This is why I'll keep going back to Io9. Agin and agin and agin. You bunch of well written dorks you!!
Including tje STUPID "duh here's a bad CG graphic to duh explain stuffs" STUPID Director's cut, ruins and hurts the original film just that much more... this abomination simply adds more kindling to the pop culture fire.
Also the mere mention of Southland Tales kind of keeps kicking me in the shins about how wrong I was about Kelly as a director.
Goddamit. This is why we can't have nice things.
If this is anything like We3 consider me in.
Nature likes circles. So it's not so weird.
It's made even worse when you've got a counterpoint like Simon Pegg, who seems to be the only actor on the screen that possesses any scrap of subtlety or nuance.
It almost seems like he's just wandered off the street and onto a fight between to angry teleprompters (with the contrast set to eye-blistering).
"Can I get a towel please?"
There's a couple of MIM-23 Hawk batteries stuffed in there too. I suspect all of these missiles have been chosen for display due to their remarkably pointy spear-like profiles. War is powerful good lay peoples. Mmmm phallic-licious.
But I guess English is a dynamic language... like any living language, so eventually its metamorphosis will be the truncated abbreviation of version of City-speak
But damn if I don't love syntax...
What needs to be remembered about these training simulators is that these programs are designed to the ground soldier and officer mostly about combat logistics, simplified elements of MOUT and engaging an enemy or groups of enemies effectively on a squad, battalion and combined operations level.
There is a sufficient level or realism to teach you about ground troop movements. Eg. If a group of soldiers online run out of ammunition halfway through a prolonged and pitched firefight with no means of an ordnance resupply, you as an officer have stuffed up somehow. Generally in Operation Flashpoint if you send a fire team with minimal AT support against a group of troops with IFV support, they're going to get cut to pieces. In the battlefield you can play the same scenario over and over again and work out ways of effectively deploying troops and not letting them get pinned down with no means of securing an area or means to route if they are outgunned by a superior fighting force.
As a first person shooter... OFP and VBS1 or any computerised fighting system WILL SIMPLY NOT teach the infantryman much about how to properly and effectively operate small arms, communications, basic survival training, crew supported weapons and or how to drive and operate a particular vehicle class or weapon system.
The soldier still needs to learn these skills during maneuvers and first and foremost in actual lessons taught and drilled by people who know each of these elements inside and out.
But yes, I can definitely see the value of such a computer simulators which is especially useful during combined operations with up to 800 or so operators online. It's much cheaper and more effective in terms of wargaming and maneuvers. Especially in this day and age where fuel and everything else is at a premium...
Sooner or later fact and science fiction will attain some sort of singularity and we'll all have to go home and read longingly about a time when we didn't know much of anything at all...