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		<title><![CDATA[io9: Dead Space]]></title>
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			<title><![CDATA[io9: Dead Space]]></title>
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		<description><![CDATA[io9 posts tagged Dead Space]]></description>
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			<title><![CDATA[Don't look at this Dead Space 2 concept art unless you've got a strong stomach]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't look at this Dead Space 2 concept art unless you've got a strong stomach" href="http://io9.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read Don't look at this Dead Space 2 concept art unless you've got a strong stomach" href="http://io9.com/5737395/dont-look-at-this-dead-space-2-concept-art-unless-youve-got-a-strong-stomach" class="pp_image">
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				If you were worried that <em>Dead Space 2</em> was abandoning horror for action, some new concept art should set your mind at ease &mdash; and give you nightmares at the same time.				<a href="http://io9.com/5737395/dont-look-at-this-dead-space-2-concept-art-unless-youve-got-a-strong-stomach" title="Click here to read more about Don't look at this Dead Space 2 concept art unless you've got a strong stomach">More&nbsp;&raquo;</a>
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			<category><![CDATA[Concept Art]]></category>
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			<category><![CDATA[Monsters]]></category>
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			<category><![CDATA[Zombies]]></category>
			<pubDate><![CDATA[Wed, 19 Jan 2011 06:30:00 PST]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Your First Look at an Intense Dead Space 2 Trailer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Your First Look at an Intense Dead Space 2 Trailer" href="http://io9.com/exclusive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">exclusive</span></a></div -->					<div><a title="Click here to read Your First Look at an Intense Dead Space 2 Trailer" href="http://io9.com/5731809/your-exclusive-look-at-an-intense-dead-space-2-trailer" class="pp_image">
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				<!-- videoId: explore/io9/videos/631 --><!-- /videoId: explore/io9/videos/631 --> <a href="http://kotaku.com/tag/deadspace2/"><em>Dead Space 2</em></a> is one of the year's most anticipated games, and we've got an inside look at the action-horror series' next chapter. Check out an exclusive pulse-pounding trailer featuring Smashing Pumpkins, plus our interview with Executive Producer Steve Papoutsis.				<a href="http://io9.com/5731809/your-exclusive-look-at-an-intense-dead-space-2-trailer" title="Click here to read more about Your First Look at an Intense Dead Space 2 Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 Jan 2011 10:40:00 PST]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[What's more terrifying: gigantic camel spiders or a lady with a cow tail?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's more terrifying: gigantic camel spiders or a lady with a cow tail?" href="http://io9.com/cult-movie-worship/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cultmovieworship</span></a></div -->					<div><a title="Click here to read What's more terrifying: gigantic camel spiders or a lady with a cow tail?" href="http://io9.com/5729102/whats-more-terrifying-gigantic-camel-spiders-or-a-lady-with-a-cow-tail" class="pp_image">
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				This week on Cult Movie Worship we have two equally disturbing movies. One's about giant killer spiders, the other's about the Scandinavian wood nymph, the <em>huldra</em>. Plus, check out the latest scifi short obsession!				<a href="http://io9.com/5729102/whats-more-terrifying-gigantic-camel-spiders-or-a-lady-with-a-cow-tail" title="Click here to read more about What's more terrifying: gigantic camel spiders or a lady with a cow tail?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Aleksander Nordaas]]></category>
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			<pubDate><![CDATA[Sun, 09 Jan 2011 17:50:01 PST]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
