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		<title><![CDATA[io9: Role Playing Games]]></title>
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		<description><![CDATA[io9 posts tagged Role Playing Games]]></description>
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			<title><![CDATA[Breaking Bad: The Roleplaying Game is extremely depressing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Breaking Bad: The Roleplaying Game&lt;/em&gt; is extremely depressing" href="http://io9.com/short-films/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shortfilms</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Breaking Bad: The Roleplaying Game&lt;/em&gt; is extremely depressing" href="http://io9.com/5881001/breaking-bad-the-roleplaying-game-would-be-extremely-depressing" class="pp_image">
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				Much in the same way <a href="http://www.youtube.com/watch?v=hftnySHVnF0"><em>Game of Thrones </em></a>and <a href="http://io9.com/5873166/battlestar-galactica-in-four-minutes-as-a-1990s-roleplaying-game"><em>Battlestar Galactica</em></a> have received the RPG remix from College Humor, AMC's "chemistry teacher turned meth cook" drama <em><a href="http://io9.com/5853550/the-10-most-bad+ass-chemistry-scenes-from-breaking-bad">Breaking Bad</a> </em>has also been given the clever 16-bit treatment.				<a href="http://io9.com/5881001/breaking-bad-the-roleplaying-game-would-be-extremely-depressing" title="Click here to read more about Breaking Bad: The Roleplaying Game is extremely depressing">More&nbsp;&raquo;</a>
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			<category><![CDATA[short films]]></category>
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			<pubDate><![CDATA[Tue, 31 Jan 2012 13:45:27 PST]]></pubDate>
			<dc:creator><![CDATA[Cyriaque Lamar]]></dc:creator>
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			<title><![CDATA[Why is the 5th Edition of Dungeons & Dragons a big deal?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why is the 5th Edition of Dungeons &amp; Dragons a big deal?" href="http://io9.com/tabletop-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tabletopgames</span></a></div -->					<div><a title="Click here to read Why is the 5th Edition of Dungeons &amp; Dragons a big deal?" href="http://io9.com/5874922/why-is-the-5th-edition-of-dungeons--dragons-a-big-deal" class="pp_image">
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				Yesterday, roleplaying game publisher Wizards of the Coast announced the development of a new edition of D&D. This revision comes less than four years after the release of the last edition of the stalwart RPG. For years, D&D players have drawn battle lines over which edition of the game they prefer, and Wizards is now hoping this new version will lead to a cease-fire. But how will they reunite these various D&D tribes after 40 years of rules revisions?<!-- %JUMP:More &raquo;% -->				<a href="http://io9.com/5874922/why-is-the-5th-edition-of-dungeons--dragons-a-big-deal" title="Click here to read more about Why is the 5th Edition of Dungeons & Dragons a big deal?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 11 Jan 2012 07:00:00 PST]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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			<title><![CDATA[Battlestar Galactica, in four minutes as a 1990s roleplaying game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Battlestar Galactica&lt;/em&gt;, in four minutes as a 1990s roleplaying game" href="http://io9.com/battlestar-galactica/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">battlestargalactica</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Battlestar Galactica&lt;/em&gt;, in four minutes as a 1990s roleplaying game" href="http://io9.com/5873166/battlestar-galactica-in-four-minutes-as-a-1990s-roleplaying-game" class="pp_image">
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				Did you miss out on <em>Battlestar Galactica</em>? Do you dream of watching all of the show's drama, thrills, and frustrating scenes condensed into a four-minute piss take on 16-bit roleplaying games?				<a href="http://io9.com/5873166/battlestar-galactica-in-four-minutes-as-a-1990s-roleplaying-game" title="Click here to read more about Battlestar Galactica, in four minutes as a 1990s roleplaying game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 04 Jan 2012 15:30:00 PST]]></pubDate>
			<dc:creator><![CDATA[Cyriaque Lamar]]></dc:creator>
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			<title><![CDATA[The psychological profile of roleplaying gamers (as explained by academia)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The psychological profile of roleplaying gamers (as explained by academia)" href="http://io9.com/psychology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psychology</span></a></div -->					<div><a title="Click here to read The psychological profile of roleplaying gamers (as explained by academia)" href="http://io9.com/5828887/the-psychological-profile-of-roleplaying-gamers-as-explained-by-academia" class="pp_image">
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				In the faraway year of 1993, a study in <em>The British Journal of Psychology</em> provided a (somewhat obvious) personality profile of RPG enthusiasts. And guess what? <em>They like to read.</em>				<a href="http://io9.com/5828887/the-psychological-profile-of-roleplaying-gamers-as-explained-by-academia" title="Click here to read more about The psychological profile of roleplaying gamers (as explained by academia)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://io9.com/5828887/the-psychological-profile-of-roleplaying-gamers-as-explained-by-academia]]></link>			<guid isPermaLink="false"><![CDATA[io9-5828887]]></guid>
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			<pubDate><![CDATA[Mon, 08 Aug 2011 15:25:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Cyriaque Lamar]]></dc:creator>
