Disaster
Tremor-Plagued California Fault About To Unleash The Big One

Tremor-Plagued California Fault About To Unleash The Big One

Harry Potter
Secrets of Harry Potter's All-Important Final Scene

Secrets of Harry Potter's All-Important Final Scene

Rant
The Singularity Backlash

The Singularity Backlash

Exclusive
The Middleman's Romance With Lacey Almost Didn't Happen

The Middleman's Romance With Lacey Almost Didn't Happen

Exclusive
A Closer Look At SGU's Redesigned Stargate

A Closer Look At SGU's Redesigned Stargate

Day one
The Middleman Is Part Of Day One's DNA

The Middleman Is Part Of Day One's DNA

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  • Image of Maggie Greene
    *

    Maggie Greene

    Show: Comments | Posts | Favorites | Messages | Friends | Followers | All Activity | Hybrid

  • farewell

    Maggie Has Left the Tower

    This weekend, I finished grading final exams, toted up final grades, went out to celebrate. And, as of this post, I also penned my last words as a Kotaku writer. [Kotaku]
    12/14/08
    20,351
    236

    By Maggie Greene

    Comment by Jim Reilly: :( 17 Responses | Other threads

  • Predictions

    The Ghost of Gaming Future

    The topic for this month's Blogs of the Roundtable has led to some fantastically diverse answers: "What role will gaming play in your familial relationships in 5 years? 10 years? 20 years?". [Kotaku]
    12/14/08
    4,176
    26

    By Maggie Greene

    Comment by Coxswain: Well-oiled team just makes me think of a band of musclemen, oiled up and playing gears of war 2. It's a... 4 Responses | Other threads

  • Game Design

    Puzzling Over Adventure Game Puzzles

    There's a really nice (lengthy) article over at Adventure Classic Gaming that takes a look at puzzles in (as you can probably guess) adventure games, and how those forms have seeped into other genres. [Kotaku]
    12/14/08
    5,646
    37

    By Maggie Greene

    Comment by Funk McSnuff: I've always hated the puzzles in old Sierra Adventure games, because they rarely made any sense at all. I think... 7 Responses | Other threads

  • Lists

    The Top 5 Indie Games of '08

    Gamasutra's been rounding up the top titles of the year in a variety of categories; up recently were the top five 'indie' games (plus ten honorable mentions). [Kotaku]
    12/14/08
    21,030
    39

    By Maggie Greene

    Comment by reality.exe.torrent: .... Oh god, where do I start. This is abysmal. First, all of the games are free - So they should... 10 Responses | Other threads

  • hot flashes

    Weird Artistic Timewaster: The Majesty of Colors

    The Majesty of Colors is weird, lovely little game by Gregory Weir that's been making the rounds as of late. There are five different endings, and your (in)action throughout determines the outcome. [Kotaku]
    12/14/08
    14,108
    39

    By Maggie Greene

    Comment by dizzywulf: I couldn't stretch my tentacle far enough to get the kid to the helicopter. I thought I could drop... 5 Responses | Other threads

  • Controversy

    Recession, Used Games, Prices, and Choices

    Gamasutra's Paul Hyman has a gloom and doom look at the used games market and why publishers are very unhappy with the situation; the comments section is surprisingly lively, and it's worth a look. [Kotaku]
    12/14/08
    15,549
    271

    By Maggie Greene

    Comment by potatojenkins: You know, if they just sold games at lower starting prices, it'd solve most of the problems they're whining about.... 23 Responses | Other threads

  • Criticism

    Final Fantasy: The Battleship Yamato of Gaming?

    When I saw this comparison between the Final Fantasy and the battleship Yamato (the largest battleship ever made), I was wondering how the comparison would be drawn: the spectacular demise, perhaps? Not quite. [Kotaku]
    12/13/08
    22,514
    226

    By Maggie Greene

    Comment by silverat7: Ray Huling is stupid. FF7 got good reviews and sold well, FF8i got good reviews and sold well, FF9 got... 57 Responses | Other threads

  • Culture

    Journalism Versus Criticism

    L.B. Jeffries over at Banana Pepper Martinis has apparently had it up to here with the 'how to write reviews' debate, and it sounds like the upcoming roundtable was maybe kinda the last straw. [Kotaku]
    12/13/08
    5,042
    46

    By Maggie Greene

    Comment by Guy Snead: He makes a very solid point... makes me want to point out how EDGE write reviews with the score being... 7 Responses | Other threads