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			<title><![CDATA[Get a crash course in Dead Space lore &mdash; and some new glimpses for Dead Space 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Get a crash course in Dead Space lore &amp;mdash; and some new glimpses for Dead Space 2" href="http://io9.com/trailer-frenzy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trailerfrenzy</span></a></div -->					<div><a title="Click here to read Get a crash course in Dead Space lore &amp;mdash; and some new glimpses for Dead Space 2" href="http://io9.com/5717719/get-a-crash-course-in-dead-space-lore-++-and-some-new-glimpses-for-dead-space-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Get a crash course in Dead Space lore &amp;mdash; and some new glimpses for Dead Space 2" alt="Click here to read Get a crash course in Dead Space lore &amp;mdash; and some new glimpses for Dead Space 2" src="http://cache.io9.com/assets/images/8/2010/12/small_youtube_-_dead_space_2_-_the_excavations_trailer__extended_.jpg"/>
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				<!-- videoId: obzORtiOkv4 --><!-- /videoId: obzORtiOkv4 -->Want to know what this whole <em>Dead Space</em> thing is all about? A new trailer for <em>Dead Space 2</em>, "Excavations," gives you a rundown on the backstory of the first game &mdash; plus the first moments of the second.				<a href="http://io9.com/5717719/get-a-crash-course-in-dead-space-lore-++-and-some-new-glimpses-for-dead-space-2" title="Click here to read more about Get a crash course in Dead Space lore &mdash; and some new glimpses for Dead Space 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5717719/get-a-crash-course-in-dead-space-lore-++-and-some-new-glimpses-for-dead-space-2]]></link>			<guid isPermaLink="false"><![CDATA[io9-5717719]]></guid>
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			<pubDate><![CDATA[Fri, 24 Dec 2010 10:54:33 PST]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[The Dead Space movie will be a prequel to the video game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Dead Space movie will be a prequel to the video game" href="http://io9.com/dj-caruso/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">djcaruso</span></a></div -->					<div><a title="Click here to read The Dead Space movie will be a prequel to the video game" href="http://io9.com/5604024/the-dead-space-movie-will-be-a-prequel-to-the-video-game" class="pp_image">
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				Director D.J. Caruso revealed his plans for his <em>Dead Space</em> film, and he's calling it a prequel. "You have have the whole sort of brainwash-y/Scientology thing, and ultimately the Necromorphs." A Necromorph/Scientology tie-in? You've got our attention.  [<a href="http://moviesblog.mtv.com/2010/08/03/dead-space-adaptation-a-prequel-to-the-game-no-writer-hired-but-director-dj-caruso-expects-a-screenplay-in-a-few-months/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+mtvmoviesblog+(MTV+Movies+Blog)">MTV</a>]				<a href="http://io9.com/5604024/the-dead-space-movie-will-be-a-prequel-to-the-video-game" title="Click here to read more about The Dead Space movie will be a prequel to the video game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5604024/the-dead-space-movie-will-be-a-prequel-to-the-video-game]]></link>			<guid isPermaLink="false"><![CDATA[io9-5604024]]></guid>
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			<pubDate><![CDATA[Wed, 04 Aug 2010 09:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
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			<title><![CDATA[Space Horror And Marvel Superheroes Rule This Week's Comics]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Horror And Marvel Superheroes Rule This Week's Comics" href="http://io9.com/comics-we-crave/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comicswecrave</span></a></div -->					<div><a title="Click here to read Space Horror And Marvel Superheroes Rule This Week's Comics" href="http://io9.com/5355040/space-horror-and-marvel-superheroes-rule-this-weeks-comics" class="pp_image">
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				It's not the busiest of weeks in terms of new comics, with Marvel pretty much dominating new launches, and alien horrors both old and new making a comeback. There may not be many, but these are still <a class="autolink" title="Click here to read more posts tagged COMICS WE CRAVE" title="Click here to read more posts tagged COMICS WE CRAVE" href="http://io9.com/tag/comics-we-crave/">comics we crave</a>.				<a href="http://io9.com/5355040/space-horror-and-marvel-superheroes-rule-this-weeks-comics" title="Click here to read more about Space Horror And Marvel Superheroes Rule This Week's Comics">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Sep 2009 10:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[10 Video-Game Movies You'll See Before Halo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 10 Video-Game Movies You'll See Before Halo" href="http://io9.com/video_game-movies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">videogamemovies</span></a></div -->					<div><a title="Click here to read 10 Video-Game Movies You'll See Before Halo" href="http://io9.com/5342283/10-video+game-movies-youll-see-before-halo/gallery/" class="pp_image">
