Yes, I am aware that there are ways around healing factors. I'm also aware that people have found ways around those MacGuffins. It's comics, so there's always a way.
However, I don't really care about all that. I should have explicitly stated what I generally accept as true: Deadpool is too popular for Marvel to keep him dead for long. The same is true with Wolverine, no matter how many times/ways he should have died.
I'm not sure what offends me more: the terrible pictures, or the terrible grammar. Hmm... It's the pictures.
My thoughts exactly. They've always said his healing factor is one of the best, and he's definitely regenerated from a few cells more often than Wolverine.
That's when he's at his best (or at least when he's written the best): you can't tell if he's genuinely insane and really lucky, or just really smart and mostly pretending to be insane. Though I'd be perfectly fine with extremely insane but genius enough to direct it where it's needed.
So they say. But then what will happen to the eight other titles he's starring in? :D

In all seriousness, they could say they killed him, but I really doubt he'd stay that way for very long. If nothing else it would be a perfect setup for later revealing him as the leader of the Brotherhood (which seems ridiculous, but I've read worse things).

Looks to me like a chess-style strategy game (hence the chess pieces in the symbol at the end) with a variable board and action elements.
Sometimes true, though if a game is aiming for a younger demographic then it will just appear to be dumbed down to the older gamers.

The Demon's Souls/Dark Souls games do this quite nicely.

I say that's debatable. If a story-driven game is well done then it can be memorable. For instance I really liked the stories of these series: Mass Effect, Dead Space, Force Unleashed, others. They're not perfect, but I thought they were well done and memorable.

I'd say that's also debatable. In my view we only remember the best 5% to 10% of games from 10+ years back, because all of the giant piles of crap we were exposed to have been blocked from our memories. The games right now seem worse because we're just more aware of all the terrible ones, and fortunately we'll forget them in time.

I generally agree with you, but there's still an age aspect to it. Kids growing up now are much more likely to swear by Fable and Uncharted, but are less likely to care about A Link to the Past. My first real game experiences were with the NES, and while I did play some Atari 2600 I don't really care about the "classics" of Pacman, Donkey Kong, Space Invaders, or Pong, even though gamers a few years older than me will point to them as the best games ever.

What are you talking about? Nobody can see any video. Wait, did I black out for a minute? That's odd...
I don't agree with everything, but I can understand what you're getting at. The original was essentially the simplest design possible, but over time the series has become weighed down with both genre conventions and the gradual creeping in of story/plot elements. With the original there really wasn't a genre because Medroidvania conventions weren't really set in stone the way they are now. Plus the original essentially plopped you down after all of the main plot was completed, and then all you had to do was track down the villain and all the tools needed to defeat him. Whereas that portion of the modern games is usually the last 20%-40% of the game.

Here's what I disagree with:
The standards for game story/plot has evolved beyond what the original was, and the original only did what it did because of hardware limitations. If I had to guess I'd say that more recent games are what Miyamoto actually wanted to make. Demon's Souls isn't the greatest example because it too has tons of story/plot elements that you can find by talking to people and reading item descriptions, plus story events can also just occur in levels in the right conditions. This is different than, say, "Dodongo hates smoke". Why? And what's a Dodongo? And how do I make smoke? I can remember explicitly stating these questions, and if the game had answered them in any way it would have been better for it.
There's also the fact that the original DID have the lock/key dynamic you're referring to. Several sections of the map couldn't be accessed without the ladder or raft, including certain dungeons. In several cases a dungeon was only accessible because of the item acquired in the previous dungeon, and in the few cases where you could access one early you couldn't get very far because you didn't have the item that would allow you to acquire the current dungeon's item which was itself necessary to access that second half (and boss) of the dungeon. The fact that later games have tweaked this dynamic to be more restrictive is probably the only reason you've noticed it.

In short, the games aren't as different as you believe, and they've only evolved over time to match current trends in game design.

I've only seen a little bit of Hostel, and the only real difference I can say is that Cabin Fever wasn't as much horror porn like the Hostel or Saw movies. But it was still oddly slapsticky. Just check out the "PANCAKES!" scene on youtube if you haven't seen it.
Too true. Then again, maybe he doesn't have creative control over it anymore?
Most of the current systems don't have the hardware power to actually display a game at real 1080p at an acceptable frame rate. Almost all games render at 720p or less then scale up.
I also remember when every song from Corky and The Juice Pigs was attributed to Tenacious D.
As the article said, only the singer sounds kinda like Serj. The music itself doesn't really sound very similar. Unless you're saying SOAD sounds like the Zelda theme.
Ah, the good old days of Napster, when anything that was remotely humorous, and ten times more stuff that was a crime against humor, was all attributed to Weird Al.
That makes sense. Probably more sense than "only Inhumans survive", given the relatively small genetic difference between humans, mutants, and inhumans.
I'm going to have to disagree. On the one hand, the abilities he gained from the serum were effectively human-maximum olympic-level physical abilities, which were occasionally increased to superhuman levels. Overall they're pretty good powers, but they're so common as far as superpowers come that I just can't consider them to be awesome enough to be included in the list.
On the other hand, he already had pretty much all of the mental/personality aspects you mentioned. He is/was the ideal of heroism, even before the powers, and would have probably relatively young while standing up to some criminal or bully. Essentially the powers allowed him to live up to his heroic potential, but the powers themselves were just a means to an end and weren't amazingly impressive.
In the right context that could be a pretty awesome power.
Hard to say. Here's my guesses:
It was popular enough.
Eli Roth loved the original so much that he's paying with his Inglorious Basterds money.
Like most horror movies that make money, a sequel/prequel was inevitable. At least in this case it wasn't a SyFy Original.
How odd. I was under the impression that anyone huffing Terrigan Mist that wasn't an Inhuman would just die. I guess I'll have to look that up now.
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