How do you make a fictional user interface look futuristic when actual UIs are getting flashier every day? That's the challenge that Mark Coleran struggled with in designing interfaces for Alien vs. Predator, Blade 2, The Island and other movies. His solutions? Fast-moving graphics, touch-screens packed with data, light pens, and lots of wheel shapes, judging from his clip reel. And screw keyboards and mouses. [Coleran's clip reel, via the Guardian and Technovelgy]
sci-fi design
blade ii
mark coleran
movies
the island
alien vs. predator
future porn
futuristic
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