There were only two DLC packages for ME1: "Bring Down the Sky" and "Pinnacle Station", neither of which were particularly worthwhile. The first is included in the Platinum Hits/Xbox Classics re-releases as well as the PC version. The second is a poorly-reviewed combat arena, and hasn't been included in any package -- but by all accounts you wouldn't be missing much.
And to be completely fair about the belt, the gold (I'd call it bronze myself) colour is much more muted in the films and doesn't draw nearly as much attention to itself as it does on that model.
What is it that reminds you of Tarantino?
Collateral is not a bad call though. Michael Mann, much like Nicolas Winding Refn (at least as far as Drive is concerned), is all about creating and maintaining a certain moodiness. It doesn't really matter if the story they're telling is rote and unoriginal, the only important thing is how they're telling that story (i.e. with an overdose of style).
I think perhaps you tried to read too deeply into it.
If you want to play it and don't have a gaming PC it might be worth giving the OnLive cloud gaming thing a try. Last week I stumbled across it in their rental bundle for about £7/$10 a month, and I've been pleasantly surprised by how well the whole thing works.
The 720p video output has plenty of blur and artifacts, but still looks reasonably good on my laptop screen. There's a degree of control lag, which seems to manifest itself mainly by making FPSs feel floaty regardless of mouse sensitivity -- I rarely notice it in The Witcher.
It's not a perfect service by any means, but The Witcher is more than playable, and I don't think there's a cheaper way I could've played it (and I get BioShock thrown in too, which I never got around to before).
All three of those were writers on the games in question (and there's a fourth Mass Effect comic book series coming that's written by yet more BioWare writers). Mass Effect: Deception is the only recent tie-in that wasn't written by someone from BioWare.
Previously the option was Steam, now the option is Origin. That's one choice before and one choice after, or to put it another way -- the same amount of choice.
"If it were truly a competition, both services would have the games and the better service would offer better incentives."
Yes, which is why I pointed out that "given the choice people generally stick with what they're used to". New Coke beat regular Coke consistently in blind taste tests, and yet it still failed. Unless you have a great idea that's going to change the landscape, you need a foothold in the market before it's worth the time and effort of trying to improve on the competition in any meaningful way.
Origin could have launched with all of Steam's bells and whistles and a hundred improvements and most people would stick with Steam anyway. Not out of any loyalty to Valve. Not out of any anti-EA sentiments. Just because they're already using Steam.
If you want a competition, you've got to wait until EA feel like Origin is on (or at least heading towards) a level playing field with Steam, and games that require Origin or are exclusive to it are the only ways they're going to get there any time soon.
Maybe I'm missing something, but removing Game X from Steam and putting it on Origin is not "less choice". It's exactly the same amount of choice. And I think you'll find that EA would've had a pretty big say in their prices on Steam too.
Unless you didn't notice, EA is trying to set up a competitor to Steam. What they're doing now is leveraging their own products to get a foothold in that market, without which they have no incentive to even attempt to better Steam, because given the choice people generally stick with what they're used to regardless of any improvements (see: New Coke).
Also, in my experience most of the sites are very good about taking down anything that gets licensed for release in English. They certainly exist in a state of dubious legality, but it's not the same thing as piracy.
Sometimes you get overpowered weapon variations (or multiplayer XP boosts) that make the game a easier for 2 or 3 hours before the difficulty level inevitably catches up, at which point they become pointless. Other times it's armour that might look cool, but will only occasionally look like it came from the game you're actually playing, and you can't wear it until you reach a certain level, by which point you'll already have looted or bought a more effective set. And the final variation is gold skins that only serve to break the aesthetic of the game.
These are all things you can (and should) do without.
(Also, publishers generally deal with this promotional hooey, not developers, so bringing up Brink as a Bethesda game is perfectly valid -- albeit I'm not sure there was any point to be made by doing so.)
I'm more forgiving than most when it comes to flawed games (really enjoyed Dragon Age II and Alpha Protocol), but those are some awfully big shoes to be filling.
I've not done any real gaming on a PC since Half-Life 2, and whilst I'm not completely baffled by PC technical specs, I find it impossible to keep track of the various competing/evolving components and which ones are currently "good enough".
I just want to play the Witcher games at a reasonable level of graphical quality. I'd cope with sub-par console ports, only it doesn't look like the first one is coming to consoles anytime soon/ever.
e.g. You're looking for someone, main mission A involves tracking down an informant who tells you where you can find them, and main mission B involves going to that location to get them. There's nothing stopping you going on a sidequest between the two, but if you do, your target will have moved on by the time you arrive.