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		<title><![CDATA[io9: Pmog]]></title>
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			<title><![CDATA[io9: Pmog]]></title>
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		<description><![CDATA[io9 posts tagged Pmog]]></description>
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			<title><![CDATA[You Are Already in a Game. Right Now.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Are Already in a Game. Right Now." href="http://io9.com/pmog/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pmog</span></a></div -->					<div><a title="Click here to read You Are Already in a Game. Right Now." href="http://io9.com/389737/you-are-already-in-a-game-right-now" class="pp_image">
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				 My favorite new mind-bending idea is an extension for Firefox released today by brainy game designers Merci Grace and Justin Hall. It's called PMOG, for passively multiplayer online game, and it turns the entire web into a fantasy world where you can go on quests. Like all cool art, PMOG makes apparent something that you knew unconsciously for a long time. Browsing the web is just a game. Gathering knowledge is a game. Finding cool new pieces of information by reading is a game. PMOG just makes those games literal, by letting you earn points for web surfing &mdash; erm, questing. And io9 is part of that quest!				<a href="http://io9.com/389737/you-are-already-in-a-game-right-now" title="Click here to read more about You Are Already in a Game. Right Now.">More&nbsp;&raquo;</a>
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			<category><![CDATA[pmog]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Justin Hall]]></category>
			<category><![CDATA[merci grace]]></category>
			<category><![CDATA[Videogames]]></category>
			<category><![CDATA[w00t]]></category>
			<pubDate><![CDATA[Mon, 12 May 2008 14:39:32 PDT]]></pubDate>
			<dc:creator><![CDATA[Annalee Newitz]]></dc:creator>
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			<title><![CDATA[Rise of the Passively Multiplayer Online Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rise of the Passively Multiplayer Online Game" href="http://io9.com/futurism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">futurism</span></a></div -->					<div><a title="Click here to read Rise of the Passively Multiplayer Online Game" href="http://io9.com/361055/rise-of-the-passively-multiplayer-online-game" class="pp_image">
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				 What if everything you did online was part of a game? A company named Gamelayers is built on the idea of a PMOG, Passively Multiplayer Online Game. The idea is that everything you do while surfing earns experience points, and the play experience seamless overlays your online life. I was struck by this idea of the internet as a connected ludoverse, so I talked to Merci Victoria Grace, Chief Creative Officer/Lead Game Designer of Gamelayers. The other principal is ur-blogger Justin Hall who, full disclosure, once put me up in his converted garage for three months.				<a href="http://io9.com/361055/rise-of-the-passively-multiplayer-online-game" title="Click here to read more about Rise of the Passively Multiplayer Online Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Futurism]]></category>
			<category><![CDATA[Interview]]></category>
			<category><![CDATA[merci victoria grace]]></category>
			<category><![CDATA[pmog]]></category>
			<category><![CDATA[Videogames]]></category>
			<pubDate><![CDATA[Tue, 26 Feb 2008 13:13:22 PST]]></pubDate>
			<dc:creator><![CDATA[Austin Grossman]]></dc:creator>
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