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		<title><![CDATA[io9: Bioshock 2]]></title>
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			<title><![CDATA[io9: Bioshock 2]]></title>
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		<description><![CDATA[io9 posts tagged Bioshock 2]]></description>
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			<title><![CDATA[How BioShock 2 Pushes Gaming Forward]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How BioShock 2 Pushes Gaming Forward" href="http://io9.com/videogame-review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">videogamereview</span></a></div -->					<div><a title="Click here to read How BioShock 2 Pushes Gaming Forward" href="http://io9.com/5481796/how-bioshock-2-pushes-gaming-forward" class="pp_image">
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				It's tough to follow up a game like <em>BioShock</em>, because it went to a plateau games rarely touch- emotion and cognitive thinking. In other words, art. Where do you go once you've reached the top? Spoilers for both <em>BioShocks</em> below.				<a href="http://io9.com/5481796/how-bioshock-2-pushes-gaming-forward" title="Click here to read more about How BioShock 2 Pushes Gaming Forward">More&nbsp;&raquo;</a>
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			<category><![CDATA[Videogame review]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[bioshock2]]></category>
			<category><![CDATA[Overmind]]></category>
			<category><![CDATA[Review]]></category>
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			<category><![CDATA[Videogames]]></category>
			<pubDate><![CDATA[Sat, 06 Mar 2010 14:00:00 PST]]></pubDate>
			<dc:creator><![CDATA[David Grossman]]></dc:creator>
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			<title><![CDATA[Your Bioshock 2 Character Went On A Diet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Your Bioshock 2 Character Went On A Diet" href="http://io9.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read Your Bioshock 2 Character Went On A Diet" href="http://io9.com/5302978/your-bioshock-2-character-went-on-a-diet" class="pp_image">
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				Game developer 2K Marin posted a bunch of <a class="autolink" title="Click here to read more posts tagged CONCEPT ART" title="Click here to read more posts tagged CONCEPT ART" href="http://io9.com/tag/concept-art/">concept art</a> showing the evolution of <a href="http://kotaku.com/tag/bioshock-2/">Bioshock 2</a>'s protagonist, Big Daddy, from lumbering brute to "guy in a diving suit." Check out the full-sized versions below, and decide which you prefer.				<a href="http://io9.com/5302978/your-bioshock-2-character-went-on-a-diet" title="Click here to read more about Your Bioshock 2 Character Went On A Diet">More&nbsp;&raquo;</a>
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			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[bioshock 2]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Gaming]]></category>
			<category><![CDATA[Video Games]]></category>
			<pubDate><![CDATA[Fri, 26 Jun 2009 12:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Bioshock 2 Ups The Post-Apocalyptic Creepy-Girl Ante]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bioshock 2 Ups The Post-Apocalyptic Creepy-Girl Ante" href="http://io9.com/bioshock-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock2</span></a></div -->					<div><a title="Click here to read Bioshock 2 Ups The Post-Apocalyptic Creepy-Girl Ante" href="http://io9.com/5220165/bioshock-2-ups-the-post+apocalyptic-creepy+girl-ante" class="pp_image">
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				<em>Bioshock</em>, one of the coolest games of the past few years, is finally spawning a sequel. And Gamespot got an exclusive look at the new edition of this bleak undersea shooter.				<a href="http://io9.com/5220165/bioshock-2-ups-the-post+apocalyptic-creepy+girl-ante" title="Click here to read more about Bioshock 2 Ups The Post-Apocalyptic Creepy-Girl Ante">More&nbsp;&raquo;</a>
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			<category><![CDATA[bioshock 2]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Computer Games]]></category>
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			<category><![CDATA[Marin 2K]]></category>
			<category><![CDATA[post-apocalyptic]]></category>
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			<pubDate><![CDATA[Mon, 20 Apr 2009 13:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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