@damienjakk: Considering I'll likely be the one reviewing it, I can promise you that won't be the case. : )
@anexanhume: I have both at my desk at work. The Tritons sound awful by themselves, and in comparison to the A40s, they're unlistenable.
It was removed because the people they negotiated with for the rights to put it in the Kindle store didn't actually possess those rights. In this case, it was a fluke.
Not every sci-fi movie can be the Fifth Element.
I'm pretty sure the "clown suit" outfit is there so it can be removed in post later and filled in with CG; if you watch the making of in T3, you'll get to see a lot of scenes of Arnold with bright green patches on his face for the same reason.
@corpore-metal: In the documentary about Alien 3, it's actually implied that Sigourney Weaver didn't think that other characters should be the focus of Alien 3; she didn't want the other characters there because it didn't match her idea of what the character's arc should be.
@jasoncourt:

I'm not sure about the other girls, but Posh is very much a gamer. I played quite a lot of Halo 3 with her and other SG members and models, among other things.

@Minister of Fun:

Balls in my face. You're right. That would actually be... well, not fantastic, but better than a lot of analysts thought. I guess we'll see huh?

I'm theorizing that their sales numbers are up 130 percent month over month from November, rather than from December of last year; otherwise they'd have said year of year with that figure. This would mean they sold a little over 500K units in December, which is significantly below their 798K total in December of 2007.
@suya123:

Because there's a difference between linearity and not being an open world. Linearity implies very limited options regarding how you can deal with a situation, and sometimes even very narrow corridors in which you can move about in (I'm looking at you Call of Duty 3 and World at War). Halo 3 is considered open because it's like a series of sandboxes, one after another, and even Call of Duty 2 and 4 had a lot of open ground and alternate paths to the same objective. It's still awfully early to judge Killzone 2 as linear, based on the opening level, and the people I've talked to who have played the single player extensively have generally liked it.

@Quicksilver4648:

To be fair, it was sandwiched exactly between Fable 2 and Fallout 3 on 360, so that it managed to rank in a top ten like this is a pretty good debut for a lightly marketed new IP.

The awesome Diamonds are Forever cover is from the penguin reissue of the Bond novels in the UK. The other covers are here:

[noyoudidntask.blogspot.com]

And they are all amazing.

A word of advice Crecente: play through COD: World at War on normal. There's no point in hating yourself over it. Take it from me.
you can view it here. it looks like the code is broken.

[www.coveritlive.com]

It's more like Mario Galaxy + Mercenaries 2 + Legos than anything I've seen anyone describe here. And it looks pretty damned amazing in person.
@palinode:

Also, I think zombies have become a stand-in for the oppressed and defeated in modern culture. Land of the Dead was about class warfare, for example. And monster stories were always a cultural way of demonizing outsiders or those who were different. So it works here as a way to portray someone who is used and discarded by a privileged group of males.

More posts like this please. It was a good read.

@Rasselas:

Warren Ellis actually is an acquaintance of one of the people behind this magazine, if I recall correctly.

I'm just throwing out that the "set" from the first Terminator making an appearance will be the techno club. Because a random police station isn't very distinctive, and do we really want to see John go to the seedy hotel where he was conceived?
@LoreleiRadassical:

As of a few years ago, the average turnaround time from theater to DVD was around 120 days, and shrinking. The Dark Knight will actually ignore this trend if it goes on sale in December on DVD as expected.

Also, I think going to the movies is a more daunting financial outlay now that it's ever been, which mitigates the inflation naysayer's argument at least somewhat. It's a testament to a film to do more than 500 million in box office during a recession with ridiculous gas prices when tickets are 12.00 each (and that's not counting the outrageously high IMAX prices).

I'm enjoying the game to a degree, but honestly, speaking with my roommate about this, the words "fucking disaster" came up more than once. Silicon Knights needs some new designers, artists, and animators, because everything you need to know about its visual design issues (which are legion) are obvious looking at Silicon Knights logo itself. It hasn't changed since Legacy of Kain. The one on PSX more than a decade ago. And that's what comes to mind over and over while playing. I understand that a lot of this has to do with the ridiculous catch-up they had to play to replace the Unreal engine (and it's immediately obvious why that engine wasn't up to the task, as the number of enemies onscreen coupled with huge environments represent things that no one has been able to successfully pull off with the engine yet), but I'm surprised that Microsoft didn't exert more influence on this one.
We Come from the Future
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