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			<title><![CDATA[Can a Video Game Teach Evolution?]]></title>
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				 Last week Electronic Arts was kind enough to invite me to a demonstration of <a href="http://www.spore.com/">Spore</a>'s <a href="http://www.spore.com/trial">creature creator</a>. A few days ago, <a href="http://io9.com/5017058/spores-creature-creator-lets-you-seed-the-galaxy-with-life">we told you about Spore</a>, a video game that challenges you to guide a single cell on the bottom of the evolutionary ladder out of the ocean and into civilization. (Here you can see my creature, <i>Chlorophyta complexus chainsawus</i> - AKA the Chlororaptor.) It's not easy for a video game to teach the principles of evolution. Evolutionary games would necessarily be limited to pressing start and watching what happens as mutation and selection occur, without intervention from the player. Spore strikes a good balance between scientific fact and playability.				<a href="http://io9.com/5017425/can-a-video-game-teach-evolution" title="Click here to read more about Can a Video Game Teach Evolution?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Spore]]></category>
			<category><![CDATA[Alternate Reality Gaming]]></category>
			<category><![CDATA[Feature]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[I Love Bees]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 19 Jun 2008 09:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Terry Johnson]]></dc:creator>
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