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		<title><![CDATA[io9: Eve Online]]></title>
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			<title><![CDATA[io9: Eve Online]]></title>
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		<description><![CDATA[io9 posts tagged Eve Online]]></description>
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			<title><![CDATA[Quantum Ghosts and Other Bizarre Military Research]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Quantum Ghosts and Other Bizarre Military Research" href="http://io9.com/military-tech/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">militarytech</span></a></div -->					<div><a title="Click here to read Quantum Ghosts and Other Bizarre Military Research" href="http://io9.com/5077911/quantum-ghosts-and-other-bizarre-military-research" class="pp_image">
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				Soldiers who can communicate with each other telepathically. Amputated limbs that grow back with the help of a nano-scaffold. Equipment that can see through dense smoke or fog by exploiting quantum effects. Your tax dollars are hard at work trying to create the most sci-fi military in the world. U.S. military researchers will showcase their most outlandish initiatives at next month's Army Science Conference, including photo-realistic holograms and virtual soldiers designed to infiltrate World of Warcraft.				<a href="http://io9.com/5077911/quantum-ghosts-and-other-bizarre-military-research" title="Click here to read more about Quantum Ghosts and Other Bizarre Military Research">More&nbsp;&raquo;</a>
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			<category><![CDATA[Military Tech]]></category>
			<category><![CDATA[Ai]]></category>
			<category><![CDATA[Army science conference]]></category>
			<category><![CDATA[Eve Online]]></category>
			<category><![CDATA[Hologram]]></category>
			<category><![CDATA[Holographic]]></category>
			<category><![CDATA[John parmentola]]></category>
			<category><![CDATA[Military]]></category>
			<category><![CDATA[Quantum ghost]]></category>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Thu, 06 Nov 2008 08:20:00 PST]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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			<title><![CDATA[Real Economist Studies Virtual Economy in EVE Online]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Real Economist Studies Virtual Economy in EVE Online" href="http://io9.com/eve-online/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eveonline</span></a></div -->					<div><a title="Click here to read Real Economist Studies Virtual Economy in EVE Online" href="http://io9.com/5057849/real-economist-studies-virtual-economy-in-eve-online" class="pp_image">
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				Today's virtual worlds have their own virtual economies, whether you're coughing up enough gold to buy an epic mount in World of Warcraft or converting real money to Linden dollars so you can buy realistic genitalia for your Second Life avatar. EVE Online, a sci-fi online game of space warfare and commerce, may have the deepest, most complex virtual economy in the world. It's so deep, in fact, that EVE Online has a chief economist, Eyjolfur Guomundsson. What do real economists think of fake economies? Guomundsson recently talked to <em>BusinessWeek</em>, and he had some surprising things to say.				<a href="http://io9.com/5057849/real-economist-studies-virtual-economy-in-eve-online" title="Click here to read more about Real Economist Studies Virtual Economy in EVE Online">More&nbsp;&raquo;</a>
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			<category><![CDATA[Eve Online]]></category>
			<category><![CDATA[Businessweek]]></category>
			<category><![CDATA[Eyjolfur Guomundsson]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[Virtual Economy]]></category>
			<pubDate><![CDATA[Thu, 02 Oct 2008 08:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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			<title><![CDATA[EVE Online Goes To War]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EVE Online Goes To War" href="http://io9.com/empyrean-age/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">empyreanage</span></a></div -->					<div><a title="Click here to read EVE Online Goes To War" href="http://io9.com/5015681/eve-online-goes-to-war" class="pp_image">
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				 The uneasy peace shared by four massive galactic empires has shattered as the EVE Online MMORPG enters a new era of conflict. Corporations, mercenary groups and freelancers are joining faction militias and star systems have turned into battlegrounds with the release of Empyrean Age, the latest EVE expansion. Battles won and lost by the game's players will change the shape of EVE Online's sprawling virtual galaxy.				<a href="http://io9.com/5015681/eve-online-goes-to-war" title="Click here to read more about EVE Online Goes To War">More&nbsp;&raquo;</a>
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			<category><![CDATA[Empyrean age]]></category>
			<category><![CDATA[Eve Online]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[space pirates]]></category>
			<pubDate><![CDATA[Thu, 12 Jun 2008 08:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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