It's clear Ridley Scott, along with a lot of fans, thought that Blade Runner needed extra things added or changed to make it a better movie. It is also clear that he realized the original, theatrical, version that people sat down in the theaters and watched in 1982, whether in Europe or the United States, no matter how flawed, deserved to be seen and included in anything that was titled "complete."
People's problem with George Lucas is that instead of acknowledging that there are people who loved the films for what they were, he insists on adding and changing things without providing access to the original material that most of us remember and fell in love with.
Whether his decision is financial; once he does release the original, unedited, versions of the original three movies on Blu Ray or similar quality format there will be no need to purchase them again, or if it's artistic; he really does think its a better idea to completely change the way people relate to one of the central characters in the movie by sloppily altering a very significant, initial, meaningful, moment of action that sets the tone for the beloved character for the rest of the film, I don't know.
I look at the Blade Runner "COMPLETE" collectors edition and wish I had that exact same thing for the orginal Star Wars movies. I don't. It doesn't exist.
Like I said, I don't play them at all anymore. I received both Black Ops and Modern Warfare 2 as Christmas presents, and played each for a short while, maybe 10 or 15 hours combined. I put a lot of time into Call of Duty: Modern Warfare and it was a game I genuinely enjoyed for what it was, despite its flaws.
When I did play, it was both with friends and alone, depending on the situation. Since we're making assumptions, I'll take a leap and say that this is how most people play.
Yes. I am really really holding back from letting fly on this particular "speak up."
The main reason why I don't is that I've grown to hate first person shooters, so I really don't care enough to waste my time, but since you got me started, here goes. :)
The reason I don't play first person shooters anymore stem largely from the "features" the poster mentions. Quickmatch lobbies, especially Call of Duty's moronic system, in the place of servers and persistent, user created and controlled, rooms have sucked all joy out of them for me.
Now, instead of choosing, or creating, a room for yourself, possibly with people you know or might get to know, you're piled in to one, poorly chosen, room with completely random asshats who will talk shit to you for two minutes because they know they'll never run into you again.
And, the poster wants more of this?
The worst part is that, exactly as the poster wants, there brain dead system has started infecting other games.
I'd argue that that very first stage is one of the most difficult. It's definitely one of the ones that you can advance the furthest in, then die, and get totally discouraged by the prospect of having to claw your way back.
I saw it first hand when I recommended it to, and played through the first level, with my brother. He stayed up for what seemed like hours, slowly inching through 1-1, with me doing my best to bite my lip and not shout out tips.
Eventually, he made it right up to the lever that opens up the Phalanx gate, and creates the shortcut, but died to the three or four fire wielding Dreglings that wait there.
I could almost see every ounce of interest or patience he had with the game drain out of him. He was having fun up to that point, but after that, he decided he had better things to do.
Clears up a lot of questions I've been having about the Gravelord thing and how bonfires work.
I have to admit, I'm still a little skeptical if I'll like an "open world" version of Demon's Souls. I guess it'll depend on how it's done, but seeing how they mange to maintain the tension you felt stalking through the linear levels of Demon's Souls, in an open world, will be interesting.
Also, I'm curious how the whole Gravelord thing will work in an open world.
If you're invaded, and lose, you just start back at the beginning of the level in Soul form.... which means you won't be invaded again until you beat a boss demon. No biggie.
There are people who abuse it and De-level to invade people that don't have the amazing equipment they do, but even when that's happened to me I wasn't that annoyed. I just started over again, secure in the fact that now I couldn't be invaded.
I'm curious about the new "gravelord" mechanic however. It doesn't seem to fit with the motif of the previous game where, even if being invaded by a black phantom was "griefing" there was at least a reason for it.
Maybe it wasn't expxlained very well in the small demo that was run at E3.
Whatever happened to NCAA Mens Hockey being included in an EA sports NHL game?
Last year, there were a couple of stories that made it sound as if we might have seen it in NHL 11. I was excited at that idea, but didn't buy NHL 11 when it was announced not to be the case.
NHL 12 is a few months away (less than 3 I think) but there still hasn't been any information one way or the other concerning whether the NCAA teams will appear in that version either.
There's a difference between demanding hard work from your employees and exploiting them.
This whole thing (I've read the articles detailing what was supposed to have gone on.) sounds like really poor management to me. People who really have no clue what resources they have, and how to apply them. In the end, the only thing left is to have people working 80+ hours a week toward a goal that will just change the next week anyway.