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				We're totally calling it: the <em>Halo</em> movie is never happening. When Steven-freakin-Spielberg says he wants to make a film, <a href="http://kotaku.com/5334508/microsoft-halo-movie-still-on-hold">and Microsoft <u>still</u> says no</a>, it's doomed. Here are 10 other video game films you'll see before you ever see <em>Halo</em>.				<a href="http://io9.com/5342283/10-video+game-movies-youll-see-before-halo/gallery/" title="Click here to read more about 10 Video-Game Movies You'll See Before Halo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Aug 2009 11:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Eagle Eye Director To Make Dead Space Video Game Movie]]></title>
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				EA's<em> <a class="autolink" title="Click here to read more posts tagged DEAD SPACE" title="Click here to read more posts tagged DEAD SPACE" href="http://io9.com/tag/dead-space/">Dead Space</a></em> <a class="autolink" title="Click here to read more posts tagged VIDEO GAME" title="Click here to read more posts tagged VIDEO GAME" href="http://io9.com/tag/video-game/">video game</a> had a massive marketing launch, and it looked like it paid off, D.J. Caruso wants to turn it into a full fledged "alien zombie infection in space" flick. But who will be Isaac Clarke?  [<a href="http://www.variety.com/article/VR1118006507.html?categoryid=13&cs=1&nid=2564">Variety</a>]				<a href="http://io9.com/5323462/eagle-eye-director-to-make-dead-space-video-game-movie" title="Click here to read more about Eagle Eye Director To Make Dead Space Video Game Movie">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5323462/eagle-eye-director-to-make-dead-space-video-game-movie]]></link>			<guid isPermaLink="false"><![CDATA[io9-5323462]]></guid>
			<category><![CDATA[Dead Space]]></category>
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			<pubDate><![CDATA[Mon, 27 Jul 2009 09:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
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			<title><![CDATA[Fall Into Dead Space Tonight On Encore]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fall Into Dead Space Tonight On Encore" href="http://io9.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Fall Into Dead Space Tonight On Encore" href="http://io9.com/5072624/fall-into-dead-space-tonight-on-encore" class="pp_image">
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				If you've been excitedly playing <em>Dead Space</em> since its release last month - or you just want to get to the bottom of those <a href="http://io9.com/5067449/ea-denies-scientology-subtext-in-dead-space">space scientologist rumors</a> - then you might want to tune into the Encore Action channel tonight at 10 for the broadcast premiere of <em>Dead Space: Downfall</em>, an animated prequel to the sci fi horror game. If, like me, you don't have the Encore Action channel, don't worry; the movie's already available on DVD.				<a href="http://io9.com/5072624/fall-into-dead-space-tonight-on-encore" title="Click here to read more about Fall Into Dead Space Tonight On Encore">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[Dead Space: Downfall]]></category>
			<category><![CDATA[Encore action]]></category>
			<pubDate><![CDATA[Sun, 02 Nov 2008 11:30:39 PST]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[EA Denies Scientology Subtext in Dead Space]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Denies Scientology Subtext in Dead Space" href="http://io9.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read EA Denies Scientology Subtext in Dead Space" href="http://io9.com/5067449/ea-denies-scientology-subtext-in-dead-space" class="pp_image">
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				 Does the new scifi horror game Dead Space have a hidden agenda against Scientologists? We've <a href="http://io9.com/5034181/dead-space-makes-strategic-dismemberment-a-community-event">told you all about EA's sci-fi horror game <em>Dead Space</em></a> - including the <a href="http://io9.com/5046275/love-leaves-no-known-survivors-in-dead-spaces-future">tragic romance that led up to its release</a>, and even <a href="http://io9.com/5046278/dead-spaces-worldwide-launch-strategically-dismembered-by-germany-japan-china">written about the game being banned in Germany, Japan and China</a>. But now we've started hearing rumors about the game's hidden references to Xenu and the gang.				<a href="http://io9.com/5067449/ea-denies-scientology-subtext-in-dead-space" title="Click here to read more about EA Denies Scientology Subtext in Dead Space">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[L Ron Hubbard]]></category>
