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		<description><![CDATA[io9 posts tagged David J Williams]]></description>
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			<title><![CDATA[How Do You Bridge The Gap Between Two Cool Moments In Your Novel?]]></title>
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				What do you do when your novel has a cool moment, followed by another cool moment... but something kinda boring has to happen in between? Your characters have to travel somewhere or make something. How do top authors handle this?				<a href="http://io9.com/5409660/how-do-you-bridge-the-gap-between-two-cool-moments-in-your-novel" title="Click here to read more about How Do You Bridge The Gap Between Two Cool Moments In Your Novel?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Nov 2009 16:30:00 PST]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[A Lovely Cyborg Ponders Her Existence, In A Book Trailer That Looks Like A Video-Game Cut Scene]]></title>
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				Former video-game programmer <a class="autolink" title="Click here to read more posts tagged DAVID J. WILLIAMS" title="Click here to read more posts tagged DAVID J. WILLIAMS" href="http://io9.com/tag/david-j%27-williams/">David J. Williams</a>' novel, <em><a class="autolink" title="Click here to read more posts tagged THE BURNING SKIES" title="Click here to read more posts tagged THE BURNING SKIES" href="http://io9.com/tag/the-burning-skies/">The Burning Skies</a></em>, comes out soon, and his Homeworld collaborator Paul Ruskay crafted this haunting book trailer. A lovely cyborg ponders whether she's inhuman... or more than human.				<a href="http://io9.com/5252683/a-lovely-cyborg-ponders-her-existence-in-a-book-trailer-that-looks-like-a-video+game-cut-scene" title="Click here to read more about A Lovely Cyborg Ponders Her Existence, In A Book Trailer That Looks Like A Video-Game Cut Scene">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 May 2009 12:11:40 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[This Space Elevator Is The Terrorists' Next Target]]></title>
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				Author <a class="autolink" title="Click here to read more posts tagged DAVID J. WILLIAMS" title="Click here to read more posts tagged DAVID J. WILLIAMS" href="http://io9.com/tag/david-j%27-williams/">David J. Williams</a> has <a href="http://autumnrain2110.com/blog/2009/04/09/website-makeover/">premiered some amazing art</a> from his upcoming future-thriller book <em>The Burning Skies</em> on his blog, including this fantastic Phoenix <a class="autolink" title="Click here to read more posts tagged SPACE ELEVATOR" title="Click here to read more posts tagged SPACE ELEVATOR" href="http://io9.com/tag/space-elevator/">Space Elevator</a>. Click through to see a gorgeous space station.				<a href="http://io9.com/5206012/this-space-elevator-is-the-terrorists-next-target" title="Click here to read more about This Space Elevator Is The Terrorists' Next Target">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Apr 2009 16:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Secrets Of Great Characters, According To 6 Science Fiction Authors]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Secrets Of Great Characters, According To 6 Science Fiction Authors" href="http://io9.com/worldbuilding/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldbuilding</span></a></div -->					<div><a title="Click here to read Secrets Of Great Characters, According To 6 Science Fiction Authors" href="http://io9.com/5065556/secrets-of-great-characters-according-to-6-science-fiction-authors" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Secrets Of Great Characters, According To 6 Science Fiction Authors" alt="Click here to read Secrets Of Great Characters, According To 6 Science Fiction Authors" src="http://cache.io9.com/assets/images/8/2012/01/small_d542725637a5938531907639f114e3e1.jpg"/>
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				<span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=5065556&item=0" rel="lyteframe" rev="width: 75px; height: 102px;" class="noHrefOverride">Click to view</a></span>Amazing stories need great characters. And when you're writing a story set in a futuristic or fantastical world, it's more important than ever for readers to be able to relate to your characters. It's also harder than ever, because your characters' lives and experiences will be totally different than your readers'. How do you make people identify with someone who lives in the future, or on another planet? How can your main character stand out, against a bizarre and colorful backdrop? We asked six great science fiction authors for their advice.

<strong>Get to know them as individuals, rather than types.</strong> If your characters are cut off from all the present-day cultural references, like "lawyer who went to Harvard," then it's even more important to think of them as individuals, says Elizabeth Bear, Campbell- and Hugo-winning author of <em>Carnival</em> and <em>Undertow</em>. "Try very hard to know them as people," she urges. "That goes for any setting, past or present or future - or alternate reality."

In particular, you should think, "'This is a person who happens to have the following traits, and all that they imply,' rather than 'this is a nuclear physicist who grew up in Iowa.'"

<strong>Try making your characters scientists.</strong> Or at least, have them be obsessed with stuff that's relavant to your storyline, advises Kim Stanley Robinson, Hugo- and Nebula-winning author of the <em>Mars</em> trilogy and the <em>Science In The Capital</em> series. Having scientists as your characters lets you "explore the setting and the character at once." And it helps if your characters obsess about the mysteries and explanations in your story. They can also be obsessed with a planet, spaceship, new procedure or alien. 
 