  • Flashbang

    Minotaur China Shop Diary

    Played Minotaur China Shop yet? No? Missed the trailer we posted? Well, go look at that, then read the brilliantly funny Minotaur Diary at RPS, then try and resist the lure of the game. [Kotaku]
    12/13/08
    5,107
    18

    By Maggie Greene

    Comment by ZinkO: high-performance lubrication: How irritating. The game is so broken I can't even move. 3 Responses | Other threads

  • Culture

    'A Game Has Never Made You Cry'

    Chris Bateman (of Only a Game) has a thought provoking article on his new, games only blog on whether or not a game has ever made you cry. [Kotaku]
    12/13/08
    26,042
    464

    By Maggie Greene

    Comment by tehflyingwombat: *The following post contains MGS4 massive spoilers* I seriously teared up during that part where you had to guide Snake through... 30 Responses | Other threads

  • Business

    Jamie Cheng on Indie Free to Play [Kotaku]

    12/13/08
    2,474
    8
  • call for papers

    Games+Learning+Society 5.0 CFP [Kotaku]

    12/13/08
    1,636
    19
  • Esa

    Peering Inside Game Piracy: Measures and Countermeasures

    I sometimes feel like discussions on game piracy ought to be shelved alongside scintillating 1960s publications from the Rand Corporation like Counterinsurgency in Manchuria, except the piracy discussions are considerably more engaging. [Kotaku]
    12/07/08
    8,100
    131

    By Maggie Greene

    Comment by mhlaxp: I'm fine with putting locks on doors and cars, but what they've done is set up 137 hidden cameras in... 17 Responses | Other threads

  • Multiplayer

    The Megatrends of Gaming: Multiplayer Gaming

    We mentioned Pascal Luben's series on the 'megatrends of gaming' back when it kicked off with part one; since then, he's done a second part and is now back with part three. [Kotaku]
    12/07/08
    7,670
    58

    By Maggie Greene

    Comment by Shteve: Of course, multiplayer is being more and more prensent in video games from different genres. But, I've got the feeling... 12 Responses | Other threads

  • Fallout 3

    What Our Games Need More Of: Dissonance?

    Michael Abbott of the Brainy Gamer has a post up on the issue of dissonance in games; like a lot of these things, it's more interesting if you take it alongside the comments. [Kotaku]
    12/07/08
    8,925
    69

    By Maggie Greene

    Comment by Marooner: I would probably be able to suspend my disbelief a bit better if the brainy gamer if he understood the... 8 Responses | Other threads

  • Journalism

    Considering the BusinessWeek Arcade [Kotaku]

    12/07/08
    1,783
    5
  • Parody

    'CliffyB' on How to Save Game Journalism [Kotaku]

    12/07/08
    14,523
    70
  • Hybrid

    Puzzle Quest and the 'Best of Both Worlds'

    GameSetWatch has a nice essay up from Gregory Weir, who takes a look at why Puzzle Quest was so damn successful at creating a satisfying hybrid. [Kotaku]
    12/06/08
    4,594
    37

    By Maggie Greene

    Comment by yanipheonu: Ok so... Tetris... and... pudding. ZOMG A Tetris that dispences Pudding when you win. THIS WILL MAKE MILLIONS. 3 Responses | Other threads

  • Free

    Rounding Up (Free) Indie Gems

    If you've got some time this afternoon, the Escapist has a nice answer to holiday excess — several pages of free indie gems you probably haven't heard of. [Kotaku]
    12/06/08
    11,937
    23

    By Maggie Greene

    Comment by grimdeath9740: Hmm, its upsetting when people mistake "indie" as being free games, or worst yet only flash games! Probably the biggest... 2 Responses | Other threads

  • Lists

    Count Down the '12 Games of Christmas' with RPS

    Can you ever get enough Rock, Paper, Shotgun? The answer is no, especially not during the holidays — last year saw the gaming advent calendar, and this year has two new features. [Kotaku]
    12/06/08
    6,901
    12

    By Maggie Greene

    Comment by Babelfish: Is Kotaku's article text showing up as bigger and bold-faced for anyone else? Everything but the article text is... 6 Responses | Other threads

  • Disney

    NetDragon Announces "Disney Fantasy Online"

    It's been one hell of a week for Chinese company NetDragon, who announced (along with EA) the development of a Dungeon Keeper MMO. In addition, they've announced the development of Disney Fantasy Online. [Kotaku]
    12/06/08
    4,913
    22

