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		<title><![CDATA[io9: Storytelling]]></title>
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			<title><![CDATA[io9: Storytelling]]></title>
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		<description><![CDATA[io9 posts tagged Storytelling]]></description>
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			<title><![CDATA[How to Sell Readers on Your Story's Main Ideas in 4 Easy Steps]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How to Sell Readers on Your Story's Main Ideas in 4 Easy Steps" href="http://io9.com/free-advice/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freeadvice</span></a></div -->					<div><a title="Click here to read How to Sell Readers on Your Story's Main Ideas in 4 Easy Steps" href="http://io9.com/5833461/how-to-sell-your-readers-on-your-storys-main-ideas-in-x-easy-steps" class="pp_image">
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				You always hear writers and other creative people talking about "selling" something to the reader, or the audience. And it sounds terribly crass. What if you're a great artist, and you don't want to try and sell anything? This all sounds like... commerce. Or something equally distasteful.				<a href="http://io9.com/5833461/how-to-sell-your-readers-on-your-storys-main-ideas-in-x-easy-steps" title="Click here to read more about How to Sell Readers on Your Story's Main Ideas in 4 Easy Steps">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 29 Aug 2011 15:49:22 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[The five best moments from J.J. Abrams and Joss Whedon's Visionaries panel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The five best moments from J.J. Abrams and Joss Whedon's Visionaries panel" href="http://io9.com/comic-con-visionaries/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comicconvisionaries</span></a></div -->					<div><a title="Click here to read The five best moments from J.J. Abrams and Joss Whedon's Visionaries panel" href="http://io9.com/5595584/the-five-best-moments-from-jj-abrams-and-joss-whedons-visionaries-panel" class="pp_image">
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				J.J. Abrams and Joss Whedon met on stage this weekend to talk storytelling, network television, and their formative geek experiences. Here were the five can't-miss moments from this high-concept meeting of the minds.				<a href="http://io9.com/5595584/the-five-best-moments-from-jj-abrams-and-joss-whedons-visionaries-panel" title="Click here to read more about The five best moments from J.J. Abrams and Joss Whedon's Visionaries panel">More&nbsp;&raquo;</a>
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			<category><![CDATA[Comic con visionaries]]></category>
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			<pubDate><![CDATA[Sun, 25 Jul 2010 10:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Lauren Davis]]></dc:creator>
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			<title><![CDATA[What is the future of storytelling in videogames?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What is the future of storytelling in videogames?" href="http://io9.com/futurism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">futurism</span></a></div -->					<div><a title="Click here to read What is the future of storytelling in videogames?" href="http://io9.com/5559622/what-is-the-future-of-storytelling-in-videogames" class="pp_image">
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				<em>When we interviewed Bear McCreary about <a href="http://io9.com/5557483/composer-bear-mccreary-jumps-from-battlestar-galactica-to-videogames">his upcoming soundtrack to Zipper Interactive's <em>SOCOM 4</em></a>, we also had the opportunity to speak with Ed Byrne, creative director at <a href="http://www.zipperint.com/">Zipper</a>. The following lively discussion precipitated from a single question: <a href="http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html">"Are videogames art?"</a></em>				<a href="http://io9.com/5559622/what-is-the-future-of-storytelling-in-videogames" title="Click here to read more about What is the future of storytelling in videogames?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Jun 2010 16:13:45 PDT]]></pubDate>
			<dc:creator><![CDATA[Cyriaque Lamar]]></dc:creator>
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			<title><![CDATA[Paul Melko: We Will Always Need Heroic Stories]]></title>
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				SF Signal asks up-and-coming author <a class="autolink" title="Click here to read more posts tagged PAUL MELKO" title="Click here to read more posts tagged PAUL MELKO" href="http://io9.com/tag/paul-melko/">Paul Melko</a> (whose <em>The Walls Of The Universe</em> we reviewed <a href="http://io9.com/5107999/alternate-universes-are-big-business">here</a>) whether the ways people consume mass media are influencing pop culture. And he says:				<a href="http://io9.com/5349717/paul-melko-we-will-always-need-heroic-stories" title="Click here to read more about Paul Melko: We Will Always Need Heroic Stories">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 31 Aug 2009 16:00:00 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[The Shakespearean Heroes Science Fiction Should Steal From]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Shakespearean Heroes Science Fiction Should Steal From" href="http://io9.com/rant/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rant</span></a></div -->					<div><a title="Click here to read The Shakespearean Heroes Science Fiction Should Steal From" href="http://io9.com/5129093/the-shakespearean-heroes-science-fiction-should-steal-from" class="pp_image">
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				William Shakespeare was the J.J. Abrams of his day, reinvigorating Elizabethan England's worn-out action-adventure franchises. And Shakespeare's writing still has clues for today's story-smiths. Characters who switch from nice to nasty? Secret passions? Strange disguises? The Bard got there first.				<a href="http://io9.com/5129093/the-shakespearean-heroes-science-fiction-should-steal-from" title="Click here to read more about The Shakespearean Heroes Science Fiction Should Steal From">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Aug 2009 13:10:10 PDT]]></pubDate>
			<dc:creator><![CDATA[Charlie Jane Anders]]></dc:creator>
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			<title><![CDATA[A Future Where Actors are Robots]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Future Where Actors are Robots" href="http://io9.com/future-media/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">futuremedia</span></a></div -->					<div><a title="Click here to read A Future Where Actors are Robots" href="http://io9.com/5093614/a-future-where-actors-are-robots" class="pp_image">
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				The future of entertainment may not be in Hollywood, but in Massachusetts. The MIT Media Lab announced this week that it is launching the Center for Future Storytelling, a research program that will develop new storytelling technologies. The team envisions a future that includes robotic actors and improved motion capture, but also increased democratization and participation, so that stories are told not just by individuals, but by entire communities.				<a href="http://io9.com/5093614/a-future-where-actors-are-robots" title="Click here to read more about A Future Where Actors are Robots">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Nov 2008 14:18:26 PST]]></pubDate>
			<dc:creator><![CDATA[Lauren Davis]]></dc:creator>
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