Otherwise, brilliant!
Anyway, I have no love for Gamestop, but I'm less impressed when game developers try to prevent customers from lending or selling the entire physical product they've purchased.
I'd love to criticize Cooke for getting involved, but I just can't. If I can love him for the way he handled Stark, I can't hate him for trying his hand at Moore's characters.
The game does, finally, open up, and the story starts to gel, so I'll finish it, but I can't get over my basic dislike -- which is not because of lack of vision, or whatever his complaints were about crystals, or even about the linearity.
My problem is, quite frankly, Final Fantasy XIII is a decent story, incredibly poorly told.
From the very opening scene, we're given Lightning and Sazh, and the game presents Sazh as the gamer's stand-in, the fish out of water who is learning as he goes along. But the game decides, inexplicably, to pull away from him, and stick us with Lightning, who's a complete cipher at the start, then Snow and Hope, who are patently unlikeable for most of the first half of the game.
The story is initially told not through what's happening to the main characters, but in a series of block text info dumps and an inexplicable 13 days of flashbacks. Whoever decided it would be a good idea narratively to make us suffer through that god-awful fireworks show in the seaside town of Bodhum, over and over and over again, should be beaten within an inch of death.
An example -- Sazh is supposed to have developed a rapport with the blond glasses-wearing what's-her-name about his son's focus, but we see none of that relationship on screen at all. Not a bit, except for some back-story in block text. And then, bam! She betrays him. Okay, sure. And then, bam! Dysley kills her. Sure, why not?
Another example -- you mention Hope has a crush on Vanille when Alexander comes out. Really? I didn't pick that up. If he does, the game has done a piss-poor job showing it so far. Hope rambles about every single emotion in long, incoherent soliloquies, but when it comes to having a crush on the girl his age, he's suddenly subtle? No way.
The Hope/Snow conflict plays out like a 15-hour episode of Three's Company, where it all could have been avoided if the two sat down and had 30 seconds of uninterrupted conversation.
I'll agree, things get better as the game opens up, as the gameplay and battle system become available to us, and I like the overall theme of the story. I'm even cool with Vanille. But somewhere down the road, someone needed to tell the producers to get to the point, make Snow look like less of a hobo, stop pretending Hope is Hamlet, and lay off the flashbacks.
Oh, you meant "don't make money off the next sale, same as every other product ever sold at retail in the history of commerce." Sorry, my bad.
Whatever will people do? My god, they'll have to watch football or something!
I tell you, when I want to have a nice Internet chat with friends about cooking and fashion, what's a better place than a site that allows me to use proxies to mask my identity and deletes any evidence of my presence after just a few hours?
I'm sorry, I don't believe any of that ever happened. I mean, I could watch my VHS tapes of the Star Wars trilogy again to be sure, but I'm pretty sure that stuff is all made up. Someone must be pulling Kotaku's leg.