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		<title><![CDATA[io9: Deus Ex]]></title>
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			<title><![CDATA[Video Games Are The Forefront Of Futuristic City Design]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Are The Forefront Of Futuristic City Design" href="http://io9.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read Video Games Are The Forefront Of Futuristic City Design" href="http://io9.com/5231419/video-games-are-the-forefront-of-futuristic-city-design" class="pp_image">
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				Shanghai in the year 2027 glimmers with life, setting the Huangpu river ablaze with reflections, in this image from Eidos' long-awaited game <em><a class="autolink" title="Click here to read more posts tagged DEUS EX" title="Click here to read more posts tagged DEUS EX" href="http://io9.com/tag/deus-ex/">Deus Ex</a> 3</em>. Are <a class="autolink" title="Click here to read more posts tagged VIDEO GAMES" title="Click here to read more posts tagged VIDEO GAMES" href="http://io9.com/tag/video-games/">video games</a> the cutting edge of imagining <a class="autolink" title="Click here to read more posts tagged FUTURE CITIES" title="Click here to read more posts tagged FUTURE CITIES" href="http://io9.com/tag/future-cities/">future cities</a>?				<a href="http://io9.com/5231419/video-games-are-the-forefront-of-futuristic-city-design" title="Click here to read more about Video Games Are The Forefront Of Futuristic City Design">More&nbsp;&raquo;</a>
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			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Deus Ex]]></category>
			<category><![CDATA[deus ex 3]]></category>
			<category><![CDATA[Eidos]]></category>
			<category><![CDATA[future cities]]></category>
			<category><![CDATA[Future cityscapes]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[urban futurism]]></category>
			<category><![CDATA[Video Games]]></category>
			<pubDate><![CDATA[Tue, 28 Apr 2009 13:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[A Peepshow of the Best Futuristic Vision Systems]]></title>
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				Science fiction is terrific at helping you imagine how you'd enhance, hack, and upgrade your own body &mdash; especially your eyeballs. Humans have been trying to improve on the sense of sight since 1300, when spectacles were invented. What comes next? Take a look at our list of some of the vision enhancement tools that science fiction has offered up. It goes way beyond seeing more clearly or getting a glimpse of the infrared side of the spectrum.				<a href="http://io9.com/340212/a-peepshow-of-the-best-futuristic-vision-systems" title="Click here to read more about A Peepshow of the Best Futuristic Vision Systems">More&nbsp;&raquo;</a>
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			<category><![CDATA[triviagasm]]></category>
			<category><![CDATA[Bionic]]></category>
			<category><![CDATA[Cory Doctorow]]></category>
			<category><![CDATA[Cyclops]]></category>
			<category><![CDATA[Deus Ex]]></category>
			<category><![CDATA[Down and Out in the Magic Kingdom]]></category>
			<category><![CDATA[enhancement]]></category>
			<category><![CDATA[Eye]]></category>
			<category><![CDATA[Eyes]]></category>
			<category><![CDATA[Goggles]]></category>
			<category><![CDATA[Hack]]></category>
			<category><![CDATA[ocular]]></category>
			<category><![CDATA[optic]]></category>
			<category><![CDATA[predator]]></category>
			<category><![CDATA[Roddy Piper]]></category>
			<category><![CDATA[Six Million Dollar Man]]></category>
			<category><![CDATA[Star Trek]]></category>
			<category><![CDATA[Star Wars]]></category>
			<category><![CDATA[the bionic woman]]></category>
			<category><![CDATA[They Live]]></category>
			<category><![CDATA[Upgrades]]></category>
			<category><![CDATA[Virtual Light]]></category>
			<category><![CDATA[Vision]]></category>
			<category><![CDATA[vision tools]]></category>
			<category><![CDATA[Visor]]></category>
			<category><![CDATA[visual]]></category>
			<category><![CDATA[William Gibson]]></category>
			<pubDate><![CDATA[Fri, 04 Jan 2008 11:00:09 PST]]></pubDate>
			<dc:creator><![CDATA[Kevin Kelly]]></dc:creator>
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