Welcome to The Jewels of Aptor, a biweekly column about the intersection of art and the fantastic. Never heard of French artist Stephan Martiniere? Well, you've definitely heard of the projects he's been involved with: Star Wars II and III, The Astronaut's Wife, Red Planet, I, Robot, Virus, and several other SF movies. That's in addition to creative work on videogames, animated projects, TV, and book covers. Even better, he's helped design theme parks like Fantastik Pukoland in Japan (and check out the TVLand theme park production paintings in the gallery below). His credits might be glitzy, but we love Martiniere's art because of its organic feel, the sense of the future being as much biological as mechanical—a trait he shares with French genius Moebius.
He also evokes classic SF themes in an updated context, the best example being his sketch for a Star Wars droid that bears more than a passing resemblance to the alien machines in H.G. Wells' War of the Worlds.
But, in SF terms, that's not the only reason Martiniere has been so successful. Lou Anders, editorial director for Pyr, has used Martiniere for more than a dozen covers, including spectacular novels by Kay Kenyon and Ian MacDonald (the former cover a Chelsey Award winner). He keeps using Martiniere because he believes the artist, more than any other currently working, "seems to take that abstract and elusive 'sens-a-wunder' that is always being touted as the hallmark quality of science fiction's Golden Age and distill its essence into imagery that speaks directly to that sense of cosmic scope and scale...Stephan takes that breathless moment that we all remember from our teens, the first time we encountered the notions of and behind Ringworld or Rama or Dune, when one literally has to put the book one is reading down and come up for air—and he freezes that moment in time."
Anders also notes another element we love about Martiniere's work, that it "owes nothing to the grosser and more lurid pulp excesses, yet always celebrates and never rejects its genre heart." Pulp influences are great, but Martiniere's art seems to indicate you can be moved to excellence as much from the art in great SF and fantasy movies as by past traditions in book cover art.
Indeed, in addition to classical art and illustration masters, Martiniere cites the influence of movies such as 2001, Alien, Blade Runner, and Dark Crystal. Martiniere's skill at composition and his understanding of mise en scene definitely reflect that influence. Almost all of his paintings, composed digitally, have that quality of the best screen stills—capturing a perfectly framed moment. And, in his excellent work for video games like Myst and Uru: Ages Beyond Myst, Martiniere has mastered use of space, creating haunting images and situations that require restraint and a subtle touch. This subtlety is reflected in the grotesque delicacy of such recent work as the Neemaster and Creature paintings in the gallery below.
Who knows what Martiniere will turn his hand to next, but we think you can be sure that it'll be of intense interest to fans of fine art and science fiction alike.
Stephan Martiniere [Artist's Site]









Comments
"Star Wars II and II"? oops?
@CMG: That just means he had to redo some work!
Also, pretty awesome pictures.
Also thank god for finally doing pictures correctly! That previous gallery shit sucks.
Yep--it's clearly a Friday. Sorry about the II and II. I guess II and III kinda blurred together in our minds...
@Ann and Jeff VanderMeer: Don't worry, nobody really likes work ;)
These look like they're from the world of Blade Runner (yay!).
@Ann and Jeff VanderMeer: it's OK - they blurred together in my mind, too.
Very cool stuff.
Some very nice stuff to look at. Thanks for sharing.
I pronounce it as sweetness.
Lovely, so good... I will assume "Munster" from TVLand means Herman and Lilly Munster, in which case I will commence with the giggling excitedly.
"Pukoland"?
@gods-n-clods: I would SO go visit TVLand.
Does this new column have anything to do with Samuel R. Delany's novel The Jewels of Aptor?
@Atomische: It is named after the novel, yes. You'll have to ask Jeff and Ann why they chose that name!
This Delany fan loves the title of your guys' column.
Well, The Jewels of Aptor was Delany's first novel, it has a kind of iconic pulp SF cover from that era, and it's a pulp SF cover that's got a hint of fantasy to it as well. And the storyline of Delany's novel is kind of SF mixed with a fantastical element. Which we like. And somehow referring to SF art as "the jewels of Aptor" seems appropriate...to us! LOL!
Martiniere did the cover art for my first two novels from Tor (MAINSPRING and ESCAPEMENT), and I have to say they were deeply awesome.
I like Martiniere's covers with one little reservation. His ships and buildings look fantasic and very possible but uses them over and over. I'm pretty sure I've spotted the same ship from "Cosmonaut Keep" on at least two other covers.
I'm reminded of those mockup/rendering programs architects use to show what a building will look like in use. *click* there's a potted plant *click* there's a taxicab *click* a robot *click* an atmospheric processing plant.
@jaylake: You're THAT Jay Lake!? I'm halfway through "Mainspring" and enjoying it a Great Deal. You sir, posess an awsomeantium skeleton. [gushing ends.]
WHERE IS MY GIGER HOUSE?!
I sure don't remember seeing that White Room anywhere in Uru. What a shame!
OOOOH! I love Stephen Martiniere's work! *swoon* He does capture that epic Sci-Fi look that I imagine in my head whenever I read a good Sci-Fi book.
ithdet: YOUR GIGER HOUSE IS IN YOUR HEAD. Simply activate your Giger Counter and the rest will follow naturally. You will wake up in five hundred years in not just a Giger House, but a Giger PALACE.
He's also done some artwork for Magic: the Gathering. Great stuff.
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