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		<title><![CDATA[io9: Rts]]></title>
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			<title><![CDATA[io9: Rts]]></title>
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		<description><![CDATA[io9 posts tagged Rts]]></description>
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			<title><![CDATA[Design Your Own Starship with "Beyond Protocol"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Design Your Own Starship with &quot;Beyond Protocol&quot;" href="http://io9.com/beyond-protocol/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">beyondprotocol</span></a></div -->					<div><a title="Click here to read Design Your Own Starship with &quot;Beyond Protocol&quot;" href="http://io9.com/5024052/design-your-own-starship-with-beyond-protocol" class="pp_image">
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				You're a galactic warlord with the latest space tech and a pile of resources burning a hole in your pocket. What kind of spaceship would you like to design? You'll get to answer that question in a million ways if you play Beyond Protocol, an online game being developed by Dark Sky Entertainment. It will feature infinitely customizable ships, a massive technology tree and a persistent online galaxy that grows and changes (and attacks your forces) even when you're offline. I got a chance to check it out at the Origins Game Fair a few weeks ago, and it looks to be a deep game that will fully engage your brain.				<a href="http://io9.com/5024052/design-your-own-starship-with-beyond-protocol" title="Click here to read more about Design Your Own Starship with "Beyond Protocol"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Beyond protocol]]></category>
			<category><![CDATA[Dark sky entertainment]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Mmorts]]></category>
			<category><![CDATA[origins]]></category>
			<category><![CDATA[Rts]]></category>
			<pubDate><![CDATA[Fri, 11 Jul 2008 08:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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			<title><![CDATA[Let's Pay a Visit to the Zerg Homeworld]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Pay a Visit to the Zerg Homeworld" href="http://io9.com/starcraft-ii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starcraftii</span></a></div -->					<div><a title="Click here to read Let's Pay a Visit to the Zerg Homeworld" href="http://io9.com/5017423/lets-pay-a-visit-to-the-zerg-homeworld" class="pp_image">
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				Sun Tzu said, "Know your enemy," and it's as true in the 25th century as it ever was. That's a good reason to learn all you can about the planet Char, the new homeworld of the creepy alien Zerg in Starcraft II. You certainly wouldn't want to vacation there, what with the lava oceans and the 10 billion or so Zerg currently in residence. We've got more data on Char and this highly anticipated sequel to the classic realtime strategy game, plus some hot Terran-on-Zerg action.				<a href="http://io9.com/5017423/lets-pay-a-visit-to-the-zerg-homeworld" title="Click here to read more about Let's Pay a Visit to the Zerg Homeworld">More&nbsp;&raquo;</a>
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			<category><![CDATA[starcraft ii]]></category>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[char]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Rts]]></category>
			<category><![CDATA[Terran confederation]]></category>
			<category><![CDATA[world of starcraft]]></category>
			<category><![CDATA[zerg]]></category>
			<pubDate><![CDATA[Wed, 18 Jun 2008 08:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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			<title><![CDATA[Fight For Your Tribe In A Post-Human Wasteland]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fight For Your Tribe In A Post-Human Wasteland" href="http://io9.com/concept-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">conceptart</span></a></div -->					<div><a title="Click here to read Fight For Your Tribe In A Post-Human Wasteland" href="http://io9.com/383410/fight-for-your-tribe-in-a-post+human-wasteland" class="pp_image">
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				After humans have colonized the solar system, a mysterious shard from space arrives, killing or warping everything around it &mdash; until our civilization is all but wiped out. Thousands of years later, the only humans left on Earth survive in five mega-cities or roam the post-apocalyptic wasteland in combative tribes. Black Sea Studios' upcoming "next gen" real-time strategy game, <em>Worldshift</em>, features cooperative gameplay, thousands of powerful artifacts, customizable factions and a twisted scifi setting. Check out this gallery of mind-blowing screenshots and weird concept art.				<a href="http://io9.com/383410/fight-for-your-tribe-in-a-post+human-wasteland" title="Click here to read more about Fight For Your Tribe In A Post-Human Wasteland">More&nbsp;&raquo;</a>
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			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Games]]></category>
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			<category><![CDATA[worldshift]]></category>
			<pubDate><![CDATA[Thu, 24 Apr 2008 08:30:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Ed Grabianowski]]></dc:creator>
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