			<category><![CDATA[Scientology]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 23 Oct 2008 14:06:59 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[Love Leaves No Known Survivors In Dead Space's Future]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Love Leaves No Known Survivors In Dead Space's Future" href="http://io9.com/unspeakable-intergalactic-horror/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unspeakableintergalactichorror</span></a></div -->					<div><a title="Click here to read Love Leaves No Known Survivors In Dead Space's Future" href="http://io9.com/5046275/love-leaves-no-known-survivors-in-dead-spaces-future" class="pp_image">
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				If our coverage of EA's SF horror game <em>Dead Space</em> has gotten you in the mood to experience the <em>Alien</em>-esque dread and disquiet for yourself ahead of the game's release, then new site <em>No Known Survivors</em> is for you. Each week, a new episode of backstory - packed with interactive video, animation and "papervision 3d technology" - premieres at the site's Hub, bringing you closer to whatever's gone wrong out there in space. We've got a look at what you've missed so far, as well as what's coming up - and a special message for you from one of the series' characters, as well.				<a href="http://io9.com/5046275/love-leaves-no-known-survivors-in-dead-spaces-future" title="Click here to read more about Love Leaves No Known Survivors In Dead Space's Future">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5046275/love-leaves-no-known-survivors-in-dead-spaces-future]]></link>			<guid isPermaLink="false"><![CDATA[io9-5046275]]></guid>
			<category><![CDATA[Unspeakable intergalactic horror]]></category>
			<category><![CDATA[Cecl-rc]]></category>
			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[No known survivors]]></category>
			<pubDate><![CDATA[Sun, 07 Sep 2008 10:00:05 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5046275&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dead Space's Worldwide Launch Strategically Dismembered by Germany, Japan, China]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space's Worldwide Launch Strategically Dismembered by Germany, Japan, China" href="http://io9.com/cultural-censorship/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culturalcensorship</span></a></div -->					<div><a title="Click here to read Dead Space's Worldwide Launch Strategically Dismembered by Germany, Japan, China" href="http://io9.com/5046278/dead-spaces-worldwide-launch-strategically-dismembered-by-germany-japan-china" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Space's Worldwide Launch Strategically Dismembered by Germany, Japan, China" alt="Click here to read Dead Space's Worldwide Launch Strategically Dismembered by Germany, Japan, China" src="http://cache.io9.com/assets/images/8/2008/09/deadspace1.jpg"/>
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				Those of us looking forward to EA's survival horror game Dead Space were given a shot of good news on Thursday...as long as we weren't in Germany, Japan, or China.  The release date for the game in North America has been moved up to October 14th in North America (and October 20th for the PC release) and October 24th in Europe.  We've got the original announcement, plus some analysis.				<a href="http://io9.com/5046278/dead-spaces-worldwide-launch-strategically-dismembered-by-germany-japan-china" title="Click here to read more about Dead Space's Worldwide Launch Strategically Dismembered by Germany, Japan, China">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5046278/dead-spaces-worldwide-launch-strategically-dismembered-by-germany-japan-china]]></link>			<guid isPermaLink="false"><![CDATA[io9-5046278]]></guid>
			<category><![CDATA[Cultural censorship]]></category>
			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<pubDate><![CDATA[Sat, 06 Sep 2008 14:00:23 PDT]]></pubDate>
			<dc:creator><![CDATA[Jeff Lester]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5046278&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dead Space: Does It Walk The Space Walk, Or Just Talk The Space Talk?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space: Does It Walk The Space Walk, Or Just Talk The Space Talk?" href="http://io9.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Dead Space: Does It Walk The Space Walk, Or Just Talk The Space Talk?" href="http://io9.com/5035134/dead-space-does-it-walk-the-space-walk-or-just-talk-the-space-talk" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Space: Does It Walk The Space Walk, Or Just Talk The Space Talk?" alt="Click here to read Dead Space: Does It Walk The Space Walk, Or Just Talk The Space Talk?" src="http://cache.io9.com/assets/images/8/2008/08/deadspace_top.jpg"/>
