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		<title><![CDATA[io9: Electronic Arts]]></title>
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		<description><![CDATA[io9 posts tagged Electronic Arts]]></description>
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			<title><![CDATA[Disney/Marvel: Who's Next?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Disney/Marvel: Who's Next?" href="http://io9.com/idol-speculation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">idolspeculation</span></a></div -->					<div><a title="Click here to read Disney/Marvel: Who's Next?" href="http://io9.com/5350385/disneymarvel-whos-next" class="pp_image">
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				If Disney's purchase of Marvel earlier this week <a href="http://www.variety.com/article/VR1118008147.html?categoryId=13&cs=1">highlights the company's desire to expand through buyouts instead of new ideas</a>, should we be wondering who could be next on their shopping list?				<a href="http://io9.com/5350385/disneymarvel-whos-next" title="Click here to read more about Disney/Marvel: Who's Next?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 05 Sep 2009 12:00:13 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[Dead Space's Worldwide Launch Strategically Dismembered by Germany, Japan, China]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space's Worldwide Launch Strategically Dismembered by Germany, Japan, China" href="http://io9.com/cultural-censorship/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culturalcensorship</span></a></div -->					<div><a title="Click here to read Dead Space's Worldwide Launch Strategically Dismembered by Germany, Japan, China" href="http://io9.com/5046278/dead-spaces-worldwide-launch-strategically-dismembered-by-germany-japan-china" class="pp_image">
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				Those of us looking forward to EA's survival horror game Dead Space were given a shot of good news on Thursday...as long as we weren't in Germany, Japan, or China.  The release date for the game in North America has been moved up to October 14th in North America (and October 20th for the PC release) and October 24th in Europe.  We've got the original announcement, plus some analysis.				<a href="http://io9.com/5046278/dead-spaces-worldwide-launch-strategically-dismembered-by-germany-japan-china" title="Click here to read more about Dead Space's Worldwide Launch Strategically Dismembered by Germany, Japan, China">More&nbsp;&raquo;</a>
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			<category><![CDATA[Cultural censorship]]></category>
			<category><![CDATA[Dead Space]]></category>
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			<pubDate><![CDATA[Sat, 06 Sep 2008 14:00:23 PDT]]></pubDate>
			<dc:creator><![CDATA[Jeff Lester]]></dc:creator>
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			<title><![CDATA[Dead Space: Does It Walk The Space Walk, Or Just Talk The Space Talk?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Space: Does It Walk The Space Walk, Or Just Talk The Space Talk?" href="http://io9.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Dead Space: Does It Walk The Space Walk, Or Just Talk The Space Talk?" href="http://io9.com/5035134/dead-space-does-it-walk-the-space-walk-or-just-talk-the-space-talk" class="pp_image">
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				We've skewered you with the <em>Dead Space</em> trailer cut by James Han, peppered you with details about the Community Event at Electronic Arts Redwood Shores, and slow-basted you in details about the game's forward-thinking dynamic lighting mesh.  But apart from the briefest of mentions, we've held off on serving up our impressions of <em>Dead Space</em> as a video game...until now.  Under the jump, our impressions of the gameplay of <em>Dead Space</em> (including what EA doesn't want you to know), how the game measures up against the knowledge and aspirations of its wicked-smart design team, and why it can be so hard to make the case for video games as art.				<a href="http://io9.com/5035134/dead-space-does-it-walk-the-space-walk-or-just-talk-the-space-talk" title="Click here to read more about Dead Space: Does It Walk The Space Walk, Or Just Talk The Space Talk?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Review]]></category>
			<category><![CDATA[Dead Space]]></category>
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			<pubDate><![CDATA[Sun, 10 Aug 2008 08:00:32 PDT]]></pubDate>
			<dc:creator><![CDATA[Jeff Lester]]></dc:creator>
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			<title><![CDATA[How Dead Space Blinded Us With Science, Hit Us With Technology]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Dead Space Blinded Us With Science, Hit Us With Technology" href="http://io9.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read How Dead Space Blinded Us With Science, Hit Us With Technology" href="http://io9.com/5035067/how-dead-space-blinded-us-with-science-hit-us-with-technology" class="pp_image">
