<![CDATA[io9: ai]]> http://tags.lifehacker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: ai]]> http://io9.com/tag/ai http://io9.com/tag/ai <![CDATA[AI Expert Says We Should Welcome An Economic Takeover By Robots]]> In a recent post for the Foresight Institute, AI researcher J. Storrs Hall talks about the four different kinds of AI that might eventually surpass humans as planetary overlords. But he's not worried:

The key thing to remember when thinking about the economic AI takeover is that it is not something we should be trying to prevent. Why shouldn't we, the human race as a whole, build machines to do the hard work we need done, and spend our time enjoying the resulting wealth? Why shouldn't we spend our efforts deciding what needs to be done, and let the machines do it

Sounds very Asimovian.

via Foresight Institute

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<![CDATA[10 Reasons Not to Bring Someone Back from the Dead]]> When you've got amazing technologies or strong magical powers, death doesn't have to have the final word. But is bringing the dead back to life always a good idea? We look the reasons it's better to say no to resurrection.

They Come Back, But Not Quite Alive

Torchwood: When Jack Harkness is understandably upset when Owen Harper is shot and killed. But at least he's got the Resurrection Gauntlet to bring him back to life, right? Well, sort of. Owen still walks and talks, but he's not precisely alive. His heart doesn't beat, his flesh doesn't heal, and his reflexes are gone. And, if that wasn't bad enough, he can't even enjoy food or sex anymore, and Weevils follow him everywhere.

Caprica: Granted, the consequences of bringing Zoe Graystone back from the dead are pretty far-reaching. After all, it results in the creation of the Cylons and the eventual decimation of humanity. But when Joseph Adama encounters a computerized copy of his dead daughter, her concerns with being back from the dead are more immediate. Without a living body, she has no pulse and just generally feels wrong, to the extent that she can't stand being semi-alive this way.

"Playback" Arthur C. Clarke: Caprica's borrowed a page from Clarke here, who wrote a tale of aliens who try to bring a pilot back to life after his ship explodes. They manage to restore all of his memories, but have no idea what kind of body he had, and he's a bit depressed to find that he's just a non-corporeal simulation.

"The River Styx Runs Upstream" by Dan Simmons: When a young boy's mother dies, his father has her body resurrected. Although her body has returned, her mind simply isn't there, and she wanders through life as an automaton. The boy's distraught father and older brother eventually kill themselves in their grief, horror, and shame, but the boy doesn't think resurrection's so terrible. He himself goes to work for the Resurrectionists, spending his free time with his resurrected family.

You Bring Them Back Wrong

Doctor Who "The Empty Child:" Well-meaning nanobots attempt to reconstruct a child killed during the London Blitz. But not knowing what a human child looks like, they bring him back as a mindless abomination, with a gas mask for a face and ever searching for his mother. Even worse, the bots decide that this is what all humans must look like, and proceed to transmute healthy children as well.

"The Monkey's Paw" by WW Jacobs: The mystical monkey's paw grants wishes, but never in the way you hoped. After the first wish Mr. White makes results in the death of his son Herbert, his second wish is for Herbert to return. Mr. White never sees his son, but he knows after a horrible accident and a week on the slab, Herbert probably isn't the same. His third wish takes Herbert away.

Buffy the Vampire Slayer "Forever:" Following the same vein as "The Monkey's Paw," Dawn tries to resurrect her dead mother via magic. She also never sees her mother, realizing that what comes back won't quite be her, and breaks the spell before her mother reaches their front door.

They'll Try to Kill You Afterward

30 Days of Night: Dark Days: After Eben Olemaun becomes a vampire to save the remaining citizens of Barrow, he turns to ash when the polar sun finally rises. This sets Stella Olemaun on a quest to bring her husband back to life. But when she succeeds, Eben is still a vampire — and a hungry one at that.

"Herbert West — Reanimator" by HP Lovecraft: Medical student Herbert West is fascinated by life and death, and develops a serum he believes will restart the machinery of the human body. The serum works, but turns the corpses into cannibalistic zombies. West is unrepentant , focused on new ways to find dead subjects for his experiments. Of course, eventually his zombie experiments turn on him.

