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		<title><![CDATA[io9: Conversion]]></title>
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			<title><![CDATA[io9: Conversion]]></title>
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		<description><![CDATA[io9 posts tagged Conversion]]></description>
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			<title><![CDATA[How Would Cylons Convert Us To Their Religion?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Would Cylons Convert Us To Their Religion?" href="http://io9.com/battlestar-galactica/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">battlestargalactica</span></a></div -->					<div><a title="Click here to read How Would Cylons Convert Us To Their Religion?" href="http://io9.com/374914/how-would-cylons-convert-us-to-their-religion" class="pp_image">
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				One of the most compelling conflicts on <em>Battlestar Galactica</em> is the clash between the Cylons' monotheistic belief system and the humans' varied and sometimes cheesy pantheon. But we've always wondered why the Cylons don't go evangelical. And if they did, what would be the best way to convert the humans to their one true god? Back in November, our intern Naamen Tilahun asked a bunch of people waiting to see a screening of <em>Battlestar Galactica: Razor</em> how the Cylons would convert people to their religion (Cylonics? Cylonianity?) and this is what they said.				<a href="http://io9.com/374914/how-would-cylons-convert-us-to-their-religion" title="Click here to read more about How Would Cylons Convert Us To Their Religion?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Battlestar Galactica]]></category>
			<category><![CDATA[Conversion]]></category>
			<category><![CDATA[Cylons]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[Religion]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Thu, 03 Apr 2008 11:10:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Massive Half-Life 2 Drydock Needs Defense and Some Paint]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Massive Half-Life 2 Drydock Needs Defense and Some Paint" href="http://io9.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read Massive Half-Life 2 Drydock Needs Defense and Some Paint" href="http://io9.com/374853/massive-half+life-2-drydock-needs-defense-and-some-paint" class="pp_image">
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				 This is a drydock in <em>HullBreach</em>, a complete conversion for the <em>Half-Life 2</em> video game. The team has an ambitious goal of creating 100% new content for the game, and they've been hard at work on it for several years. The game is set 2,000 years in our future, and involves a bloody world war that threatens to engulf the planet. So the upshot is, even 2,000 years from now, we won't be getting along.				<a href="http://io9.com/374853/massive-half+life-2-drydock-needs-defense-and-some-paint" title="Click here to read more about Massive Half-Life 2 Drydock Needs Defense and Some Paint">More&nbsp;&raquo;</a>
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			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Conversion]]></category>
			<category><![CDATA[drydock]]></category>
			<category><![CDATA[Half Life 2]]></category>
			<category><![CDATA[HullBreach]]></category>
			<category><![CDATA[Space]]></category>
			<category><![CDATA[Video Game]]></category>
			<category><![CDATA[War]]></category>
			<pubDate><![CDATA[Wed, 02 Apr 2008 16:00:55 PDT]]></pubDate>
			<dc:creator><![CDATA[Kevin Kelly]]></dc:creator>
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