I'm not seeing some massive conpsiracy, just folks taking away what they want...the same way they have been for the years I've been following Kotaku.
If you get a chance, watch the Nova specials on Fukushima, with some tales from some survivors. It's some amazing stuff, especially since so much of it was captured on video.
Regardless, Sony makes a solid piece of kit. I just think they need to spend more time hyping their device and less time trying to put down their competitors device.
At the time this was said, the Palm was the pre-eminent PDA device, offering handwriting recognition, a touchscreen interface and lots of organizer features. The same features that would be absorbed into the iPhone (and that were inherited from the Newton) to make it the device it is today.
Again, I agree...but I don't think those markets are mutually exclusive. It's like saying that free games on Facebook are going to kill the PC market, IMHO. And so far I don't think the market has borne out that assumption.
The iPhone appeared not long after the DS...and yet the DS has moved more than 140 million units, the PSP more than 50 million. The 3DS has sold 15 million units globally and the Vita will probably do just fine. Speaking as someone in a household of DSes and 3DSes, who also has three iPhones and an iPad.
There is still a significant market for dedicated gaming handheld devices. Smartphones supplement that market, they don't necessarily replace it.
I've been married over 17 years. If I got divorced this year, that isn't the same thing as the Kardassian marriage falling apart after 72 days.
The actual divorce statistic is a highly contested number that is argued over by census takers and statisticians. Someone who gets divorced and remarries, for example, is much more likely to get divorced (and it goes up with repetition).
The internet has made small but rabid fan-bases a viable thing. When I was in college, anime was this weird thing only a handful of people had ever heard of...now you have anime conventions with attendance in the 30,000+ range. Steam, in particular, is empowering small development efforts to have a long reach, particularly for games like this.
Simply put, Majesco's entire history, pre-Psychonauts and post-Psychonauts, was one of terrible financial management. Trying to lay all of that on Double-fine's shoulders is unnecessarily reductive.
And Majesco's downfall was hardly Psychonauts fault. Majesco had a string of commercial failures before and after Psychonauts that were part of their financial problems. Advent Rising's 'million dollar' contest, was an example of such problems. If not for the Cooking Mama series, they would already have closed. Their best selling software of the last decade were the GBA video carts with Spongebob episodes and the like.
As for profitability, letting aside the fact that sales does not equal quality, this is a kickstarter project. Schafer just has to make his costs, pay everyone's salaries and fulfill his promises to deliver the game, series and such content as is doable. He's left himself room for time, development and expansion. In essence, he's showing exactly the business acumen you seem to think he lacks: he's secured funding for a project for his studio and done it on his own terms.
We should also note that Schafer is not only a gaming legend, but one that has consistently delivered quality games...and recently has shifted his studio to smaller projects. He has never enjoyed vast commercial success, but in just the last three years his studio has released: Stacked, Once Upon a Monster, Iron Brigade (Trenched), Costume Quest and Brutal Legend. That's a pretty good record.
And, of course, he's targeting an under-served market in the video game space. Point-and-click adventures are still being made, but for small audiences, mostly in Europe. As one of the brightest lights in that genre, his announcement to work on such a game, especially with another of the genre's big guns on his staff? That makes it much more compelling.
Which is why I made sure to fund it, myself.
That said, I would LOVE to see an open-world Shenmue III using technology like the RAGE (Red Dead Redemption) or Anvil (Assassin's Creed) engines (or even Skyrim's engine, if set in rural China). But I don't think Sega has the desire to make that game, regardless of how good it could be.