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		<title><![CDATA[io9: Pong]]></title>
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		<description><![CDATA[io9 posts tagged Pong]]></description>
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			<title><![CDATA[Play Pacman, Pinball and Pong with a paramecium]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Play Pacman, Pinball and Pong with a paramecium" href="http://io9.com/mad-science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">madscience</span></a></div -->					<div><a title="Click here to read Play Pacman, Pinball and Pong with a paramecium" href="http://io9.com/5734230/play-pacman-pinball-and-pong-with-a-paramecium" class="pp_image">
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				Using the latest computer graphics is one way to make video games more life-like - but what about incorporating life itself into them?				<a href="http://io9.com/5734230/play-pacman-pinball-and-pong-with-a-paramecium" title="Click here to read more about Play Pacman, Pinball and Pong with a paramecium">More&nbsp;&raquo;</a>
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			<category><![CDATA[mad science]]></category>
			<category><![CDATA[Ingmar Riedel-Kruse]]></category>
			<category><![CDATA[Microbiology]]></category>
			<category><![CDATA[Pac-Man]]></category>
			<category><![CDATA[Paramecium]]></category>
			<category><![CDATA[Pinball]]></category>
			<category><![CDATA[Pong]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[Video Games]]></category>
			<pubDate><![CDATA[Sat, 15 Jan 2011 09:30:00 PST]]></pubDate>
			<dc:creator><![CDATA[Sandrine Ceurstemont -- New Scientist]]></dc:creator>
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			<title><![CDATA[Pong Seemed So Exciting Back in the 1970s]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pong Seemed So Exciting Back in the 1970s" href="http://io9.com/retro-futurism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrofuturism</span></a></div -->					<div><a title="Click here to read Pong Seemed So Exciting Back in the 1970s" href="http://io9.com/393468/pong-seemed-so-exciting-back-in-the-1970s" class="pp_image">
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				 Watch <a href="http://www.1up.com/do/feature?pager.offset=0&cId=3159462">Ralph Baer and Bill Harrison</a> <a href="http://www.youtube.com/watch?v=1LsRGUODHlQ&feature=related">demonstrate</a> their "brown box" video control module in 1969, two years after they invented the technology behind what eventually became Pong. Yes, Pong, the video ping-pong game that seemed so incredibly exciting back when my cousins had it in the 1970s. Of course, by the time I got to their house, they were already sick of playing it&mdash;and if there's anything more boring than two-man Pong, it's solitaire Pong. Video games have come a long, long way since then, but one thing hasn't changed: the siren song of videogames when you're supposed to be working.				<a href="http://io9.com/393468/pong-seemed-so-exciting-back-in-the-1970s" title="Click here to read more about Pong Seemed So Exciting Back in the 1970s">More&nbsp;&raquo;</a>
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			<category><![CDATA[retro futurism]]></category>
			<category><![CDATA[Pong]]></category>
			<category><![CDATA[Toys]]></category>
			<category><![CDATA[Video Games]]></category>
			<pubDate><![CDATA[Tue, 27 May 2008 13:20:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Lynn Peril]]></dc:creator>
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