    By Maggie Greene

    Comment by ChaosAbyss: it this is FREE and for consoles... i might mind you MIGHT consider taking a peek inside.. other wise... 3 Responses | Other threads

  • Hiroyuki kotani

    Pon-Pon-Pata-Pon: Hiroyuki Kotani on Patapon [Kotaku]

    12/06/08
    3,056
    22
  • mirror's edge

    More on the Reviewer-Innovation Conundrum

    Last week, we mentioned Keith Stuart's meditation on whether or not reviewers really get innovation; since then, several people have picked up the discourse, with N'Gai Croal weighing in on the debate. [Kotaku]
    11/30/08
    18,838
    158

    By Maggie Greene

    Comment by Kobun: I agree. Innovation doesn't excuse poor gameplay and bad execution. Not to say Mirrors Edge is terribly short on those... 29 Responses | Other threads

  • Abandonware

    Preserving Abandoned Treasures

    Along with 'legitimate' means of preservation, there's the whole specter of abandonware, which Les Chapelle takes a look at over at the Escapist. [Kotaku]
    11/30/08
    5,388
    18

    By Maggie Greene

    Comment by Kobun: I really loathe how these piracy sites use the label "abandonware" to generate ad revenue buy giving away other people's... 3 Responses | Other threads

  • Game Design

    Do Games Really Qualify As 'Escapist'?

    Ian Bogost and his students have a new project underway looking at the intersection of journalism and games; their new blog is full of interesting stuff. [Kotaku]
    11/30/08
    6,709
    63

    By Maggie Greene

    Comment by e-friend kkkkkkocaine: Is anything ever not "worth reading?" You include that in LOTS of articles. Saying games are escapist or not is... 6 Responses | Other threads

  • Game Design

    Outgrowing Games: The Rebuttal and Challenge

    A few weeks ago, designer Brice Morrison talked about how a game designer outgrew games; since kicking off a flurry of discussion, he's returned to GameSetWatch with some in-depth answers to common questions and a challenge. [Kotaku]
    11/29/08
    5,508
    68

    By Maggie Greene

    Comment by Altersparck: Games can be outgrown if games don't grow up with its audience. The problem I see with games is that storytelling... 8 Responses | Other threads

  • Competition

    Entries Announced for IGF '09 [Kotaku]

    11/29/08
    3,519
    29
  • Game Design

    Tale of Tales' 'Graveyard' Postmortem

    Gamasutra has a fabulous postmortem up — easily one of the best I've read — on Tale of Tales' The Graveyard. [Kotaku]
    11/29/08
    7,942
    75

    By Maggie Greene

    Comment by SuperCracker: Video GAME. GAME damn it, game! Yeah, I'm sure that I'd have a blast running around a black and white... 20 Responses | Other threads

  • Culture

    Do Reviewers Really Understand Innovation? [Kotaku]

    11/23/08
    24,315
    188
  • Journalism

    Making the Case for Games Journalism [Kotaku]

    11/23/08
    4,357
    75
  • Lips

    Keiichi Yano on Lips, Innovation, and Drunken Karaoke [Kotaku]

    11/23/08
    3,004
    29
  • Game design

    The 2D/3D Quandary [Kotaku]

    11/23/08
    8,277
    80
  • Game design

    The 'Gamer Guilt' and Morality of Fable 2 [Kotaku]

    11/23/08
    11,299
    103
  • Game design

    'To Do: Finish Any Game' [Kotaku]

    11/22/08
    11,227
    194
  • Industry

    MIGS Keynote: A Broken Business Model [Kotaku]

    11/22/08
    3,233
    26
  • History is fun!

    On the LOC Preserving Virtual Worlds Project [Kotaku]

    11/22/08
    960
    9
  • Game design

    Disjunctive Play and Otherness: Between [Kotaku]

    11/22/08
    5,175
    15
  • only in China

    Giant Online Revenue Falls, Still Rockin' the Chinese Market [Kotaku]

    11/22/08
    1,501
    3
  • Call for papers

    CFP/Scholarship Application: Foundations of Digital Games '09 [Kotaku]

    11/22/08
    775
    6
  • design

    On Unrequited Love and Gaming [Kotaku]

    11/16/08
    6,618
    34
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Fri Jul 10
27 posts in the last 24 hours

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