LucasArts is best-known for its endless supply of Star Wars games, but the company really hit a peak in the adventure game genre from 1986 to 2002 when they combined elements of interactive fiction with graphics and a new interface. Check out LucasArts' colorful past with games like Day of the Tentacle and Maniac Mansion, in our tour of adventure games past.
- LucasArts' first adventure game was actually Lucasfilm Games' Labyrinth , based on the movie of the same name. The developers consulted with Douglas Adams on the game, and he suggested that they make it a hybrid game that starts as a text adventure, and then turns into a graphical game.
- Their first true science fiction game was 1987's Maniac Mansion, which contained the technology that was used in LucasArts' games for over a decade. It introduced new ideas like multiple endings, multiple character, and clues there were hidden in the cutscenes, which was a clever way to make you watch them.
- LucasArts famed SCUMM engine was created for this game, and used for many more of their interactive adventure titles. SCUMM actually stands for Script Creation Utility for Maniac Mansion. It's been ported to multiple systems, and you can still play those classic LucasArts games on it.
- Maniac Mansion was inspired by B-movies, and features a storyline complete with mad scientists, disembodied, sentient tentacles, and an evil mastermind played by an also sentient Purple Meteor. Players have to figure out how to stay alive and save the Earth from the Meteor.
- In part of the game, characters can actually microwave a hamster, and when this game was ported to the Nintendo Entertainment System, they were ordered to take it out. However, they noticed it a bit too late, so it made it onto all the North American game cartridges.
- In 2004, fans collaborated and enhanced the game graphics, added music, fixed glitches, and released as freeware Maniac Mansion Deluxe.
- LucasArts/Lucasfilm Games visited the world of science fiction again in 1988 with Zak McCracken and the Alien Mindbenders, where titular hero Zak had to help fend off an alien invasion by the Caponians. They want to lower the intelligence of everyone on Earth by using dial tones.
- Luckily Zak finds some ancient technology left behind by the Skolarian race which can be used to fight the Caponians. Unfortunately the parts are scattered all over Earth and Mars, and you have to go around collecting them.
- In later games the developers decided to make it impossible to actually kill one of your characters, although this new "rule" was broken a few times.
- LucasArts went on an adventure game tear after Zak McCracken, producing Indiana Jones and the Last Crusade: The Graphic Adventure in 1989, The Secret of Monkey Island in 1990 (probably the title most remembered and most associated with LucasArts), and Monkey Island 2: LeChuck's Revenge in 1991.
- During this period, in 1990, Lucasfilm Games became LucasArts during a reorganization of the company.
- They returned to the realm of science fiction with Indiana Jones and the Fate of Atlantis in 1992, the sequel to Maniac Mansion, Day of the Tentacle in 1993.
- Indiana Jones and the Fate of Atlantis was a game not based on any previous Indiana Jones, and featured Indy going to the lost city of Atlantis. He eventually encounters a huge machine called the Colossus, which runs on a mineral called Orichalcum. This device gives the Atlanteans godlike powers, and comes in handy if you want to turn yourself into pure energy.
- The cover art for the game was created by lead artist William L. Eaken in an effort to emulate Drew Struzan's work on the previous Indiana Jones movie posters. In fact, LucasArts eventually released movie-style posters promoting this game.
- Dark Horse Comics released a four-issue miniseries based on the game, and also for the planned sequel that never came out called Indiana Jones and the Iron Phoenix. It involved Indy finding the Philosopher's Stone that could transmute metals and bring people back from the dead. The Nazis planned to use it on Hitler's ashes.
- In Day of the Tentacle, you return to the original Mansion, and do battle against the Purple Tentacle, who drinks toxic waste and grows arms. Oh, and he also wants to take over the world.
- This game features time travel, and lets you go back in time to interact with historical figures like Ben Franklin, John Hancock, and Betsy Ross. In fact, time travel ends up being the very thing that saves the day. Just try and forget the fact that they are portapotties turned into time travel devices called "Chron-o-Johns."
- Inside the game, you could use Ed's computer to play the complete and full version of the original Maniac Mansion. Other games have done this since, but Day of the Tentacle was one of the first.
- In 2004 Adventure Gamers compiled a list of the Top 20 Adventure Games of All Time, and Day of the Tentacle topped the list.
- By the mid to late 1990s, LucasArts adventure games had begun to decline in sales. Console games were becoming more popular, as well as first person shooters. The Dig became the last science fiction game released by the company in 1995. After that they released two more Monkey Island sequels, and the afterlife themed Grim Fandango before shutting down the adventure games development in 2000. Since then, LucasArts has focused mainly on developing Star Wars and Indiana Jones games.
- The Dig was an ambitious game produced by Steven Spielberg for LucasArts, which very nearly didn't come out. It was based on a story idea that Spielberg originally had for Amazing Stories, and had dialogue provided by Orson Scott Card, and was written by both Spielberg and interactive fiction author Brian Moriarty. It began development in 1989, but wasn't released until six years later.
