Their answer, kill the golden goose. They're hoping to bring in more consumers with e fremium model at the expense of the people who were willing to shell upwards of $200 for add on scenery, planes, and physics. No casual gamer is going to shell out like that ever. They might by a couple planes, but the inherent nature of a flight sim is not gaming, it's simulation and that's essentially as exciting as making a video game about driving I5 from Seattle to San Fran. Only the core enthusiasts, like myself, will be willing to spend that kind of dough. And I'm officially saying fuck you MS.
At launch I expect to be able to fly the continental united states, if not the world. I'm more than willing to pay for it, I would guess 40-80 is the range I'd be looking at. But launching with fucking Hawaii and 3 planes???????? Are you shitting me? Let me tell you what's going to happen here MS. You might get a good number of initial installs, and they'll open the game and dabble for an hour tops. Then less than 1% will think, hey I want more of this, and will shell out the $20 that buys them 1 state. Any FS enthusiast will get on and immediately shit their pants and scream all the way to the (shudders) xplane store and swallow having to deal with crappy scenery. And you'll be left with a game that dies before it gets off the ground. Learn from Apple's mistake with Final Cut Microsoft. Don't piss off your core consumer base in hopes of finding more users. WE'RE THE ONES WHO PAID YOU IN THE FIRST PLACE.