What the? I just listened to the Radiolab (from 2009) podcast on this yesterday. Get out of my head, IO9! Or not. Be warned, though, it's pretty scary in there sometimes.
For the Saints, I would have gone with the Viginant of Stendarr. Texans would be tough. I don't recall any ranchers or even any cows in Skyrim. 49ers would be miners or bandits with pickaxes. Ravens, well, there are birds, but I've never seen them be hostile.
I have a confession to make. I _like_ 4th edition. I started out with the red box of dungeons and dragons, graduated to AD&D, then 2nd edition, which I remember mainly for the pain of THAC0, although THAC0 was just a way of quantifying how the attack rules worked in AD&D. I played 3rd edition and a little of 3.5, but I never played that one as much as I had played 2nd edition, because I was no longer in high school. I like a lot of things that 3rd edition brought to the table, but I always felt that any character I made was somehow wrong. 3rd and 3.5 had so many options and builds, but if you picked the wrong one, your character ended up limited, so with all those options, you paradoxically end up with less options. 4th Edition balances the different classes, kind of, so you don't end up with overpowered wizards or clerics. And, of course, there are powers and attacks that are overpowered compared to some, but at least now you don't end up with the situation of the meat shields waiting around while the casters recharge their spells. But, just like every edition before it, there's power creep as they introduce new books and new classes/races. I realize, though, that I'm part of the problem, as much as I like 4th edition, I'm just not buying the books. It's easier and cheaper to download pdfs from torrent sites. Maybe I should run out and pick up a bunch of books, so WoC knows I still love them.
It depends, sometimes you can't do much, but I have seen a lot of people write their own back stories/motivations for underwritten characters. More importnatly, however, in video games, we're given the power to actually control a character's actions. That, in effect, gives a female protagonist agency and empowerment. And for the record, I'm not asking anybody to view anything my way or any other way. You're free to interpret any character however you wish. I have no ability to say one way or another is correct.
Since you brought up deconstruction, I'm going to mention my problem with this argument. Namely, that it assumes the intentions of the author(s) is the only valid interpretation of the works in question. Especially in video games, when we can control how the character acts and speaks (in some cases), I am more inclined to take the view that the readers interpretations are equally valid. It's true that video game designers will design a female character to be objectified, but that doesn't mean that viewing her as empowered is somehow wrong. Very often in Sci-fi the creator has very little control over his creations. The character intended to be a lovable comic relief ends up hated, and fandoms are split over whom should be the main character's love interest. With so many ways of reinterpreting and re-purposing characters, why should we be restricted to original intentions in this one area.
Personally I like making cookies. For those who don't have the time, though, just follow my cousin's recipe: Take a nice tin or container to the bakery, and ask them to fill it with cookies, then pay for the cookies.