The only feeling of dread left in the games so far as I can tell is forced on the player through constrained movement options. Sure it feels tense, but only because I have to stop dead in order to deal with just about any situation.
Both games I'd have picked up anyways, just because they're both franchises and mythos I enjoy. But man oh man, did they both steamroll my expectations. Both had extremely competent storytelling, and complete packages in terms of gameplay and visuals.
I loved my time spent with the R3 multiplayer, and the sheer difference in the endings for inFamous 2 is still my gaming moment of the year for 2011.
Thanks for coming out though, I'm glad you brought some high-and-mighty to go around too.
I'll admit to being biased as Tasky is easily one of my favourite Marvel characters, and while the backstory rewrite wasn't entirely necessary, it's a damn entertaining read.
Maybe more likely to be the case, but certainly not a requirement.
Man oh man.
The "Good" ending was what I was expecting, self-sacrificing and to the point, save the world, defeat the bad. Having beaten it I assumed the flipside would be similar but with a more selfish outcome... Was I ever wrong. The red ending was easily one of the most shocking things I played through this year. Still surprises me (in a good way, a good gut-wrenching kind of way).
That latter point is what's really hurting it. It's a great game, it's just not that great an upgrade.