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		<title><![CDATA[io9: Holodeck]]></title>
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			<title><![CDATA[io9: Holodeck]]></title>
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		<description><![CDATA[io9 posts tagged Holodeck]]></description>
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			<title><![CDATA[What is the future of storytelling in videogames?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What is the future of storytelling in videogames?" href="http://io9.com/futurism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">futurism</span></a></div -->					<div><a title="Click here to read What is the future of storytelling in videogames?" href="http://io9.com/5559622/what-is-the-future-of-storytelling-in-videogames" class="pp_image">
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				<em>When we interviewed Bear McCreary about <a href="http://io9.com/5557483/composer-bear-mccreary-jumps-from-battlestar-galactica-to-videogames">his upcoming soundtrack to Zipper Interactive's <em>SOCOM 4</em></a>, we also had the opportunity to speak with Ed Byrne, creative director at <a href="http://www.zipperint.com/">Zipper</a>. The following lively discussion precipitated from a single question: <a href="http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html">"Are videogames art?"</a></em>				<a href="http://io9.com/5559622/what-is-the-future-of-storytelling-in-videogames" title="Click here to read more about What is the future of storytelling in videogames?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5559622/what-is-the-future-of-storytelling-in-videogames]]></link>			<guid isPermaLink="false"><![CDATA[io9-5559622]]></guid>
			<category><![CDATA[Futurism]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[ed byrne]]></category>
			<category><![CDATA[Half-life]]></category>
			<category><![CDATA[holodeck]]></category>
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			<category><![CDATA[Shadow Of The Colossus]]></category>
			<category><![CDATA[Shenmue]]></category>
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			<category><![CDATA[Storytelling]]></category>
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			<category><![CDATA[Video Games]]></category>
			<category><![CDATA[Virtual reality]]></category>
			<pubDate><![CDATA[Wed, 09 Jun 2010 16:13:45 PDT]]></pubDate>
			<dc:creator><![CDATA[Cyriaque Lamar]]></dc:creator>
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			<title><![CDATA[Touchable Holograms Bring the Holodeck One Step Closer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Touchable Holograms Bring the Holodeck One Step Closer" href="http://io9.com/holograms/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">holograms</span></a></div -->					<div><a title="Click here to read Touchable Holograms Bring the Holodeck One Step Closer" href="http://io9.com/5332438/touchable-holograms-bring-the-holodeck-one-step-closer" class="pp_image">
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				Sure, the characters in the Enterprise's holodeck would occasionally try to kill you, but when they worked, the tactile holograms looked like incredible fun. Now researchers are getting closer, creating holograms that can be felt and respond to human touch.				<a href="http://io9.com/5332438/touchable-holograms-bring-the-holodeck-one-step-closer" title="Click here to read more about Touchable Holograms Bring the Holodeck One Step Closer">More&nbsp;&raquo;</a>
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			<category><![CDATA[holograms]]></category>
			<category><![CDATA[acoustics]]></category>
			<category><![CDATA[holodeck]]></category>
			<category><![CDATA[Holodecks]]></category>
			<category><![CDATA[holography]]></category>
			<category><![CDATA[Radiation]]></category>
			<category><![CDATA[Video Games]]></category>
			<pubDate><![CDATA[Fri, 07 Aug 2009 10:47:06 PDT]]></pubDate>
			<dc:creator><![CDATA[Lauren Davis]]></dc:creator>
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			<title><![CDATA[The 5 Science Fiction Tales That Made Us Love Virtual Reality]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The 5 Science Fiction Tales That Made Us Love Virtual Reality" href="http://io9.com/virtual-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualworlds</span></a></div -->					<div><a title="Click here to read The 5 Science Fiction Tales That Made Us Love Virtual Reality" href="http://io9.com/5276088/the-5-science-fiction-tales-that-made-us-love-virtual-reality" class="pp_image">
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				For almost as long as there has been science fiction, there's been virtual reality, teaching us about worlds inside machines before we even knew what the internet was. Here are five of the earliest, and best, VR stories we grew up with.				<a href="http://io9.com/5276088/the-5-science-fiction-tales-that-made-us-love-virtual-reality" title="Click here to read more about The 5 Science Fiction Tales That Made Us Love Virtual Reality">More&nbsp;&raquo;</a>
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			<category><![CDATA[Virtual Worlds]]></category>
			<category><![CDATA[Better than life]]></category>
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			<category><![CDATA[holodeck]]></category>
