But yeah, would love to see the World of Watches (or whatever one calls the series) included in this.
Author: Sergey Lukyanenko Where does magic come from: The Twilight How do you wield it: The Others can enter the Twilight and wield power from it Is there good and evil magic: Sort of? The Others are good and evil, not the Twilight itself. But there are "good" spells and "evil" spells. Hereditary or anyone can learn: Mostly hereditary. Secret to defeating: Light Others fight dark Others, power must be kept in balance, blah blah blah. Is magic a secret: Yeah.
My issue with the Buffyverse entry is the "anyone can learn magic" thing. Sure, anyone can *try*, but some are more naturally gifted than others. Amy was jealous of Willow for this reason.
What exactly do you classify as the "8-bit generation" versus the "16-bit generation"?
The first book was published in 2004, and the story takes place over a year, so the time frame is 2004-2005. While no exact year is given in the books, the technology at least stays true to that 2004-05 timeframe, which is why in the last book Scott is seen playing a PSP (but never a DS).
Scott is 23 in the first book, and turns 24. That makes him a year younger than me.
I had an Intellivision and an NES. I remember the mid '80s through the early '90s, as well as this "mid to late '90s" you speak of. So I remember when games "were so awesome that they become ingrained into youth culture."
So I don't really see a problem with the tagline "for the 8-bit generation."
Additionally, "stagnant games of the mid to late 90's"? Aren't the late '90s when Metal Gear Solid, Ocarina of Time, and Final Fantasy VII came out?
Of course, if you consider those part of the stagnation then we've got a whole 'nother problem here.
It's Blade of the Immortal by Hiroaki Samura, an awesome manga about an immortal samurai who must kill 1000 evil men before he is allowed to die. His name is Manji (thus the symbol on his back).
Having worked in offices with both "open" floor plans and cubicle walls, I find that walls encourage *more* interaction, because you're not worried about disturbing the entire office when you talk to someone.
To anyone who thinks that only a "bad" parent would leave a child in a hot car, I'd suggest you read this article about the phenomenon, which points out (repeatedly) that anyone could do it.
Basically, your higher functions stop working when you're stressed, and the more primal part of your brain takes over, and all it cares about is getting from point A to point B. It doesn't even know there's a helpless child in the backseat of your car. And for many people, by the time their higher brain kicks back in and realizes the child is missing, it's too late.
Now yes, there is the occasional case where someone leaves their kid behind on purpose. And this article was talking about the correlation between pachinko players and leaving your kids in cars, but it appears pretty likely that a gambling addiction will screw with your brain function further.
It could happen to anyone. Teachers, doctors, lawyers, accountants, businessmen, soldiers, rocket scientists. ANYONE.
It's okay if you didn't like Xenogears, but enough people DID like it enough such that Xenosaga I, II, and III were made (admittedly, not enough people to get Xenosaga IV and V), plus this game. YMMV