This piece of conceptual art, entitled "We Never Learn," shows a dangerously overpopulated world with floating cities, parks, and layers that threaten to blot out the sky. Of course, that doesn't mean we wouldn't want to live there, flying cars and all. Although if you hit the ball out of one of those parks, good luck getting it back. And life on one of those lower levels is probably a horrible experience, at best. You not only get all the falling detritus from above, but very little sunshine as well. Still, for some reason the whole thing is hauntingly beautiful.
John Wu is a conceptual artist who has done extensive work in the gaming industry, including work on Resistance: Fall of Man, and Ratchet & Clank. You can check out some of his personal artwork, as well as concept art from both of those games at his website. If you're interested in "We Never Learn" or some of his other futuristic design pieces, you can buy prints directly from the Nucleus Gallery. It's nice to know that artists who do this sort of thing for a living still enjoy churning out their own artwork in their free time.













Comments
Thats pretty cool. I'll have to check that out when I get home from work..
The real question is how long will it take for a rag-tag band of eco-terrorists to start bombing stuff, and will the government be willing to collapse an entire section in the hopes of obliterating the terrorist threat underneath?
KK-
You have the link incorrect... no /index at the end.
If this was taken and a great Sci Fi was made, it could be a classic. Great piece of artwork.
@tetragami: Hey, hey, hey... no fair spoiling out future dystopian world with refrences to our current dystopian world!
@tetragami: I was so thinking the same thing.
I will work very hard to bring this Utopian vision about :)
ahhh - reminds me of Asmiov's planet Trantor imagery.. before -you know- they built all the way down
I can see Tokyo and Hong Kong becoming this way.. unless -you know- they get submerged from Greenland melting and such...
If we're that overpopulated, we're probably low on fuel to keep these things floating.
@Huxleyhobbes: And I'll work very hard to blow it up when it comes ^_^
There's an SF painter I'm looking for who did a lot of work in the 70s and 80s, and his stuff was in OMNI magazine a lot. It was really painterly, almost impressionistic views of just gigantic spacecraft and planet-sized technological artifacts, with a great sense of atmospheric perspective. I'd love to know his name. It didn't look like any other SF illustrator's work. His ships generally looked like huge unaerodynamic bricks and agglomerations of cubes, but miles across.
One pic I recall of his showed the launch of a starship, a big ship floating above a lake, with fireworks going off in the air below and in front of it, reflected in the water. Anyone remember this guy??
@ARP: That's why it runs on Soylent Green.
@ARP: If we are running flying cities on coal and fossil fuels, we don't deserve to have flying cities....
@tetragami: Oh, you can try, but I'll be as ruthless and dashingly handsome as Rufus.
I will also strictly obey this instruction list: [www.eviloverlord.com]
It is strangely beautiful. I wonder what the qualifications to live on the top levels of those floating cities would be....and then how your position in between is judged.
@ARP: They're feuled by soilentethanol. The whole place has a faint smell like frying bacon.
@Gann: Bacon!
@Huxleyhobbes: Well played, your evil genius may only be overcome by an especially rag-tag band of unlikely heroes.
I am looking forward to the point where IA has progressed far enough to create for us the city/planet in Asimov's Robot City.
Not the one that has horrible storms that bring destruction, but the lovely city hidden beneath the planet wide garden.
Gorgeous! I've always had a bizarre fascination with urban wastelands and industrial complexes that look disorderly, haphazard and yet are completely functional in purpose and throughput. This sorta reminds me of that.
@tetragami: Eco-terrorism? Wouldn't the "floating city" stage be a little too late for them to strike?
Beautiful landscape btw! Great rpg scene.
@Plague: Much thanks, I think I've fixed it.
@tetragami: I realize that no one else so far has gotten or appreciated your Final Fantasy VII reference. I wanted to let you know that I got it, appreciate it, and it was the first thing I thought of as well. Reminds me of Midgar like crazy!
Conceptual art is so cool.
It kind of reminds me of the world in the 5th element, where society abandons ground level construction and started building up. This one has more a peaceful look to it. Both worlds would still be cool to live in.
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