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				We've skewered you with the <em>Dead Space</em> trailer cut by James Han, peppered you with details about the Community Event at Electronic Arts Redwood Shores, and slow-basted you in details about the game's forward-thinking dynamic lighting mesh.  But apart from the briefest of mentions, we've held off on serving up our impressions of <em>Dead Space</em> as a video game...until now.  Under the jump, our impressions of the gameplay of <em>Dead Space</em> (including what EA doesn't want you to know), how the game measures up against the knowledge and aspirations of its wicked-smart design team, and why it can be so hard to make the case for video games as art.				<a href="http://io9.com/5035134/dead-space-does-it-walk-the-space-walk-or-just-talk-the-space-talk" title="Click here to read more about Dead Space: Does It Walk The Space Walk, Or Just Talk The Space Talk?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5035134/dead-space-does-it-walk-the-space-walk-or-just-talk-the-space-talk]]></link>			<guid isPermaLink="false"><![CDATA[io9-5035134]]></guid>
			<category><![CDATA[Review]]></category>
			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Video Games]]></category>
			<pubDate><![CDATA[Sun, 10 Aug 2008 08:00:32 PDT]]></pubDate>
			<dc:creator><![CDATA[Jeff Lester]]></dc:creator>
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			<title><![CDATA[How Dead Space Blinded Us With Science, Hit Us With Technology]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Dead Space Blinded Us With Science, Hit Us With Technology" href="http://io9.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read How Dead Space Blinded Us With Science, Hit Us With Technology" href="http://io9.com/5035067/how-dead-space-blinded-us-with-science-hit-us-with-technology" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Dead Space Blinded Us With Science, Hit Us With Technology" alt="Click here to read How Dead Space Blinded Us With Science, Hit Us With Technology" src="http://cache.io9.com/assets/images/8/2008/08/deadspace_head.jpg"/>
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				The developers of upcoming sci-fi survival horror game <em>Dead Space</em> are more than happy to show you the schematics they've worked up for protagonist Isaac Clarke's ore cutter, or how a handheld graviton accelerator might work in the far future, but it was the practicalities of the game's dynamic lighting system that blinded us with science. Under the jump, concepts that boggled the minds of people (me, mainly) used to getting their science served up with generous portions of fiction, such as the mysteries of ambient occlusion and how many milliseconds of the GPU <em>Dead Space</em> can allocate to <em>bringing the awesome</em>.				<a href="http://io9.com/5035067/how-dead-space-blinded-us-with-science-hit-us-with-technology" title="Click here to read more about How Dead Space Blinded Us With Science, Hit Us With Technology">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5035067/how-dead-space-blinded-us-with-science-hit-us-with-technology]]></link>			<guid isPermaLink="false"><![CDATA[io9-5035067]]></guid>
			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[David blizard]]></category>
			<category><![CDATA[Deferred lighting]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<pubDate><![CDATA[Sat, 09 Aug 2008 14:00:14 PDT]]></pubDate>
			<dc:creator><![CDATA[Jeff Lester]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5035067&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dead Space Makes Strategic Dismemberment A Community Event]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space Makes Strategic Dismemberment A Community Event" href="http://io9.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Dead Space Makes Strategic Dismemberment A Community Event" href="http://io9.com/5034181/dead-space-makes-strategic-dismemberment-a-community-event" class="pp_image">
