, so I'm going to stop clicking on them.
@Bluecell: I think this game looks kickass too.
@Bluecell:
The last DOOM game was not? (blinks)
Must of played a different one than me...
Anyway, I would play this for looks alone, but I avoid 3PS-ers.
They don't give me the "I am there" rush I need.
And if killin' aliens and blowin' shit ain't enough for your entertainment, eff you haters.
@Plague: Nah, it started out great but quickly came predictable and dull and therefore not scary anymore. I think it's because I got used to their scare tactics. Opening a door or turning a corner I knew something would jump out and I kind of became numb to it. Bioshock also stopped being scary a little ways through, but that was still a fantastic game. The Andrew Ryan scene was truly disturbing.
@Bluecell: Would you kindly save those comments for Kotaku? :)
Everyone's missing out the innovative zero gravity chambers full of wondrous puzzles that are a tad more taxing than Half Life's see saw rock piling.
@Evdor: Distance judging. By knowing how far away each dot is from each other dot, you can tell how far away you are from the source of the lasers. Think wiimote.
@Evdor:
he doesn't actually have a gun.
after all he's a system engineer. (space plumber)
his weapon is a plasma cutter. (space machete)
also appar4ently most of his weapons are mining tools. (space pick axes)
"Let's go crack a planet!"
@Jonn: HA! yoouuuuu. I see what you did there.
@kadaj_sama: so what your saying is.....this is like Mario in Space ;P
however if it is a mining ship, maybe there will be a mutant cat or some stuck up holograms ;)
I stopped being afraid of the dark when I was 10 and realized that the ONLY difference is that you can't see as well in the dark. Thirty years later I wonder why the designers of these games havn't realized that when you build a ship of any kind you put in plenty of lighting. It is a cheap tactic to reduce the lighting. Everytime I see a game like this and Doom, I think "Would it be scary if the lights were on?" If the answer is no, I don't bother with it.
My heart gets really pumping when I hit 4 out of 4 with my grenades and wipe out the squad rushing the flag.(or when a really pretty girl enters the room... I may be old but I'm not dead.)
"FREEDOM!"
Lets all hold off opinions till we play this thing. It may be, at heart, the "same old" stuff, but it looks like the game play and atmosphere surpass Doom 3. I will keep an eye on this....
one of my favorite FPS/3PS was OddWorld - Strangers Wrath just coz it was different.
MMO = Fantasy
FPS = sciFi
Game Development is just as bad as Hollywood at type casting and pigeonholing
in spite of how played-out this concept is, the game looks totally awesome!
@moff - and I'm sick of everything being a "-gasm"
Shooters don't do much for me, but the game looks pretty, anyway.
That aside, what I'm really sick of is the trope we've used up all of Earth's resources, and have to get more from space. These people need to learn some things: (1) Planets are big. (2) it's really hard to make elements into [a]other elements [b]not elements. (3) Most resources don't go away, they just get transformed into other stuff. (4) It's probably a lot cheaper and less energy-intensive to re-transform them back into what you want, than it is to bring pieces of other planets back to Earth.
Grrr. Planets are big.
-Kle.
@Evdor: It has to do with how that cutter functions. Based on what i have read about it some of the enemies are dismemberment puzzles and the alignment of the dots represents how the cut will be made.
Lessee...
Uhh, this has been done before. It was called Doom, Doom 2, Doom3, Quake I-IV and System Shock 1 and 2...
Plus it is from GD EA! It may have sea-legs if it is only single player, but any type of multi-player will blow chunks...
While I can't argue that this game doesn't tear off liberal chunks of it's predecessors... EA isn't known for making games that don't have a built in audience. So, they're throwing considerable cash into a new IP for the first time in... uh, ever. And that IP happens to be a sci-fi shoot em up?
I've heard worse news.
It looks pretty good, but I hope it doesn't turn out to be cheesy.
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