Right, Pikathulhu (or name variations) have been around many years. This etsy is maybe one of the cutest so far, but it's around. Steve Jackson games even has minis of them: [www.sjgames.com] And of course this: [wiki.rpg.net]
@Cerabret100: One of the genius steps of WOW, in my opinion, is that they launched their Open Beta on the day EQ 2 launched. So if you were thinking about one of the two, you try the "free" one, rather than going out and buying the other. In that way they stole some of the thunder of EQ 2's big launch.
@Damob: There's good in psychology and bad. But I think that the psychologists in the above article qualify more as "statiticians" than "psychologists". They're looking more at bell curves like Franklin Harris mentioned than really trying to understand the human experience.
@Mike 'Ue' Conroy: I agree. Better Off Ted was the funniest show nobody watched. I think I laughed more per episode than I watch in many shows the whole season. The whole episode about the memo where people are required to swear in the workplace was hilarious.
@Powerful Lamp: Humans actually get more "streams" of sensory information than they process. Other streams of it are ignored. So you're probably already ignoring some. This is not just the William Blake "Doors of Perception" theory, modern neuroscience has born it out. Our clever monkey minds tamp down on too much and deliver only a certain amount. Of course, probably some are getting too much information. Or, perhaps our mechanisms for processing that are inefficient or follow a circuituitous path, making it feel like it's far too much.
This makes much sense to me. Other research have shown children slowly develop boundaries (self/other, etc), so why not the building blocks of how they filter perception and develop concepts. Imagine if we as adults each time we heard a bark, saw a furry animal, saw its motion, had to put all those things together into "barking dog"? Even at the speeds our minds work, it would be slow. Instead, on a pre-conscious level, it is assembled to us (brain gnomes) and given to us as "dog is barking" then we deal with that. Kids just need to learn that.
Of course on the mystic side, maybe kids understand the Emptiness of Form a bit better than adults who are used to having the completed concept instantly applied to their perception.
@aznguy.david002: This is also my experience. Her face looks really weird in conversations and bothers me. Did they try really hard to make her look a certain way, which didn't go well with the facial expressions tech? Because when she talks and emotes, she looks like she had a really bad facelift, and her face is a rubbery mask.
When she doesn't have to emote or talk, the face looks nice, but when emoting, something's just wrong.
@CoffinDodger (If the typos crap. Blame my keyboard): I believe it's Hanlon's Razor which is "Never attribute to malice which can be attributed to stupidity". In this case we can substitute agenda for malice and ignorance for stupidity.
@DanteJay: I made a comment about this earlier, but seems io9 didn't save it.
I like that your view of it has almost a Fisher King-meets-Donnie Darko vibe to it. Jack must heal Locke like the grail king in an alternate universe that exists only to spawn something in the real world.
@DanteJay: For some reason, at least your explanation of why the alt-world exists has this Fisher King-meets-Donnie Darko feel which is rather cool. Jack curing Locke feels to me very much like the part of the Grail Quest to heal the king's wound.
I for one am glad that the infection ties back into the "dark others." I've been wanting to know what happened to them. In season 1, the others were very different. They walked like zombies, barefoot through the jungle and supposedly had something to do with the jungle's whispering. But when we saw them in Season 2, they were intelligent, wore shoes, and had different agendas. The infection ties in that there's another group of others, those infected.
And didn't the Dharmaville others want to give vaccines to everyone they took from the crashed plane?
@ktaylor85: I actually thought the same thing. In NY, that's crap per year. But where I live, 35-40k per year is comfortable living, and I wouldn't mind that for doing what I love. And considering if you're just a novelist, you don't have to live anywhere in particular (or so I'm told), the places where $35-40k a year does well makes sense.
@Adah: If you're moving to a city, check the local library. More and more libraries are carrying graphic novels. I don't buy comics, but I borrow from the public library system alot, and have found they have a great deal of different titles. For example, they have the first book of Air and Locke & Key. It will vary depending on where you live, but its worth checking. #5comicsyoushouldbereading
@Makidian: It may just be a coincidence. But they weren't both conceived of in the same year, or at least in no trackable way.
The original 9 short feature was released in April of 2005, and according to wikipedia, took four and a half years to make. Media Molecule wasn't formed until 2006, and Little Big Planet not announced to 2007. It is possible that the Media Molecule guys had the idea of a sackboy 6 years before they formed their company, but it seems unlikely.
I thought I had heard months back that Media Molecule admitted 9 inspired them, but can't find the citation, so can't say that wasn't an unfounded rumor.
@Crenshaw13: Is it being remade as a Dune game? I heard of a remake of the game without the Dune IP, which ruins some of the fun.
Still one of the best board games I've ever played.