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			<title><![CDATA[Playing Magic: The Gathering as an RPG]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playing Magic: The Gathering as an RPG" href="http://io9.com/tabletop-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tabletopgames</span></a></div -->					<div><a title="Click here to read Playing Magic: The Gathering as an RPG" href="http://io9.com/5799753/playing-magic-the-gathering-as-an-rpg" class="pp_image">
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				We usually approach Magic as a strategic and tactical game with cool flavor, but sometimes it's fun to let the game's underlying premise (that you are a wizard with a collection of spells at your disposal) to run free.				<a href="http://io9.com/5799753/playing-magic-the-gathering-as-an-rpg" title="Click here to read more about Playing Magic: The Gathering as an RPG">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 08 May 2011 11:45:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski - Robot Viking]]></dc:creator>
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			<title><![CDATA[The Weird Creatures We Would Have Met in Aliens: Crucible]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Weird Creatures We Would Have Met in Aliens: Crucible" href="http://io9.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read The Weird Creatures We Would Have Met in Aliens: Crucible" href="http://io9.com/5741984/the-weird-creatures-we-would-have-met-in-aliens-crucible/gallery/" class="pp_image">
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				<em>Aliens: Crucible</em> was an RPG that never got off the ground, like so many other projects in the <em>Aliens</em> universe lately. But it generated a ton of concept art of weird creatures, and some of it's made its way online.				<a href="http://io9.com/5741984/the-weird-creatures-we-would-have-met-in-aliens-crucible/gallery/" title="Click here to read more about The Weird Creatures We Would Have Met in Aliens: Crucible">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Jan 2011 11:13:41 PST]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Smallville RPG wields big drama]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Smallville RPG wields big drama" href="http://io9.com/tabletop-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tabletopgames</span></a></div -->					<div><a title="Click here to read Smallville RPG wields big drama" href="http://io9.com/5630255/smallville-rpg-wields-big-drama" class="pp_image">
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				<em>Did you know they made a Smallville RPG? Ed Grabianowski of Robot Viking recently scoped out this new role-playing game and found that this character-driven title offered a lot for Smallville and RPG aficionados alike.</em>				<a href="http://io9.com/5630255/smallville-rpg-wields-big-drama" title="Click here to read more about Smallville RPG wields big drama">More&nbsp;&raquo;</a>
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			<category><![CDATA[Superman]]></category>
			<pubDate><![CDATA[Sat, 04 Sep 2010 14:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski - Robot Viking]]></dc:creator>
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			<title><![CDATA[46 Swedish RPG character cards from throughout the ages]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 46 Swedish RPG character cards from throughout the ages" href="http://io9.com/tabletop-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tabletopgames</span></a></div -->					<div><a title="Click here to read 46 Swedish RPG character cards from throughout the ages" href="http://io9.com/5613778/46-swedish-rpg-character-cards-from-throughout-the-ages/gallery/" class="pp_image">
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				Even if you can't read the language, these old Swedish RPG cards are pretty darn neat. The collection ranges from 1982's <em>Drakar och demoner</em> to modern RPGs. The below cards have a lot of <em>karisma</em>. [Via <a href="http://www.piruett.se/2010/08/16/designfetisch-svenska-rollformular/">Piruett</a>. Thanks Magnus!]				<a href="http://io9.com/5613778/46-swedish-rpg-character-cards-from-throughout-the-ages/gallery/" title="Click here to read more about 46 Swedish RPG character cards from throughout the ages">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tabletop Games]]></category>
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			<category><![CDATA[Sweden]]></category>
			<pubDate><![CDATA[Mon, 16 Aug 2010 06:40:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Cyriaque Lamar]]></dc:creator>
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			<title><![CDATA[The Grey, The Blue And The Spandex: Superheroes Of The Civil War]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Grey, The Blue And The Spandex: Superheroes Of The Civil War" href="http://io9.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read The Grey, The Blue And The Spandex: Superheroes Of The Civil War" href="http://io9.com/5287270/the-grey-the-blue-and-the-spandex-superheroes-of-the-civil-war/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Grey, The Blue And The Spandex: Superheroes Of The Civil War" alt="Click here to read The Grey, The Blue And The Spandex: Superheroes Of The Civil War" src="http://cache.io9.com/assets/images/8/2009/06/Wild_Talents_hyperskill_03.jpg"/>
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				You can stop a bullet with your steel-hard skin, but can you stop the roll of the dice? <a class="autolink" title="Click here to read more posts tagged ARC DREAM" title="Click here to read more posts tagged ARC DREAM" href="http://io9.com/tag/arc-dream/">Arc Dream</a>, creators of 1940s superpowered RPG <em>Godlike</em>, are bringing superpowers to the multiverse with <em><a class="autolink" title="Click here to read more posts tagged WILD TALENTS" title="Click here to read more posts tagged WILD TALENTS" href="http://io9.com/tag/wild-talents/">Wild Talents</a></em>, and we've got <a class="autolink" title="Click here to read more posts tagged CONCEPT ART" title="Click here to read more posts tagged CONCEPT ART" href="http://io9.com/tag/concept-art/">concept art</a>.				<a href="http://io9.com/5287270/the-grey-the-blue-and-the-spandex-superheroes-of-the-civil-war/gallery/" title="Click here to read more about The Grey, The Blue And The Spandex: Superheroes Of The Civil War">More&nbsp;&raquo;</a>