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				The developers of upcoming sci-fi survival horror game <em>Dead Space</em> are more than happy to show you the schematics they've worked up for protagonist Isaac Clarke's ore cutter, or how a handheld graviton accelerator might work in the far future, but it was the practicalities of the game's dynamic lighting system that blinded us with science. Under the jump, concepts that boggled the minds of people (me, mainly) used to getting their science served up with generous portions of fiction, such as the mysteries of ambient occlusion and how many milliseconds of the GPU <em>Dead Space</em> can allocate to <em>bringing the awesome</em>.				<a href="http://io9.com/5035067/how-dead-space-blinded-us-with-science-hit-us-with-technology" title="Click here to read more about How Dead Space Blinded Us With Science, Hit Us With Technology">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[David blizard]]></category>
			<category><![CDATA[Deferred lighting]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<pubDate><![CDATA[Sat, 09 Aug 2008 14:00:14 PDT]]></pubDate>
			<dc:creator><![CDATA[Jeff Lester]]></dc:creator>
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			<title><![CDATA[The Dead Space Trailer So Scary It's Banned]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Dead Space Trailer So Scary It's Banned" href="http://io9.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read The Dead Space Trailer So Scary It's Banned" href="http://io9.com/5028038/the-dead-space-trailer-so-scary-its-banned" class="pp_image">
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				Electronic Arts recently debuted the "Lullaby" trailer for upcoming space-horror video game Dead Space. It's creepy and gory, but did it deserve bannination? Check out this teaser trailer that's intended "for mature audiences only."				<a href="http://io9.com/5028038/the-dead-space-trailer-so-scary-its-banned" title="Click here to read more about The Dead Space Trailer So Scary It's Banned">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Jul 2008 08:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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			<title><![CDATA[What If You Ripped a Planet Apart and Something Was Inside?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What If You Ripped a Planet Apart and Something Was Inside?" href="http://io9.com/dead-space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadspace</span></a></div -->					<div><a title="Click here to read What If You Ripped a Planet Apart and Something Was Inside?" href="http://io9.com/385799/what-if-you-ripped-a-planet-apart-and-something-was-inside" class="pp_image">
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				 Electronic Arts has a new game coming out for Halloween called Dead Space whose backstory sounds as good as any scifi book. On an Earth with scant natural resources, mining companies go to remote planets, and rip them apart for any and all natural resources. The problem is that one mission has discovered that something isn't too happy about its planet being ripped apart. We've got exclusive video, below, of some of Dead Space's developers talking about creating the backstory for the game.				<a href="http://io9.com/385799/what-if-you-ripped-a-planet-apart-and-something-was-inside" title="Click here to read more about What If You Ripped a Planet Apart and Something Was Inside?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Apr 2008 11:52:30 PDT]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[Planet-Mining And Giant Parasites In "Dead Space"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Planet-Mining And Giant Parasites In &quot;Dead Space&quot;" href="http://io9.com/planetcrackers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">planetcrackers</span></a></div -->					<div><a title="Click here to read Planet-Mining And Giant Parasites In &quot;Dead Space&quot;" href="http://io9.com/361613/planet+mining-and-giant-parasites-in-dead-space" class="pp_image">
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				 <em>Dead Space</em>, a new game from Electronic Arts, brings parasitic "we want to kill you, kill you, kill you" aliens back into fashion just in time for next Halloween. In the far future, humans have depleted all of the natural resources on Earth, so private corporations begin sending out enormous ships called "Planetcrackers" that carve off enormous chunks of planets, and then mine them down to their bare essentials. Of course, as often happens in these games, this pisses off an "ancient and malevolent force" who decides to start unleashing hell. In space.				<a href="http://io9.com/361613/planet+mining-and-giant-parasites-in-dead-space" title="Click here to read more about Planet-Mining And Giant Parasites In "Dead Space"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fuel]]></category>
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			<category><![CDATA[mine]]></category>
			<category><![CDATA[Mining]]></category>
			<category><![CDATA[Outer Space]]></category>
			<category><![CDATA[parasite]]></category>
			<category><![CDATA[Planet]]></category>
			<category><![CDATA[planetcrackrs]]></category>
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			<category><![CDATA[Zombie]]></category>
			<pubDate><![CDATA[Thu, 28 Feb 2008 16:00:31 PST]]></pubDate>
			<dc:creator><![CDATA[Kevin Kelly]]></dc:creator>
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