@linklonk07: There's a severe lack of Gundam in that video to be honest. Half those mechs are from Code Geass.
man, they take internet commercials to a whole new level. Kudos to whoever came up with this idea. They even have a reply to 4chan on their youtube channel.
"I started to explain the "Metroidvania" aesthetic, the uniqueness of SotN's gothic vibe, the luminous little details in the game's environment, the whole upside-down castle thing – and he started to tease me, riffing on my explanation in his best "nerd voice.""

GEEE, and you wonder why people don't understand you. I hardly do and I've been playing video games for 20 years. Only video game geeks will understand you if you speak like the master of all video games geeks.
The idea here is to combine your Ipad with your Ibelly. Grow the folds of fat enough to envelope the Ipad and it will act as a stand for the unit. To raise the Ipad you add fluids to the Ibelly. To lower the Ipad you expunge fluids by activating the pressure release valve attached to your Ibelly. You will get the hang of it soon enough.
@aspasticninja: @aspasticninja: Yeah I kind of agree here. The strength of this game really lies in it's single player, it MP has some potential, but I still see it as a SP game at heart. However, I still think the techtree and building choices are a lot weaker than other games in the same genre, like stardocks Galactic Civilization games or Civilization 4. I don't think it's a horrible game, but It could have been so awesome of they had decided to add more races, more variety to the tech-tree and have the pirates mechanics work differently, because I don't like how they did that at all.
@ekap: I think you are wrong. I think there's a light source inside the helmet and what you perceive as glare is in fact light and dust particles.
@Poul Wrist: It's needlessly confusing for what it is displaying, which I explained earlier. It's also often unclear just what the different upgrades improves, since ships are divided both by class and type. That means you basically have to read through the needlessly long research information and pray you remember it by the next game, or even next time you open the research window. It's doesn't really help when half of the upgrades looks pretty much the same. It's just badly designed. Upgrades should have been broken down more by type. Upgrades for specific units should have had their own tech-trees. Breaking it down in four categories and stuffing it all in one big pile is just sloppy. It's also to much text to be easily accessible in the heat of battle. You don't want to scroll through 10 lines of text when the information can be shortened down to a couple of words. I also feel that the upgrades that affect damage / armor / shields that come late in the tech-tree really doesn't do enough for what they cost. Yeah, you get a much higher income at that stage in the game, but often I'd rather feel that I go for more battleships or a higher unit count so that I can field a larger force, rather then getting that extra 5%+ damage to a single unit type. Some of the upgrades are also outright useless. There's crappy stuff like 5%+ damage o planet bombardment and quite a lot of similar upgrades that I don't really see anyone getting, unless they have needlessly much money and is just looking for a money sink.
@Poul Wrist: Of course speed is relevant. RTS-game favour quick decision making, fast reflexes and unit micromanagement. In traditional strategic games it's more about a long term strategy, planning carefully and building up your empire. That much should be obvious for anyone who have much experience playing both types of games. While it's technically a RTS game, it sure doesn't play like one. It's plays more like a game in the total war series or civilization, just minus most of the stuff that made those games great. It's really trying to be a hybrid between RTS and a traditional strategy game, but in my opinion it loses much of the depth that makes those games great, and takes mostly the bad stuff from both camps. Like the research for example. It manages to be both shallow and confusing. For example, a great deal of the abilities in the offensive tech tree is just armor, energy and weapon upgrades all adding a set value (%) to the ability. These upgrades do mostly the same things, but they are spread out in a dozen different categories and levels (because you need more labs for each stage of upgrade, which is stupid in itself). This makes the tech tree look really big, when it's just the same upgrade recycled over and over. There are a bunch of upgrades that are pretty interesting, and add some great utility and if they had tried to be more creative and added more variety to the tech tree, it would be possible to get to see some more creative strategies.