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			<category><![CDATA[Arc dream]]></category>
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			<category><![CDATA[Games]]></category>
			<category><![CDATA[Monsters]]></category>
			<category><![CDATA[Role-playing games]]></category>
			<category><![CDATA[Rpgs]]></category>
			<category><![CDATA[Wild talents]]></category>
			<pubDate><![CDATA[Thu, 11 Jun 2009 12:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[Kill Mickey Mouse in a Strange Game of Corporate Brand Slavery]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kill Mickey Mouse in a Strange Game of Corporate Brand Slavery" href="http://io9.com/role-playing-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">roleplayinggames</span></a></div -->					<div><a title="Click here to read Kill Mickey Mouse in a Strange Game of Corporate Brand Slavery" href="http://io9.com/5095325/kill-mickey-mouse-in-a-strange-game-of-corporate-brand-slavery" class="pp_image">
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				 You're a hard-working Rep for AwesomeTech Solutions (ATS), a global corporation that values creativity, the future, and nostalgia. Except it doesn't value any of those things, only profit. And they want you to assassinate Mickey Mouse. The skills to pull it off have been uploaded into your brain, but are you really willing to sell your soul for the good of the Brand? Of course you are! You're playing MSG.				<a href="http://io9.com/5095325/kill-mickey-mouse-in-a-strange-game-of-corporate-brand-slavery" title="Click here to read more about Kill Mickey Mouse in a Strange Game of Corporate Brand Slavery">More&nbsp;&raquo;</a>
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			<category><![CDATA[Role Playing Games]]></category>
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			<category><![CDATA[Corporate Greed]]></category>
			<category><![CDATA[Diceless rpg]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Msg]]></category>
			<category><![CDATA[Paranoia]]></category>
			<category><![CDATA[Rpg]]></category>
			<pubDate><![CDATA[Fri, 21 Nov 2008 08:20:00 PST]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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			<title><![CDATA[Star Wars Goes Online With Their New Old Republic]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Star Wars Goes Online With Their New Old Republic" href="http://io9.com/star-wars%7c-the-old-republic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starwarstheoldrepublic</span></a></div -->					<div><a title="Click here to read Star Wars Goes Online With Their New Old Republic" href="http://io9.com/5066882/star-wars-goes-online-with-their-new-old-republic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Star Wars Goes Online With Their New Old Republic" alt="Click here to read Star Wars Goes Online With Their New Old Republic" src="http://cache.io9.com/assets/images/8/2008/10/swtor1.jpg"/>
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				The <a href="http://io9.com/5060316/is-lucas-new-secret-project-more-star-wars">rumors are true</a>; Lucasfilm and BioWare announced yesterday that the two companies are working on an MMORPG called <em>Star Wars: The Old Republic</em> that will not only offer players a chance to step into the <em>Star Wars</em> universe, but will also change the way that MMOs are made forever. But that's about all that they <em>were</em> telling. At least they did release some concept art and screenshots, which you can see below.				<a href="http://io9.com/5066882/star-wars-goes-online-with-their-new-old-republic" title="Click here to read more about Star Wars Goes Online With Their New Old Republic">More&nbsp;&raquo;</a>
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			<category><![CDATA[Star wars: the old republic]]></category>
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			<category><![CDATA[knights of the old republic]]></category>
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			<category><![CDATA[Star Wars]]></category>
			<category><![CDATA[The old republic]]></category>
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			<pubDate><![CDATA[Wed, 22 Oct 2008 06:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Graeme McMillan]]></dc:creator>
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			<title><![CDATA[Return to the Future Past of "Gamma World"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Return to the Future Past of &quot;Gamma World&quot;" href="http://io9.com/triviagasm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">triviagasm</span></a></div -->					<div><a title="Click here to read Return to the Future Past of &quot;Gamma World&quot;" href="http://io9.com/370530/return-to-the-future-past-of-gamma-world" class="pp_image">
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				 Gamma World was role-playing game company TSR's attempt at a post-apocalyptic role-playing system. TSR hit the big time with the mega-successful Dungeons and Dragons franchise, but the company's history is littered with non-starters. Still, when it came out, Gamma World felt like a winner - edgy post-apocalypse adventuring humans, robots and mutated bunnies contend in the ruins of a future Earth. The rules themselves are more or less D&D lite - character stats, melee rounds, and randomized combat mechanics.  You can play as a Pure Strain Human, of untainted genome, but the fun is in mutated humans, and even mutated animals with human intelligence - if you want to be a panda toting a Mark VII Blaster Rifle, you've got it.  				<a href="http://io9.com/370530/return-to-the-future-past-of-gamma-world" title="Click here to read more about Return to the Future Past of "Gamma World"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gamma World]]></category>
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			<category><![CDATA[Rpg]]></category>
			<pubDate><![CDATA[Fri, 21 Mar 2008 13:47:28 PDT]]></pubDate>
			<dc:creator><![CDATA[Austin Grossman]]></dc:creator>
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