Because that's how Apple chose to design it, and if the iPhone 5, 6 or whatever the hell had a 4.x screen, I doubt you or dcurstis would be back here mentioning it. It would be a praise worthy feature then, won't it?
This is like saying that the Volkswagon Beetle is the best designed car because when you get into it you can reach all the controls and in other cars you may have to move the seat and maybe the steering wheel and/or the pedals. to reach them. What?
I find it interesting that so many articles such as this has this subtle implication that non-Apple customers are some type of ignorant, unthinking lemmings who are somehow unable to reason before making purchases, or adapt to situations that their decisions present to them.
I never have any problem, with my Droid-X because like most people I make unconscious changes in grip in order hold and use the device as needed. Also I seldom walk around looking at my phone every ten seconds like a child with a new toy or an urban zombie/potential hood ornament and many times simply use both hands. Imagine that?
I am sure most of us with smart phones have repositioned the icons and widgets for ease and comfort anyway. I personally like a nice spartan Home screen and all my apps and widgets have been neatly arranged on the other screens so I never have to strain my digits ever.
Unless he was on the Jobs-Ives-whomever design group responsible for the actual design, Mr. Curtis is talking out of his... uh, assuming things and we all know what assuming things does...
Any "Super Earth" planet can be as large as 20 times the mass of our planet. That is some sort of rough upper limit that the scientists have decided upon.
This particular "Super Earth" (HD 85512 b) is about 4.x times the mass of our planet.
All true but Gothika will always have a special place in my heart due to the fact that I saw it my town's theater (which was on it's last legs) and the print was not the standard 2.39:1 ratio so at in opportune moments in the movie you could see the tip of the boom mics and other stuff that would normally have been cropped out of frame. It added more fuel to the giggle fits my buddies and I were having..
Although I would have thought that she was simply adding to her centuries of fighting knowledge by learning new skills (there are like, what? nearly 500 distinct martial arts types each with possibly hundreds of variations) in a addition to conforming to her new limitations. i.e having to punch people a lot harder to incapacitate them, and avoid punching objects that would shatter a normal human hand.
I don't have any military training or background but I would agree with- and would have done everything you said. Being aware, prepared, and using some common sense (which is antithetical to most movie plots) can carry people a long way safely.
I just collect pretty much any trailer done by Blur at this point... The three Old Republic trailers and the DC Universe Online trailer are movie-calibre and have levels of detail, care, and storytelling that many of the properties they are to represent, regular movies, and many animated features don't have these days. I can't wait for them to make the movie that they keep promising..
I would think that it is to have visual interest in the characters' forms. Filming things that are flat colors tend to look like blobs or cut-outs, especially when layers of FX have to be added on top.
Texture adds visual curiosity up close, and believability from a distance.
As for the Nike inspiration, I feel the same way but I don't mind, Nike does this sort of thing well, (Keaton's Batman's boots were by Nike --logo and all) and in the Nolan verse, I am glad that the suits are (at least partly) off-the shelf and functional.
Tight, shiny leather, and high heels are not at all stealthy, and as the first film brilliant showed, having some one-off custom-made, exotic suit just makes it that much easier for some investigator to figure out who you are.
I have seen many a setup here and many of them range from head scratching/yawn inducing to pretty good, but this one is AWEsome! I am not wowed by the lighting per se, but the rest of the setup and the creativity is inspiring.
Although I am tired of how shallow (micron-thin) Star Wars plots are now. --and the "(bad) photocopy-of-a-photocopy-of-a...." feeling it leaves me with, but the workmanship and imagination the Blur brought to the project continues to be absolutely amazing.
I would say, let's not get ahead of ourselves here... While I think Sony totally corn-holed how they dealt with the situation, there is no guarantee whatsoever that Nintendo would have handled anything differently, if they didn't get to see the backlash that Sony suffered for being secretive first. I cite Apple, Toyota, HP, et al whenever something has happened that could lead to bad press/perceived vulnerability