あいぼん!I loved her so much when I was younger! (still do, don't tell my wife!)
Everyone knows the best Street Fighter wrester is Kenny Omega.
I'm sure if we represented every state by their public access TV every state would look pretty foolish.
Hello good sir!
I think in this case "Hawaiian" refers to this person being from Hawaii -- just the same as a Californian is from California. Besides, this whole thing is a joke. This is the fakest Japanese-English I've heard; worse than "taka" from that one radio station we have here. (I think it's 102.7? Or is it 104.7? I'm not sure) I don't think you should take any offense.
A reply!
It's more of the first way you intepreted it and less of the second.
In any RPG game your characters face damage inflation. Enemies get more HP the further you get into the game. That's the simplest way to make a game more 'difficult' (Yes, I realize that this has many inherent problems but that's how it's done for the most part) and as a result your character gets equpped with stronger and stronger weapons.

Basic/early weapons will be doing less damage per hit than the advanced/late-game weapons. There's no two ways about it. So if you find a level 5 pipe and a level 10 pipe, the level 10 pipe will always do more damage after you hit level requirements. However, there would be a difficult problem later in the game if there are only a few high-level items and they all broke and were unrepairable. Maybe your character can repair higher level weapons with lower level weapons of the same type? I'm not trying to fix the game completely. I'm just giving a(n imperfect) suggestion that would be a much more elegant mechanic rather than "hurf durf, character is not required level".

Really, though, from the (little) footage I've seen from the game it looks like Borderlands with zombies. vOv
I barely post here anymore and I'm sure this will be lost in a sea of other comments but I feel the pipe situation could be handled much more elegantly. Let the character still use the pipe, however, it's damage co-efficient will be scaled down to level. So instead of a Lv.5 Pipe that does 25 dmg a hit, if you get it when you're level 2 it'll scale to do 10dmg per hit.
Include with it a tooltip that the weapon is used best by being at least level X and then you can let the players decide to either use it now (because they have nothing else) or save it (to maximize their use out of it).
I am in despair. This probably will not come stateside. I'm not sure why not, though, the GBA OG games came out but that probably costed a lot less to do.
@minusX:
And you can't transfer items because TMs are unlimited use now.
@Ken:
At least battles in B/W move much faster and smoother. Instead of always displaying text and then showing an animation it'll do both at the same time. (Not for all effects)
@MC Double Def DP:
I thought there was that deer pokemon that changed depending on the season. I could be missremembering, though
@Kent:
I have to admit, this makes that beeping so much more endurable. It also adds quite a bit of tension while you're playing. Unfortunately, I hear this song a lot...
@InfiniteJustice:
I think you have your awesome meter backwards. Mijumaru (Oshawoo? or whatever he is in Englihs?) is so awesome. I think he's the first pokemon I'd actually really want ever since pokemon started.
Also, I'm 25 so I'm a man-child.
But how is mom going to buy it for you if she already knows she hates it?
(This seems like a reach for the only people that care about being rebellious, teenagers)
@MathIsHard:
DRR DRR DRR DRR DRR....
(Please do not enter the topic, you'll just come out all twisted on the otherside)
@Dragoonkin:
Just to add to Bashcraft's response there also is a box in which you throw money in so you can pull on a rope which rings a bell so the gods will listen to your prayer.
You can also buy Omamori (charms) which, if I'm not mistaken, are usually some kind of blessed wood wrapped inside paper and then put into a fabric pouch and tied. (Don't open it or you ruin the blessing!) These Omamori (if I'm not mistaken) last for until the next year when you bring the back to the shrine to have them burned. This releases all the bad luck that they accumilated in your place (or something like that).
If your shrine is in a popular tourist spot then you make a lot off of tourists buying omamori for home!

That being said, this is all Shinto (if I'm not mistaken). I'm not sure how Buddhists make money beyond funeral preparations.

Sorry if I got anything wrong. 4th gen Japanese and far removed from the religious side of the culture.

vOv
@WrenixPhight:
Nothing. You really shouldn't sell it!
(I have a copy of FFVII signed by Hironobu Sakaguchi from when Square opened thier office in Hawaii)
Hold on. So the game which made the Xbox360 move units in the first place was Idolm@ster -- you know, you dress up imaginary girls in skimpy outfits that sing some suggestive songs -- was totally aimed at pervert otaku. So instead of appealing to their installed fan base they're going to chase after a market that is not interested in them in the least?

vOv
@Jezuz:
I, too, was going to comment that it seemed much more suited for MW2. I imagine this is a personal project for someone because it just doesn't fit the feel of Blops.
Ikura is awesome but tobiko I'm not a fan of.
Does this not remind anyone of Melty Blood?
We Come from the Future
More Stories…