It probably would've made more sense to make a more general argument, and just use Zelda as a primary example, than to structure the whole piece around Zelda, but evidently the author has a particular adoration for the first two Zelda games.
I'll admit, I'd totally be into it if I was at a bachelor party and a stripper was wearing it, but I've never been able to use these kind of overly sexy costumes on characters, or download nude mods, or any of that nonsense. Seeing characters wear it while going about their regular business just seems degrading instead of titillating, and I'd feel like a bad person for doing it. Sure, I can appreciate it in a game that is campy as hell, like No More Heroes, but seeing a Final Fantasy character who generally takes themselves pretty seriously dressed up like a stripper would just make me feel sad.
But how in the hell is there anything similar in tech? "Hey man, shut the fuck up about Google! I...have a few email addresses with them...and I use them to subscribe to RSS feeds...and I made some docs." I know people like to defend the choices they've made in life, but Jesus. Games, film, literature, etc., can tell compelling stories that move you to argue. And I get why people argue about things with real world implications, like politics, religion, foreign aid, global warming, etc. But tech? It's a tool. It doesn't define who you are. Use whatever tool you think is best. Move on with your life. Also, sorry for the mass of words; I put the text in proper paragraphs, but the comment system is busted right now and removes them.
And yes, I cry, when angels deserve to die.
It was shorter than I remembered.
So the controller was designed for professionals AND convicts? I'll take 10!!
"One of the greatest offenders occurred early on with A Link to the Past: most bomb-able walls became visible. What had been a potential site of mystery in the original Legend of Zelda (every rockface) became just another job for your trusty keyring. Insert here. Go on about your business."
The reasons Thompson likes the original Zelda are mostly well-founded, but not this one. Sorry, but I did not like trial-and-error bombing every conceivable wall, then having to go grind for more bombs. I'm on his side that I wish they weren't plainly visible, but I'm really not a fan of the inevitable "now I have to buy more bombs/kill enemies to grind for bombs" step.
I think Link to the Past (and Link's Awakening and a few other 2D Zeldas) had the right idea, in that you could hit walls with your sword to tell if there was something behind them. It makes you explore/experiment, without making it blatantly visually obvious.
While I'd be interested to play the game that Thompson wants, and I do think the Zelda series is extra conservative and resistant to change since Ocarina of Time, the problems he talks about are in most modern games. The current paradigm is to be very hand-holdy. Thompson sounds like he wants nonlinear games, but at present, the levels in your game are either strictly linear like most modern FPS games, or your game is open like Zelda/Metroid but gated with obvious hookshot-like keys.
In the current climate, I imagine it's very hard to pitch to a publisher the sort of open-ended game Thompson wants. Demon's Souls and Dark Souls got made, and they're quite interesting, but they're the exception to the rule, and guided experiences have been shown to be immensely profitable, unfortunately.
The 3DS launched, what, 10 or 11 months ago? If they wait ANOTHER 10-11 months for the release of the PS3 version before even deciding whether to start producing the DS version in English, then the earliest they could release it would be something like early 2013, a full 2 years after the launch of the 3DS.
I mean, Devil Survivor 2 for the DS is coming out quite soon, and I think it will have a hard time being profitable. Ni No Kuni is just as niche, so I can't imagine a publisher thinking it is worth the effort to release it in 2013.