i hope i am not the only guy out there whose fun ended once the opening crawl ended. sucks to yer phantom menace.
almost ten years, people. TEN YEAR ANNIVERSY RE-DO! LET'S ALL LINE UP AGAIN!
let's say 2.5:
these fantasizes provide a visual "map" for our anxieties about the way our thought structures have changed since the advent of data-processing and the prevalence of the personal computer. That isn't necessarily just our having to deal with "rapid progress" and new technologies and "upgrades"; rather, it is our having to deal with a fundamental change in the way that thought and identity are conceived in our techno-centric cultures. Wherein we once considered ourselves to be essentially bodies with brains ("brain -in-a-vat") who perceived themselves as "organically whole" (or not -- "fractured" or "de-centralized" in the post-modern lingo), the Posthuman paradigm shift is one where humans identify more closely with intelligent machines than "human subjects." We use computing & data processing as metaphors for the way intelligence expresses itself, picturing ourselves as "embodied intelligence" and seeing fewer differences between the human experience and the experience of computers or animals. We are computing machines, running various functions & capable of being multiple subjects from context to context.
So the Posthuman change means augmentation a la cyborg-isms like avatars, mechanical enhancements, etc, but more importantly it means is a change in practices of identification. This causes many folks, corn-fed on old fashioned ideas about "souls" and "mind over matter", a great deal of anxiety. So we play out these anxieties in films, TV, Games, & fiction. This is also why we so often represent that change as a monstrous one - though I'm glad to see that feature films like Avatar are catching up with yesterday's anime (uhm GITS, as noted above) and representing the change as one of possibility and hope rather than degradation and "dehumanization."
Thanks for this interesting article!