Yeah, not real fond of this new design. Basically, I've spent the last 5 or 6 years getting into the habit of browsing with tabs, and the old set up worked perfectly for that. Browse through the main page and open the articles I'm interested in as tabs, then work through those. Fast and easy. While I can still do that, I'm stuck doing it from the goofy sidebar thing rather than from a proper full page view. And when I try to do that, all I get is the headline, which offers a variable representation of the article as a whole, so I am more likely to skip over articles that I might have enjoyed if I had a better sense of what they are.
The layout just doesn't really work all that well anymore. Basically, blogs have evolved in a fairly particular way, and this just feels like unnecessary reinvention. I suppose I'm stuck with it, though.
@NorthernSoul: Funny, I always thought Hellboy 2 was even more well regarded than the first movie. I certainly liked it a lot. Is that an uncommon opinion?
@Pontos: What you say is true, and the reasoning for this is simple: everyone in the world is constantly murdering people in violent ways, and watching other people murder people. But no healthy, sane adult will ever see another human being naked.
@kojirodensetsu: Well, generally games get rated M for estreme violence, whereas games that have sexualized nudity, even only a little, tend to get AO.
Seems a bit backwards to me, since almost everyone in the world will have sex at some point in their lives, but only a tiny fraction will commit, or even witness in person, a murder.
@surft: Well, I don't think they are going for redeeming qualities. I think they are going for batshit crazy and evil, and that has Borgia written all over it.
That said, I don't see why the Medici's couldn't have a role in this show.
@slingblade123: Again, you seem to be saying that something only counts as successful if it's profits can be described as "obscene," or possibly "outlandish." I think most companies, and most developers, don't see it that way. A successful product, economically speaking, is one that generates revenue in excess of it's cost. In other words, a profitable one. There are dozens of profitable MMOs.
I suppose, but at the same time, profit is profit. DDO is printing money, relative to the amount it is costing. Just because it isn't making money on the same scale as WoW or EQ doesn't mean it isn't working.
I agree with him that MMO's often fail, but games in general often fail. What he is saying seems comparable to saying that Call of Duty and Halo are the only franchises that have "worked" during this console generation.
I think he means "subscription based MMOs" when he talks about the ones that "worked." Otherwise, he is demonstrably wrong.
That said, I still agree with him that cranking out big-budget, half-assed MMO versions of major franchises is probably not the best business model, especially if you expect people to pay a subscription for them
@Daemonicus: Not necessarily. If a person spends hundreds of hours designing and building a model rocket, then someone else (a rocketry troll?) comes aong and chops the rocket in half, that's destruction of property, and it is and should be legally actionable. Why is it different if their hobby is gaming and the product they have been building is a virtual character?
@Bill Mueller: "It is not anyones "right" to try to destroy a companies [...] ability to make sales. "
Well, actually it is, because that is exactly what any company is doing when they are in competition with another company. You think Sony doesn't do everything in it's power to hurt Microsoft sales?
In fact, there are very clear laws protecting people who seek to damage a companies sales in the form of boycotts, protests and strikes.
If the lawsuit was about these people hurting sales, it would be dead before it ever reached a courtroom. I mean, it is about that, but Blizzard is using a copyright argument to attempt to make it legally valid. It remains to be seen if that will work.
There is also the fact that fewer people buying the game means fewer people buying the cheats, so obviously they weren't doing it for the purpose of hurting SC2 sales.
@ShaSt One: Um, no, the 12 million stat was annonced a couple days ago. It was 9 million a couple years ago, and it has continued (and is continuing) to grow.