It's been a few days. I've tried to get over this new page layout. It's not happening. I'm sadly removing io9 & kotaku from my bookmarks. I'm sure I'll get linked here occasionally, so I'll just say, "Late."
This new site layout is AWFUL. I spent forever just trying to find #speakup - finally thank god I accidently stumbled onto the old-school version of the homepage.

Look, the bland, thin-texted headlines just aren't cutting it. The headline with picture and lead made me interested in all kinds of posts. With the new format I barely even notice headlines that I know would interest me. I also am not a fan of the all the separate scrolling elements on the screen, the commenting system is clunky, and the links between gawker pages are gone from the top of the page which sucks.
Plus I haven't found a way yet to browse the SPEAKUP forum so who knows if anyone will even see this.

Anyway, what I originally came by to post was that A) Hydrophobia is only 400 MS points right now on Xbox Live Marketplace. It's a steal.

#speakup
So no Intelligent Qube port in the works? I'd actually buy a PS3 for that.
Handheld gaming is for children in the back seat.

#speakup
I found it graphically underwhelming, which surprised me - I don't PC game but I got the impression the first one was kind of the current graphical benchmark... I thought the Bulletstorm demo that released yesterday was much prettier.

Gameplay-wise it was fine, I guess. I'm always a bit slow to adapt to a new brand of competitive FPS.
I'm reading Hamlet for school - just found out there's a BBC production of it starring Patrick Stewart and David Tennant. Epic win!

#observationdeck
@Pill_Hell_Tom: Gee, I hadn't gotten around to looking at the ground.
Did you fill it with candy?
@jer102: Tom Clancy gave away the idea for 9/11 in his book Debt of Honour.
Gordon Bennett, I thought everybody was dead.

The slime's coming home!
I'm a member of the "Screen Is Too Damn Small Party" - we don't play handheld games.
What makes a game a game of the year?

Sales, apparently?
Yeah, honestly the movies are cheesy fun, and obviously a world apart from the games.

But you know what they say. "Haters wanna hate..."
I'd be interested to learn details about the challenges of scaling those things up to an industrially viable size, i.e. weight, lift, energy...
@PacJack360: That is pretty nice, but it's a grind to unlock that knife.
We Come from the Future
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