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			<title><![CDATA[The Text Adventure Games That Ate Our Brains]]></title>
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				Long before computer animation and virtual reality, people were creating virtual worlds in a more traditional way: text.  And some of the most vibrant and complete virtual worlds existed in a quirky genre of video game called the text adventure.				<a href="http://io9.com/5279044/the-text-adventure-games-that-ate-our-brains" title="Click here to read more about The Text Adventure Games That Ate Our Brains">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Jun 2009 12:31:38 PDT]]></pubDate>
			<dc:creator><![CDATA[StephenGoldmeier]]></dc:creator>
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			<title><![CDATA[The Cursor Is Your Friend In Scifi Text Adventure Games]]></title>
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				 Before video games were blasting you into 80 billion megapixels with enough raw processing power to send a human to Jupiter and back, they used to exist as mere words on the screen. Much like <a href="http://io9.com/343402/listen-up-++-weve-got-11-classic-scifi-audiobooks">audiobooks</a>, text adventure games exist halfway between reading and watching a movie. In the heyday of text games, Infocom quickly became a leader, pumping out the best games in the genre (which they called "interactive fiction") from 1979 until 1986, when Activision bought them. We still love them, and you will too. We've made a list of Infocom's best science fiction text adventure games below the fold.				<a href="http://io9.com/343987/the-cursor-is-your-friend-in-scifi-text-adventure-games" title="Click here to read more about The Cursor Is Your Friend In Scifi Text Adventure Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Text Adventures]]></category>
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			<pubDate><![CDATA[Fri, 11 Jan 2008 18:00:05 PST]]></pubDate>
			<dc:creator><![CDATA[Kevin Kelly]]></dc:creator>
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