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				Electronic Arts held a "Community Event" for their upcoming sci-fi survival horror game <em>Dead Space</em> at their Redwood City headquarters yesterday,  inviting bloggers who cover video games, horror, and science fiction for a full day of presentations, discussions and, yes, strategic dismemberment. And we learned about a crucial change the developers were forced to make to the game, which amped the adrenaline levels massively. Our impressions of the event — including some creepy concept art, screen shots, and the game trailer edited by <em>Saw</em> filmmaker James Wan, under the jump.				<a href="http://io9.com/5034181/dead-space-makes-strategic-dismemberment-a-community-event" title="Click here to read more about Dead Space Makes Strategic Dismemberment A Community Event">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5034181/dead-space-makes-strategic-dismemberment-a-community-event]]></link>			<guid isPermaLink="false"><![CDATA[io9-5034181]]></guid>
			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Video Games]]></category>
			<pubDate><![CDATA[Thu, 07 Aug 2008 12:56:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Jeff Lester]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5034181&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Dead Space Trailer So Scary It's Banned]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Dead Space Trailer So Scary It's Banned" href="http://io9.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read The Dead Space Trailer So Scary It's Banned" href="http://io9.com/5028038/the-dead-space-trailer-so-scary-its-banned" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Dead Space Trailer So Scary It's Banned" alt="Click here to read The Dead Space Trailer So Scary It's Banned" src="http://cache.io9.com/assets/images/8/2011/11/2175f366e04d74ca56cf7803a7bac005.jpg"/>
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				Electronic Arts recently debuted the "Lullaby" trailer for upcoming space-horror video game Dead Space. It's creepy and gory, but did it deserve bannination? Check out this teaser trailer that's intended "for mature audiences only."				<a href="http://io9.com/5028038/the-dead-space-trailer-so-scary-its-banned" title="Click here to read more about The Dead Space Trailer So Scary It's Banned">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5028038/the-dead-space-trailer-so-scary-its-banned]]></link>			<guid isPermaLink="false"><![CDATA[io9-5028038]]></guid>
			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[Banned]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[Space horror]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 23 Jul 2008 08:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
			<wfw:commentRss>http://io9.com/index.php?op=postcommentfeed&amp;postId=5028038&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How To Kill A Space Mutant]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Kill A Space Mutant" href="http://io9.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read How To Kill A Space Mutant" href="http://io9.com/396982/how-to-kill-a-space-mutant" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How To Kill A Space Mutant" alt="Click here to read How To Kill A Space Mutant" src="http://cache.io9.com/assets/images/8/2008/06/small_deadsace_io9.flv.jpg"/>
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				It takes a certain amount of technique to kill the baddies of <em>Dead Space</em> the video game, the Necromorphs. Shoot 'em in the head, and that'll only piss them off. According to this "Strategic Dismemberment" video from <em>Dead Space</em> special ops, it's a matter of timing and using your surroundings, especially if you run out of ammo and have to kill the alien with it's own ripped-off limbs. Click through and listen to Glen Schofield, the Executive Producer of <em>Dead Space</em>,  explain the how-tos of alien slaying.				<a href="http://io9.com/396982/how-to-kill-a-space-mutant" title="Click here to read more about How To Kill A Space Mutant">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/396982/how-to-kill-a-space-mutant]]></link>			<guid isPermaLink="false"><![CDATA[io9-396982]]></guid>
			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[Necromorphs]]></category>
			<pubDate><![CDATA[Tue, 24 Jun 2008 13:44:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Meredith Woerner]]></dc:creator>
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			<title><![CDATA[What If You Ripped a Planet Apart and Something Was Inside?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What If You Ripped a Planet Apart and Something Was Inside?" href="http://io9.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read What If You Ripped a Planet Apart and Something Was Inside?" href="http://io9.com/385799/what-if-you-ripped-a-planet-apart-and-something-was-inside" class="pp_image">