<strong>Base them on people you know.</strong> The most realistic characters are often based closely on your friends or people you've met, says Rudy Rucker, Philip K. Dick-winning author of the -<em>Ware</em> novels and <em>Postsingular</em>. That goes double for your aliens, A.I.s and robots, he adds. It's always better to copy your friends than to lift from "received ideas about how SF characters might behave. Who wants to see yet another a humorless talking head with a BBC accent?  The absolute worst thing in Matrix III was when Keanu gets to the virtual office of the Big Computer Mind, and he meets, like, a tweedy professor with a white beard.  Ugh!  At the very least it should have been a fat hacker in a T-shirt, preferably high on pineal extract." Also: to make your characters stand out, try having them say quirky, unexpected things. "Forget your <em>Star Trek</em> memories, and remember your wild and crazy friends - the ones who say things that Make No Sense," Rucker advises.

<strong>Give them a thought-out world.</strong> The more carefully thought out the world you're placing your characters into, the more we'll be able to believe that they live there, says Tobias Buckell, author of <em>Sly Mongoose</em>. And that also makes it easier to "contrast them against this imaginary place."

<strong>Figure out what they love, and what they fear.</strong> Try to find what drives your characters, including what they want and need, Bear urges. And understand what traumatizes them. "I tell people I like to know what they'd want on their tombstone: that seems to give me a really good handle on who they are." 

She adds:  <blockquote>Characters we can relate to have fears and damage, but moreover, for me they have to be devoted to something -  an ideal, a person, whatever. Even villains become much more sympathetic when we're introduced to whatever it is that they love.</blockquote>

Kage Baker, author of the Company novels, agrees: "It isn't the way a person relates to his hovercar that makes him memorable; it's what's going on in his heart." No matter what planet or time you're living in, there will be "certain constants in human existence: struggle against poverty, rebellion against authority, love and desire, loneliness, curiosity. Any reader can relate to those." Make sure your character has loves and hatreds that readers can see themselves in, and the rest will take care of itself.

<strong>Don't aim for larger-than-life - and overshoot.</strong> One pitfall with science fiction characters is that authors sometimes make their characters "bigger than life, or archetypal" to let them compete with the big, brash colorful worlds they live in. A common mistake is veering past archetypal, all the way into "over the top, or maybe somewhat cliche." If you do try for archetypal characters, think of the classics from all genres, like Sherlock Holmes' quirky genius or Captain Ahab's drive. 

<strong>Don't obsess too much about setting and toys.</strong> If you spend pages and pages on dense descriptions of your settings and how exactly your hovercar works, you're distracting the reader from your characters, says Baker. 
<blockquote>It's enough to say "He climbed into his hovercar" and your reader will get the idea. You don't need to give a geography lesson: "They were sitting in the courtyard drinking fire-palm wine" or "She trudged back from the well, balancing her water jar" or "They looked out across the desert and saw the yellow mountains of Califia before them" all give brief, intense impressions of a place, without stopping the narrative in its tracks or drawing focus from the main character. </blockquote>

<strong>Find out who's hurting.</strong> If your story involves a new situation or technological breakthrough, figure out who suffers as a result - maybe that should be your main character, says Robinson, quoting from Damon Knight (who was quoting James Blish in turn.) 

<strong>Keep your characters grounded.</strong> The stranger the setting, the more ordinary your characters should be, says Terry Bisson, Hugo- and Nebula-winning author of <em>Bears Discover Fire</em>. "For example,  in my most recent story, the narrator 'had a job and an apartment, but that was all.' The story wasn't about the setting but about the character."

Your characters should be "totally convinced they live in the present, rather than the future.  Because, of course, it IS the present to them," says David J. Williams, author of <em>The Mirrored Heavens</em>. Make sure your world, and your characters, both have a believable past, that anchors their present. "As Gibson said, the future's already here, it's just unevenly distributed.  Same is true for the past:  it's always with us, but sometimes beneath the surface.  How one handles that is the key to character."				<a href="http://io9.com/5065556/secrets-of-great-characters-according-to-6-science-fiction-authors" title="Click here to read more about Secrets Of Great Characters, According To 6 Science Fiction Authors">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 31 Oct 2008 13:55:59 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Learn About Future Terror And Space Elevators]]></title>
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				 In the 22nd century, the internet has been fractured into geopolitical zones, Europe and America are enemies and terrorists have just blown up the space elevator. Welcome to the world of <em>The Mirrored Heavens</em>, the debut novel by David J. Williams that Stephen Baxter is describing as "Tom Clancy interfacing Bruce Sterling." With the recent release of the book, Williams has been appearing online to talk about videogame-inspired writing, futurewar and the one necessary ingredient of science fiction.				<a href="http://io9.com/5017663/learn-about-future-terror-and-space-elevators" title="Click here to read more about Learn About Future Terror And Space Elevators">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 Jun 2008 10:20:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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