You guys just really don't know when to stop teabagging a guy who's down, do you? Do you even give a shit that you've essentially destroyed any hope of this man getting a career anywhere in the future? I mean, for fucks sake, this is getting pathetic. Get some journalistic integrity.
@Rick Callahan: I could not have said it better myself.
@cheungman: The fact that the author promoted you surprises me, but I'll bite: I don't give a shit that they ran the story, that's fine. A detailed account of the guy who lost it, however, down to posting his facebook? That was unnecessary in every way. Put yourself in his shoes, in this economic climate, and see if you'd change your tone a little bit.
@Spoony Bard: I have to agree. The tone was petty and down right mocking. It was poor journalism. Is there no concept of Protecting the Identity of Informants anymore? I expect the next expose of chinese factory standards to include the phone numbers and addresses of those breaking silence, after that little go-round.
@johnlucas: So what you are essentially saying is that, for the vast majority of the history of video games, Activision has been the archtypical money-grubbing corporation with no soul? Because, seriously, if they started down that path in 1986 that only gives them 2-5 years before that as a "Good" publisher. Bit of a shitty track record if you ask me. Then again, if you were to try and pull out a AAA game that they published prior to GH, you'd be pretty hard pressed methinks =/
@Lite: hates Illinois Nazis: Or go knock on the guys cabin and give a little "Hey, Douche, gimme the keys so I can do my job!"
@YardanCabaret: You forget that they have Blizzard, which makes $168,000,000 gross a MONTH. Activision will be around for some time yet.
@Vajesticles: I know what you mean. Can you imagine the news coverage of a story like "Fox refuses to pay royalties owed to James Cameron from Avatar. Sues for nebulous damages!" That shit would hit the fan faster than light. Everyone you knew would be talking about it. The comparative situation in the games industry? Nary a whisper.
@walls99: With that logic, then, it's 2010: -Monopoly should start out by giving you Boardwalk! -There should only be 1 ghost in pac-man, and it should be slower than me! -I should be able to see one of my opponents ships from the outset in battleship! I hate. HATE. this absolutely retarded theory that just because it's "today" (whatever that means) that it should be easier than in years gone by. That is stupid, and completely ignorant of proper game design. Idiocracy was never a more truthful look at where the human race is headed =/
Am I the only one who see's the horrific Irony in the fact that the only developers who can "Afford" to make a real game these days are the ones who have almost no funding to speak of? It's a sad day when the only thing that the big developers can "Afford" to make is some generic, mass-market schlock that barely qualifies as a "Game". Or My Little Ponies for the DS.
@chewblaha: Personally, the first time I got shot down in Crimson Skies was over my first ADSL connection with a Microsoft Sidewinder as a controller. A good 3 years before Xbox Live =/
@SkipErnst: 13 years is close enough (Founded in 1998).
@SeraphX2: It would appear so...
Headphones = Indestructible. Cable = Just as susceptible to stretch and eventual failure as every other headphone cable out there.
@Koztah: Every. Single. Time.
@Mancubus: I Completely agree with you. In fact, I had this exact argument with Robert Bowling a few months ago here on Kotaku. Basically, the casual shit is screwing the industry over because it establishes the lowest common denominator as the section that makes the most money. There's no need to strive for excellence anymore, as your cash cow benchmark is set somewhere between Wii Sports and MW2. In short, you will not see another Deus Ex for many, many, many years. Just a series of shitty FPS's and Facebook Apps cashing in on the names of once great games.
@Razoric: Oh Hypocrisy, it's such a lovely lovely thing. Then again, Evony Clones aren't the ones paying the bills around here...
@Koztah: GalCiv2 also had no DRM beyond a CD Key. Correlation?
@ReaveT: Amen. Only audience that matters are 10 year olds and fratboys. Damn the people that supported your studios for the past 20 years!
@HK-47: I would recommend checking out games like Love, or Minecraft, or Dwarf Fortress. But I agree, the mainstream game industry is more of a write-off than Hollywood these days. The smaller devs are the only ones not pandering to the lowest denominator for fast cash.
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