I cannot express how perfect the point of this article is.
That's one of a few areas I feel Zelda could learn from something like Dark Souls. (Once again, I'm not saying that Zelda needs to be Dark Souls, I'm just saying the developers could learn a few things about good design from that model). Dark Souls has zero handholding and yet still manages to teach you how to play it and how to learn from your mistakes.
As far as difficulty goes: Yes, Zelda needs to be more difficult. But I wouldn't say that it needs to go into the terrain that the first Zelda did. The author seems to be the sort of person who enjoys the old-school bang-your-head-against-the-wall difficulty of games like the first Zelda or Mario. Once again I would look to Dark Souls for inspiration: the game manages to be frustrating and extremely difficult, yet when I fail in Dark Souls, I'm always aware that it is my fault and not just bad luck.
Don't get me wrong, I'm a huge Zelda fan. I just think that if the series got a shot of innovation in the arm that it could be much, much better than it is today.
EDIT: I'd also like to point out that another point the author misses is that while modern Zelda games are certainly not as good as they could be, they are still very entertaining games and are by no means broken. Fundamentally broken games do not earn massive fanbases.
Cersei is, of course, still a total bitch.
I'd buy the hell out of a Minas Tirith set, but I haven't seen any pics of those.
Which is a shame because there's a lot to like about the show and I'd like to see it do well.
All interest has been lost.