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			<category><![CDATA[Red Dwarf]]></category>
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			<category><![CDATA[Television]]></category>
			<category><![CDATA[The lawnmower man]]></category>
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			<category><![CDATA[Tron]]></category>
			<pubDate><![CDATA[Tue, 02 Jun 2009 14:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[Ron Moore Drags Us Back To The Holodeck]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ron Moore Drags Us Back To The Holodeck" href="http://io9.com/virtuality/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtuality</span></a></div -->					<div><a title="Click here to read Ron Moore Drags Us Back To The Holodeck" href="http://io9.com/379217/ron-moore-drags-us-back-to-the-holodeck" class="pp_image">
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				<em>Battlestar Galactica</em> producer Ron Moore is going back to his <em>Star Trek</em> roots for his next project, a "backdoor pilot" for Fox called <em>Virtuality</em>. Moore got his start writing for <em>Star Trek: The Next Generation</em>, which became notorious for its frequent episodes featuring the crew trapped inside a holographic simulation that got out of control. It was a cheap way to do a cowboy episode or a 1920s gangster episode. And now Moore's new show will revolve entirely around the crazed-holodeck storylines. 				<a href="http://io9.com/379217/ron-moore-drags-us-back-to-the-holodeck" title="Click here to read more about Ron Moore Drags Us Back To The Holodeck">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/379217/ron-moore-drags-us-back-to-the-holodeck]]></link>			<guid isPermaLink="false"><![CDATA[io9-379217]]></guid>
			<category><![CDATA[Virtuality]]></category>
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			<category><![CDATA[Ron Moore]]></category>
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			<category><![CDATA[Television]]></category>
			<category><![CDATA[TV]]></category>
			<pubDate><![CDATA[Mon, 14 Apr 2008 10:36:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[How To Improve Your Starship's Feng Shui]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Improve Your Starship's Feng Shui" href="http://io9.com/feng-shui/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fengshui</span></a></div -->					<div><a title="Click here to read How To Improve Your Starship's Feng Shui" href="http://io9.com/363903/how-to-improve-your-starships-feng-shui" class="pp_image">
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				When you're cruising across the galaxy at faster-than-light speeds and battling super-intelligent crystaline beings, the slightest mistake can spell disaster. So it's vital to have good <em>feng shui</em> on your starship's bridge. Just look at this flight deck from the movie <em>Red Planet</em>: cramped, ugly and angular, with no way for energy to "flow" around the space. We asked experts how to improve your starship's <em>feng shui</em>. Click through for tips, plus a gallery of command centers with good and bad <em>feng shui</em>.				<a href="http://io9.com/363903/how-to-improve-your-starships-feng-shui" title="Click here to read more about How To Improve Your Starship's Feng Shui">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/363903/how-to-improve-your-starships-feng-shui]]></link>			<guid isPermaLink="false"><![CDATA[io9-363903]]></guid>
			<category><![CDATA[Feng Shui]]></category>
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			<pubDate><![CDATA[Wed, 05 Mar 2008 10:00:34 PST]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[A Brief History of Reality Distortion Fields, Starring Steve Jobs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Brief History of Reality Distortion Fields, Starring Steve Jobs" href="http://io9.com/triviagasm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">triviagasm</span></a></div -->					<div><a title="Click here to read A Brief History of Reality Distortion Fields, Starring Steve Jobs" href="http://io9.com/343624/a-brief-history-of-reality-distortion-fields-starring-steve-jobs" class="pp_image">
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				Steve Jobs is the first non-science fiction character to possess a reality distortion field (RDF). Apple's MacWorld 2008 conference kicks off tomorrow with a keynote from Jobs, which leaves gadget lovers and iPod fiends white-knuckled on Tuesday morning as news of the next "insanely great" thing trickles out of Moscone Center in San Francisco. Why does this speech cause such furor (and fury) every year? RDF, of course. We've got the scoop on how Jobs came to posses the RDF, and we've got four other famous RDFs from science fiction for you to contemplate as you await the mind-control ray that will emanate from MacWorld tomorrow.				<a href="http://io9.com/343624/a-brief-history-of-reality-distortion-fields-starring-steve-jobs" title="Click here to read more about A Brief History of Reality Distortion Fields, Starring Steve Jobs">More&nbsp;&raquo;</a>
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			<category><![CDATA[Valleywag]]></category>
			<pubDate><![CDATA[Mon, 14 Jan 2008 11:00:43 PST]]></pubDate>
			<dc:creator><![CDATA[Kevin Kelly]]></dc:creator>
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