- The story involved a team of astronauts placing explosives on an asteroid on a collision course with the Earth, a la Armageddon. However, things go pretty well, and the mission seems to be a success. However, once they investigate the surface of the thing, they get zapped to a faraway world. Commander Boston Low (voice by Robert Patrick) and his team have to explore their alien surroundings and find a way to get back home.
- The Dig was the first LucasArts game to have its soundtrack sold separately on CD, and a novelization of the game was written by Alan Dean Foster, who has written numerous Star Wars novelizations, and well as ones for the Alien films.
- LucasArts actually filed a "notice of opposition" with the U.S. Patent Office against the website Digg in 2007, saying that they were infringing on their trademark on The Dig. They settled out of court, and the opposition was withdrawn later that year.
- Most LucasArts games feature reference to other LucasArts games, the numbers 1138 (from THX-1138, Lucas' first film), and Han Solo's line "I have a bad feeling about this." Several of the games also feature a plant named Chuck, which has become a running joke amongst game developers. He first appeared in Maniac Mansion, and later made his way into other games.
- Besides the science fiction games, LucasArts also produced the motorcycle adventure Full Throttle (my personal favorite), the magical adventure Loom, the Monkey Island series of pirate adventures (four games total), Sam & Max Hit the Road, and Grim Fandango. Hopefully, we'll see games like this coming out once again.













Comments
Ohhh...this is my FAVORITE post of all time on IO9. Well done!
That was a pretty funktastic intro for the first game. Must have had some great weed.
Thank you Kevin for this gorgeous recap of the (imo) most golden period of adventure gaming. Full Throttle, Day of the Tentacle, Indiana Jones and the Fate of Atlantis, Grim Fandango, Sam & Max, Escape from Monkey Island are amongst my most cherished games of all time.
There was a time where my insane obsession with Monkey Island had me introducing myself to people as Guybrush Threepwood.
Great post, but here are some nitpicks:
Labyrinth was not Lucas' first game. It was their first *adventure* game, though. And Maniac Mansion wasn't their first science fiction game either, all of their earlier games fall into that genre. Ballblazer might be the first futuristic sports game. The Eidolon is pretty much steampunk (it has a 19th century time machine). Rescue on Fractalus: save downed pilots from an alien planet. Koronis Rift: scavenge a planet for artifacts of an ancient civilization.
Full Throttle might also be considered SF: it takes place in kinda post-apocalyptic scenario, and there are hovercars.
Finally: this site needs more posts about games!
I'm still waiting on a Grim Fandango CG movie.
I still play Sam and Max, Full Throttle, DOTT, and Grim Fandango every once in while to this day. :D
I consider Full Throttle to have bits of sci-fi to it, considering it's a future where cars are hovercrafts and the whole plot of the game is that the head of Corley Motors is about to be replaced by a guy who wants to see those archaic wheeled vehicles go the way of the dinosaur.
+ Watch video
I never pass up an opportunity to discuss this game. Love the post.
I would highly recommend Day of the Tentace, which was hilarious and stil held dearly to my heart to this day.
I played through sam and max on my psp. I'm waiting for the new episodes to be picked up by xbox live.
does anyone remember maniac mansion the TV series?
I loved how you could click anywhere on the dumpster and punch a dent in it.
I had the opportunity to meet Steve Purcell (creator of Sam and Max) at Pixar recently. What an amazing guy. The original game was one of the FUNNIEST GAMES EVER MADE!
Full Throttle was short but incredibly sweet. I bought the soundtrack by that biker band too. I only wish that Full Throttle 2 would come out one day. Sigh...
Mmm, I, too, were a huge LucasArts game nerd.
Aw, who am I kidding, I still am! I've never been a computer game nerd in general, just LucasArts games, and especially Maniac Mansion/Day of the Tentacle, and the Monkey Island-series.
I fondly recall Sam & Max and Indy and the Fate of Atlantis as well (and the comic was great!). Oh, the Nostalgia! (by Veidt?)
I highly approve of this entire article, especially with regard to the main picture.
So nostalgic...So great...
You forgot to mention Armed and Dangerous which was also one of their last non-Star Wars titles.
ok, im now on a mission to find a working copy (including sound) of DoTT, XP please don't crap out on me!
I REALLY wish they made Full Throttle 2. It was scrapped
The Dig is one of my all-time favorite adventure games. The soundtrack is amazingly great.
@TerokNor: Terok, you know what, you're right. This started out as a post about their SCUMM games, but I failed to mention that. Doh. I remember many fond hours playing Rescue on Fractalus! Good memory.
How can you have an article about Lucas and not mention one of the greatest games of all time, Hercs Adventures.
@Spoony Bard:
Damn Spoony, that's awesome that you got to meet Steve Purcell. Did he sign your boobs?
This article kicks much ass Kevin! Great job! I wish Full Throttle was on here, but it's all good. I recently dug out The Dig (zing!) from storage and played it again. That game kicked my ass back in the day, it was so freaking hard.
@playaj:
I never played Hercs Adventures, but it had Aliens in it so it should be on here. It's all good tho.
Fate of Atlantis.
I never finished it, but I still have it.
