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		<title><![CDATA[io9: Echochrome]]></title>
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			<title><![CDATA[io9: Echochrome]]></title>
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		<description><![CDATA[io9 posts tagged Echochrome]]></description>
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			<title><![CDATA[Escher-like Games - a Trippy New Movement in Game Design?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Escher-like Games - a Trippy New Movement in Game Design?" href="http://io9.com/echochrome/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">echochrome</span></a></div -->					<div><a title="Click here to read Escher-like Games - a Trippy New Movement in Game Design?" href="http://io9.com/359722/escher+like-games-+-a-trippy-new-movement-in-game-design" class="pp_image">
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				 A lot of the history of games is the quest for more and more realistic worlds - from Donkey Kong to Doom to Gears of War - we've been progressing asymptotically toward the mythical photo-real total simulation, the fabled interactive movie. But maybe as we're reaching that goal, the goal changes.  With new games like <a href="http://en.wikipedia.org/wiki/Echochrome">Echochrome</a>, which was shown off at the Game Developers Conference yesterday, you can see developers entering a post-realist era - the way Impressionism and Surrealism followed Realism. They're moving beyond simple reality simulation into something more impressionist or surreal - maybe the future is not in simulating reality, but in playing with the rules that define it?				<a href="http://io9.com/359722/escher+like-games-+-a-trippy-new-movement-in-game-design" title="Click here to read more about Escher-like Games - a Trippy New Movement in Game Design?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/359722/escher+like-games-+-a-trippy-new-movement-in-game-design]]></link>			<guid isPermaLink="false"><![CDATA[io9-359722]]></guid>
			<category><![CDATA[echochrome]]></category>
			<category><![CDATA[game futures]]></category>
			<category><![CDATA[Video Games]]></category>
			<pubDate><![CDATA[Fri, 22 Feb 2008 09:38:36 PST]]></pubDate>
			<dc:creator><![CDATA[Austin Grossman]]></dc:creator>
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