Working my way through Mass Effect a second time in anticipation of ME3's release. Tried to be Jerk-Ass Shep, but I just didn't have the heart.
The movie isn't in 'Scope? I thought teasers were usually in 1.85:1 so they wouldn't be letterboxed for television.
Darkseid is "moved" by your "boredom." #observationdeck
"Cheese and Crackers!" is my favorite new comic book circumlocution.
Jeepus, toy advertising sure has changed a lot in the last 35 years. #observationdeck
I loved the Mako missions in spite of the dodgy controls. They reminded me of the rover sections from the great '80s PC RPG Starflight, which was also published by EA. (Actually, a lot of ME feels like the spiritual descendant of that game.) #observationdeck
You certainly can't accuse them of false advertising.

Do they have defibrillators at every booth? (They probably will now.) #observationdeck

My blanket answer for most '80s music is usually "cocaine."
Ah, Spidey Super Stories. So many fond memories... wait, what?
So I was inspired by this story to look up the lyrics for "I Ran" for pretty much the first time ever, and came across this bit:

"With auburn hair and tawny eyes.
The kind of eyes that hypnotize me through.
Hypnotize me through."

And then this:

"A cloud appears above your head.
A beam of light comes shining down on you.
Shining down on you."

So clearly the song refers to Juggernaut's secret crush on Jean Grey. Or you know, she just zapped him with the Phoenix Force in mid-battle.

Weirdly enough, I really missed the Mako sequences in ME2. Yes, the execution was really poor and the controls were counterintuitive, but it created the sense of a wide open universe ripe for exploration and discovery, reminiscent of the rover sequences in the classic '80s RPG Starflight. I just try to ignore the useless retro thrusters and the fact that when the Mako ascends uneven terrain it resembles a toy poodle trying to hump a tuffet.

The design also evoked fond memories of Milton-Bradley's Big Trak toy of the late '70s.

I wish "BAH!" would make a comeback, though.
Imagine his embarrassment if it came off in the middle of a fight. He'd have to run. He'd have to run so far away.

But he couldn't get away.

"Mystic spells
Emanating from your hands
Making me shrink to your size
And COLLIDE with you!"

'60s Marvel Comics dialogue, OR '80s New Romantic synth-pop lyrics?

I've been replaying ME1 as well, and can't get over how poorly implemented some aspects of it are -- like the fact that it insists on forcing you to sit through the same pre-combat cut scenes every time you die. Even worse, if you level up between save points, you'll have to allocate skills over and over again until you win the fight. I must've really enjoyed the hell out of the game the first time around and forgotten about these things, because as it stands I'm about to hurl my controller at the flatscreen in frustration over the sheer stupidity and shortsightedness of the designers. I can't imagine that it never came up in QA.
The only character I never warmed to was Kaiden, who I thought was sort of a drag, and always left on the ship. I'm sure he has a stirring back story, but to me he'll always be the Toby Flenderson of the ME universe.
Maybe they figure that way they can keep it "for realz." #observationdeck
I'm not worried about rejection. It's just that the process always leaves me feeling frazzled, as if I'd just had 25 points shaved off my IQ. I forget how to spell the names of people I've known for years. I find myself having to make up weird excuses for gaps in my work history that are no one's business but my own. It's just a frustrating, dumb task that makes me feel as if I'm coming off like a lazy imbecile. #observationdeck
Good god, I hate filling out job applications. Just hate it. I always feel like I'm digging my own grave. #observationdeck