This article proves that sometimes the good old days really were good.
These games would be great on the DS. The touch screen seems like the perfect interface.
Yeah, the Dig! Again!
I have a lot of really great memories of these early games. I wish they would release them again, updated for new operating systems.
Good times... good times. :)
@Balmut: The ebil Pirates who live by a Bay are your friends.
I've got most of these on my Nokia N800 through SCUMMVM. Works a treat, and just finished DoTT yesterday. Waiting a while before tackling Dig again; that darn Robot light-beam pizzle is a PITA.
@Final: I want to see one of the infocom games turned into a movie.
A faithful, text-only adaptation of a movie.
@crapcakes: The SCUMMVM system actually runs on the DS. Time to start installing!
It's not an adventure game but none-the-less a very important game in history and that is Habitat, the first MMORPG which was developed by LucasArts.
[en.wikipedia.org])
(Sometimes education pays off when you find out about stuff like this)
Bah it didn't save the last ) in my link, you're going to have to add that yourself.
@DCI Gene Hunt: LOL just tell you're wife/gf it's subtitled and make her think you're into foreign films now.
Oh god DoTT, now I'm gonna have to replay it...
They all need to be remade for the younger generation that never got to experience these amazing games. They would fit perfect on the DS. Maybe bring interest back and start making more point and click adventures. They really were my fav genre, to lucasarts turned its back on them.
@TerokNor: BallBlazer was a n awesome game. I spent a lot of Commodore 64 CPU cycles on that thing.
It was revised for PS1, and made richer. Environments became three dimensional. Also very cool. When I sold my PlayStation I almost kept that thing...just in case I bought a PS2 (which I still haven't done, nor a 3.)
Truly original games came out of LucasArts.
You fight like a dairy farmer.
No mention of wacky sci-fi LucasArts titles is complete without Zombies Ate My Neighbors!
@Lizzie24601: How appropriate, you fight like a cow.
I still find myself playing most of these titles every few years. Love them to death.
"The Dig" was another chapter in Speilberg's life-long struggle to teach his most important life lesson of all: don't mess with ancient idols.
Loom is, like, the greatest -- I didn't actually ever play it until a few years ago. But every once in a while something that you've waited your whole life to do actually lives up to the corresponding sense of anticipation.
@Evil Tortie's Mom: One of a handful of video games I've ever finished. Go, Indy!
Watching those videos took me back... Back to the days when a MIDI soundtrack and chunky pixels could transport me into another world.
The LucasArts games were phenomenally creative. When I first played Monkey Island, I could no longer live in my tiny Sierra universe. They redefined the rules for adventure games.
@moff: Loom was seriously great.
Dude, Grim Fandango has to be my favourite game to date with Deus Ex (I know not exactly an Adventure game). Great article io9!
*sniff* I miss the old Lucasarts so much. I spent days on the NES Maniac Mansion, and I wish DOTT would get a high-resolution re-release.
I don't actually remember playing a bad Lucasarts Adventure game, and to this day, I wonder why they never took their particular humor and made a Star Wars adventure.
Despite the endless Star Wars games LucasArts did put out, I still have a sweet fondness for those wonderful SCUMM games (esp. Sam and Max, which involved Sasquatches, so it's SciFi!).
That and X-Wing were the biggest time sinks on my good old trusty 486.
I wish this stuff worked for OSX. Or that I at least knew where my old DOTT and Sam and Max cds were.
Doesn't Sam and Max kinda count as sci-fi? I mean, there's a race of mutant mole people, and yetis, and a robot that you have to reprogram, and the Mystery Spot, and that guy with telekinesis who swears a lot.
@Damage:
Star Wars games were at one point, something to look forward to. I wuv X-wing.
I think the only studio I lament more was the Sierra\Dynamix powerhouse. And the Babylon 5 space-flight sim that never made it to release.
And I'd kill for a working copy of Wing Commander: Privateer, with an updated engine of course.
Awww, man, The Dig is one of my all-time favorite games *ever*! Other people wish for a FFVII remake...I wish for a Dig remake. :D
@Seth L: I think there is some port of that game... Do a google for open source wing commander privateer...
Actually I did it..
Here is the wiki article that has links to several versions
[en.wikipedia.org]
OK, I really, really need to get my hands on The Dig - it was one that I always intended to buy, back in the day, but never got round to...
@DocGratis, @Seth L: Are you guys aware of The Babylon Project? It's a Freespace 2 Total Conversion with newtonian physics and incredible production values. I've only played the first few missions but it's very well put together.
@rufustfyrfly:
The OSX version of ScummVM works very nicely with the PC versions...
These games were superb though and are the only games from the late 80's and early 90's I still have any desire to play. They always live up to my memories of them as well which is unusual and superb.
Back in the day, in college, the first Zak McCraken was a great time-waster...
And that other game, Lucas, the one with the fractal graphics and you have ship flying around... I ALWAYS forget that game's name...
My name's Guybrush Threepwood, and I want to be a pirate!
@dead_red_eyes: He did. It was...magical. Even while security was dragging me out of the building.
"I'm selling these fin