I enjoy his work, I believe that he deserves to be compensated for the work he's done, and respect how much he's contributed to the genre... and yet his argument so often boils down to "I just don't like it." I can't even fathom the phrase "adaptation is evil," as a true statement outside of his own internal opinion.
I'm all for having the original available, but having a new artist tackle the work doesn't "destroy" the original in any way.
I think there will always be a call for professional level design, even if the manufacturing shifts from a large scale operation to something more personal.
I thought the cabin (with its 8 coat hooks on the door) was supposed to be for the Dwarves, now all broken apart since nobody gets to be with the people they care about.
Also, I really, really want to know what Rumpelstiltskin is going to do with that other hair.
Slightly more elaborated, it isn't really even the same story. It shares the 'fairy tale characters in a modern world' element, but that's about it. Much the same as all murder mysteries involve a murder that needs to be solved (more or less). The show isn't great or terrible, just middling at the moment. I got tired of it, but they seem to be addressing some of the early faults in the back half of the season.
Weird quibble - I've always seen it written as "scanslation" not "scanlation." I mean, it is a portmanteau that's relatively new, it is just odd to see an article written with, for me, the alternate spelling.
The books provide a launching point, but people often get mired in them as the end-all-be-all of the game. The way the 4E core books are written means that unless you're a very creative thinker, you might not intuit how to use the game elements outside of the described combat situations. It doesn't mean it is impossible, it just makes it less likely that an individual group will be able to go in that direction.
Hearing from the people who designed the game talking about their own games, they are usually very much like the sort of games I'd love to play. Reading through the rule books, the sample adventures they give are usually very unlike the sort of game I'd want to play. (All slash, little skill.)