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				 Electronic Arts has a new game coming out for Halloween called Dead Space whose backstory sounds as good as any scifi book. On an Earth with scant natural resources, mining companies go to remote planets, and rip them apart for any and all natural resources. The problem is that one mission has discovered that something isn't too happy about its planet being ripped apart. We've got exclusive video, below, of some of Dead Space's developers talking about creating the backstory for the game.				<a href="http://io9.com/385799/what-if-you-ripped-a-planet-apart-and-something-was-inside" title="Click here to read more about What If You Ripped a Planet Apart and Something Was Inside?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dead Space]]></category>
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			<pubDate><![CDATA[Wed, 30 Apr 2008 11:52:30 PDT]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[Videogame Space Zombies Headed To Your TV]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Videogame Space Zombies Headed To Your TV" href="http://io9.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read Videogame Space Zombies Headed To Your TV" href="http://io9.com/371168/videogame-space-zombies-headed-to-your-tv" class="pp_image">
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				It's just like the good old days when you couldn't launch a new toy line without there being an attendant Saturday morning cartoon series. Electronic Arts has announced that fans of their upcoming new SF/horror game <em>Dead Space</em> will have an animated prequel to watch while flexing their fingers in anticipation.				<a href="http://io9.com/371168/videogame-space-zombies-headed-to-your-tv" title="Click here to read more about Videogame Space Zombies Headed To Your TV">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Mar 2008 08:00:10 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[Amazons Vs. Space Zombies In This Week's Comic Haul]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Amazons Vs. Space Zombies In This Week's Comic Haul" href="http://io9.com/new-comics-we-crave/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newcomicswecrave</span></a></div -->					<div><a title="Click here to read Amazons Vs. Space Zombies In This Week's Comic Haul" href="http://io9.com/363372/amazons-vs-space-zombies-in-this-weeks-comic-haul" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Amazons Vs. Space Zombies In This Week's Comic Haul" alt="Click here to read Amazons Vs. Space Zombies In This Week's Comic Haul" src="http://cache.io9.com/assets/images/8/2008/03/small_wwoman.jpg"/>
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				What's that you say? You feel that the world of comics may have many things for many people &mdash; including, this week, the long-awaited <em>Wonder Woman</em> revamp by a <em>Gray's Anatomy</em> writer, alcoholic corporate superheroes <em>and</em> time-traveling cyborg mutants &mdash; but it's still lacking the crucial element of video-game-based space zombies? Well, you're in for a treat with this week's haul, my friend. Click under the jump to find out why.				<a href="http://io9.com/363372/amazons-vs-space-zombies-in-this-weeks-comic-haul" title="Click here to read more about Amazons Vs. Space Zombies In This Week's Comic Haul">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Mar 2008 09:30:23 PST]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[Planet-Mining And Giant Parasites In "Dead Space"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Planet-Mining And Giant Parasites In &quot;Dead Space&quot;" href="http://io9.com/planetcrackers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">planetcrackers</span></a></div -->					<div><a title="Click here to read Planet-Mining And Giant Parasites In &quot;Dead Space&quot;" href="http://io9.com/361613/planet+mining-and-giant-parasites-in-dead-space" class="pp_image">
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				 <em>Dead Space</em>, a new game from Electronic Arts, brings parasitic "we want to kill you, kill you, kill you" aliens back into fashion just in time for next Halloween. In the far future, humans have depleted all of the natural resources on Earth, so private corporations begin sending out enormous ships called "Planetcrackers" that carve off enormous chunks of planets, and then mine them down to their bare essentials. Of course, as often happens in these games, this pisses off an "ancient and malevolent force" who decides to start unleashing hell. In space.				<a href="http://io9.com/361613/planet+mining-and-giant-parasites-in-dead-space" title="Click here to read more about Planet-Mining And Giant Parasites In "Dead Space"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Feb 2008 16:00:31 PST]]></pubDate>
			<dc:creator><![CDATA[Kevin Kelly]]></dc:creator>
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