@Cant_stop_the_rock: Even the ones the company doesn't tell you about?
See here and here.
A mysterious fee that not even American Airlines can explain? This can only mean-Oh God, they're multiplying! I told them not to feed the executives after midnight (ok, I told them not to feed them at all, but that includes after midnight), but they just wouldn't listen!
@rdclark: Evil?!!! How dare you sir! They simply wish to offer you overpriced limited viewing of their fine remakes, months after their even more limited and overpriced showings became unprofitable, but slightly before they offer you unlimited viewings (which still have unskippable ads every time you want to watch them).
I'm just playing armchair lawyer here, but can't contracts be invalidated if they are signed under duress? As long as she can argue that that was the case, it's not as if she's already signed away her rights.
@esd2020: Never. Ever ever ever ever ever. the couple minutes you save isn't worth the chance for trouble. There are about a million free calendar apps out there. I personally use ReminderFox, since it's right inside my browser.
One of my sisters (that I rarely see) is on the poor side. Her kid was still playing a PS1 (this was about 2 years ago). Since I had a Wii, I gave him my old Gamecube and some of my games. I figured it was still outdated, but it was a step up. #tud
@Dr Durdon: In a way, fighting games do it all the time. Then half of the people complain that it's a lazy way of extending play time, and the other saying you should have to earn it.
@kimahri.blue: Alex was kind of an interesting subversion though because he starts the game as a monster and became slightly more noble.
@robodomo: Give that argument a rest. There's a HUGE difference between something that makes your brain chemically dependent on it and a time waster that some people get too attached to.
@gStein: They're letting you try a product before you buy it. Way to try and make it sound like a bad thing by associating it with something negative.
I dunno, I'm sort of getting tired of the whole "everyone blame Sam" routine. We get it already. It's not like he intended to do it, and gets annoying hearing it from the guy who sold his soul to a demon in the past. Not to mention that the only alternative to doing so was leaving an uber-demon alive. One other thing that bothers me: how exactly can they so easily research how to kill a god, considering that they are one-of-a-kind, and have obviously never been killed before?
@Bearded Rapper: It's kind of a hit or miss show. Many of the recent episodes are stupid, but I think "Margaritaville" is one of my favorite episodes.
@xtc46 - thinksmarter on twitter: You can give them a different email address to send info to.

But yeah, browser messages are bad. Email would suffice, an automated phone call would be even better. Aside from the security issues, just because you're an ISP doesn't mean you should be messing with someone else's data.

@nworobes: For the most part, I agree. To me though, the problem is level and items balance. Some areas to too biased towards survivors (most crescendo points have spots that make the infected useless, the end runs in Dead Air 3 and 4), and some are ungodly hard (the ladder in the No Mercy finale, getting a tank in an area with a ton of cars). As for weapons, while weapons are fairly balanced when one person uses them, the auto-shotgun is far too powerful when the whole team uses them, especially in levels like the hospital. It's also no fun when levels are littered with items, like when your last 5 booms were negated by pipes, and there are like 6 health packs in the level.
@phor11: Because the team with the lower score plays as infected first.
For everyone who didn't manage the whole way through, here's the cliff notes version: Video game enemies may as well be zombies. The individual grunts have a simplistic reason for wanting you dead, and it's the same for all of them. There is also an implausibly large number of them. His argument is that there is no emotional impact to killing the enemies. Your character never feels any remorse for killing them, and they never feel remorse for trying to kill you. Even when they are programmed to run anyway, the fear of death is notably absent. There is never a moral dilemma as to whether or not to kill a person, except for poorly-conceived scripted events. Even with the little sisters in Bioshock, the choice is between greed and getting the good ending. The problem, in many ways, is what we've come to expect from a game. Realistic behavior takes a back seat to the game itself. Guards in Metal Gear Solid just give up and forget you're there if you stay hidden long enough, and drivers in GTA just drive around endlessly, with no destination in mind. And developers, for their part, are too comfortable giving us exactly what we expect.
@JayDeEm: Of course it is. It's essentially Vista under the hood.
Rather than trying to replicate it, they'd be better off trying to make carbon nanofiber thread. It's about 4 times stronger than spider thread, and 17 times stronger than Kevlar.
@nova3930: Without it there's incentive for people to just not get insurance until they're sick (why pay premiums if you're healthy after all?) and just lie on the questionaires (what exactly are they going to do about it they can't rescind your coverage? )to get it. At that point the insurance companies lose the ability to accurately price risk.

That's what this whole mandated insurance thing is about. Even without it, they could have a conditional contract, where they only agree to pay for problems unrelated to the existing conditions. And while your logic here is good, it ignores abuses like if the insurance company cancels your contract while you're in the middle of chemotherapy because you neglected to mention you had asthma.

Then we'd likely get the big gov't wet dream of a gov't bureaucrat flunky deciding what care we get based on "cost effectiveness" as defined by some "black box" formula drawn up by some gov't actuary. And we'll all have to take it because unlike the insurance company, gov't decisions come at the sharp tip of the spear that is force of law...

Right now we operate under the golden rule: he who has the gold makes the rules. They decide what care we get based on some cost-effectiveness committee, and incentivize employees to find a way to deny care. And sure, you can fight back. Just hire a lawyer while you're thousands of dollars in the red, and hope that they you can either settle, or that they don't appeal. And I'm sure they get off on that too; those dirty, dirty corporate lawyers.

Except you can't have a public option without eventually running all the private corps out of business and depriving everyone else of their choice

For telling someone else to think logically, you sure come to some gross oversimplifications. Wal-Mart has so much more purchasing power than other companies, and can offer goods at a lower price. That's why they've completely run every single competing store out of business and are the only store left in America, right?

@bornonbord: What you say is true: If a corrupt cop just planted marijuana on you, saying something angry may not be smart, but you really have no reason to try and play nice with him. Ok, that's an extreme analogy, but the point is, he doesn't want to "win"; after he read the original letter he was done with them.

Their note doesn't say anything about inappropriate language, it's says they're uncomfortable with the topic he's discussing.

We Come from the Future
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