@BoxOfScraps: Sure, they can defend against pirates. The problem is what the pirate threat does to your expansion, resources and research progress. If you have to waste resources and time fighting of pirates, you won't be able to expand and research as much. Your opponents will outplay you if you have to constantly fight off pirates. Early in the game you want to expand fast and build up your economy (upgrading planets, resources income, trade, etc.) while building up your fleet. If you have to constantly build up static defenses it will hurt your expansion strategy. Getting much static defenses isn't something you should be worried about early game, and if you are forced to get a bunch of static defenses to hold off pirates, then you're opponents will end upp owning you, because you can't expand fast enough, and you can't stay competetive when they manage to hold twice the amount of systems you do, because you had to fight off pirates. Yes, some of the research is obvious, other parts not so much. What I'm trying to say is that it's hard to tell how much that 5% extra damage to X, Y, C and D's plasma torpedoes will effect my next battle, and it's even harder to keep track on which upgrades that affects certain units. Other upgrades also seem pretty damn useless and are pretty much a waste of credits until very late game when you really just throw a shitload of credits on research just because you're to lazy to keep building that huge ass army you've amassed. Massing captial ships IS better than massing low their ships. A capital ship uses 60 units of your fleet cap, once it's leveled up it will kick the living snot out of the same unit cap of low tier units. Now, I'm not saying that you should have only capital ships, but you really want it to be a huge part of your army, since you can stack auras, and you get free fighter and bomber crafts as they level up and ultimates that will decimate low their units. Doing hit and run with capital ships is pretty great, since they can destroy several low tier units before their shields is even down. Just run away with the capital ships that's being targeted, and keep switching out the capital ships that are in danger of getting taken out. If the battle goes on for a long time you can even come back with the later, once their shields are holding up again.
@Poul Wrist: It's not really a RTS game. You have control in battles, sure, but it's really much more like a regular strategy game. Calling it an RTS title isn't really right. Well, maybe if you play on fastest gamespeed you're getting closer, but it's still WAY slower than even Age of Empires and other RTS titles that have a bit of slower gameplay. I see it more like a strategy game that gives you the "illusion" that everything goes on in real time.
The problem with this game is that the game speed is too slow. Running on normal speed it's slower than even a traditional turn based game. Hell, I've finished multiplayer Civilization game faster than Sins of a solar Empire games. Turning up the game speed to fastest makes things better, but it's still dreadfully slow at times and just massing capital ships seems like the most valid strategy (even the computer does it). Research is a horribly designed, with unclear benefits of the research done, and how the research you are doing is affecting the the "grand scheme" of things. For me every game basically feels the same, and going on the offensive really is the only way to have a shot. Culture can help you, but it's always just a part of your offensive strategy. You can't take over systems with culture, you can only overturn the planet so it turns neutral, which means that your opponent can still benefit from that system. The pirates are a horrible part of the game, and you should just turn them off if you plan on playing multiplayer. If you play with pirates on you will always end up in a scenario where two or more players get into a bidding war over who gets hit by the pirates (because they hurt your strategy ALOT), both the players who end up bidding will eventually get hit by the pirates, since they focus on the target with the most bounty, and once that bounty is depleted they go for the next target. It's not uncommon to see players leaving out of frustration over getting hit repeatedly by pirate raiders.
BOOM and the server goes nuclear. Fifth time now.
Fourth time now. Working like a charm.
Third time now. They are blaming the elves. Owned by Elves, how sad.
You do realize that the game server has been down twice now in about three hours time?
Ugh, they really should work on the facial animation. Take some lessons from Valve or something. It makes a huge difference in a game that's totally dialogue driven. Guybrush looks horrible too. Totally stiff and lifeless. How comes he looks like the least charismatic characters of the cast?! He's the hero for crying out loud!
Your mom is like your battleship; humongous but weak towards attacks aimed at her aft, thus easily a target for my rock-hard armor breaking torpedo.
There's some fantastic huge and ripe melons on that cover. I'd love to fondle them some.
That's one mama i'd like to plow... with.
Horrible translation though :(
We Come from the Future
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