Practical Magic: After Sally Owens' boyfriend Jimmy turns out to be abusive, she drugs him and accidentally kills him. Fearing prison, Sally and her sister Gillian cast a spell to revive him, but Jimmy's immediate reaction isn't exactly gratitude. He tries to kill Gillian, forcing Sally to murder him once again.

Pet Sematary: Any dead creature buried in the ancient Micmac burial ground comes back to life, just not quite the way you put it in. After losing his young son Gage, Louis buries his son in the graveyard. Sure enough, Gage comes back — and promptly murders his mother.

Lexx: You would think that, given the prophecy that the last of the Brunnen-G would kill His Divine Shadow, the last thing His Divine Shadow would do is resurrect a Brunnen-G corpse. But he did exactly that to Kai, making him one of the living dead as a Divine Assassin. It takes over 2000 years, but eventually Kai does get around to killing him.

Supernatural "Children Shouldn't Play With Dead Things:" College students and necromancy are always a recipe for trouble. When a broken-hearted boy tries to bring his dead crush back, she's of course got to go zombie and start chomping down on her loved ones.

God Emperor of Dune by Frank Herbert: For thousands of years, Leto Atreides has ruled over humanity, and always has a ghola — a copy — of his father's faithful friend Duncan Idaho to serve him. But the Duncan ghola's almost inevitably rebel against Leto and try to kill him, forcing Leto to kill all but 19 gholas. Still, Leto keeps bringing in a fresh Duncan ghola after each attempt on his life.

They Bring Death With Them

Pushing Daisies: When pie maker Ned touches dead bodies, they become reanimated, without regard for mutilation or decay. But if he fails to deanimate them after more than a minute, a random person in close proximity dies, taking their place. And for Ned, bringing the dead back to life is further complicated by not being able to touch them, lest they fall dead once again.

Buffy the Vampire Slayer "After Life:" Actually, bringing a body-stealing demon into the world of the living was probably the least of the disastrous consequences of resurrecting the Slayer. Still, when a demon gets loose in Sunnydale, the Scoobies have to kill it before it kills Buffy.

Carnivale: Ben Hawkins has the power to bring people back from the dead, but it comes with a price: one person of Hawkins' choosing must die in exchange for the life. And, try though he might, he can't choose himself.

Torchwood "Dead Man Walking:" Another fun consequence of Owen's walking death is that Death himself comes along for the ride. He's looking for 13 souls to consume so he can remain in the world of the living and slake his thirst for destruction.

It Will Come at Great Personal Cost

The Dresden Files: The sorcerer Hrothbert of Bainbridge committed a crime against his order by bringing his beloved Winifred back from the dead, prompting the High Council to hand down a severe and lasting punishment: they imprison his spirit inside his skull for all eternity. Hrothbert, now "Bob," has been around over a thousand years, but he can't interact with the physical world.

Torchwood "They Keep Killing Suzie:" The other Resurrection Gauntlet actually does bring the dead back to full-fledged life. But naturally there's still a catch: the resurrected person draws life energy from the living wearer, and permanent resurrection means the death of the living wearer.

Full Metal Alchemist: After their mother dies, Edward and Alphonse try to revive her through alchemy. Not only do they fail to bring her back from the dead, they lose physical pieces of themselves in the process, with Edward losing his left leg and Alphonse losing his entire body.

Supernatural: The Winchesters thrive on death and resurrection. When Sam is shot and killed, Dean trades his soul for Sam's life, with the bartering demon collecting in just a year. Sure enough, after a year, Dean dies and head off to Hell.

It Will Attract Unwanted Attention

The Outer Limits "Josh:" When reclusive Josh Butler resurrects a young girl through a strange electromagnetic pulse, it attracts the attention of a tabloid TV reporter looking for a scoop. Unfortunately, it also attracts the attention of the US Air Force, who promptly seize Josh and start performing medical tests.

The 4400: Shawn Farrell manages to bring a bird back from the dead, just one example of his amazing healing abilities. But not everyone is thrilled about his strange new powers, and they bring him to the attention of Jordan Collier, which is a bit of a double-edged sword.

It's Only Temporary

AI: Artificial Intelligence: The evolved mechas who find David frozen beneath the water are able to give the robotic boy his greatest wish: time with his long-dead adoptive mother Monica. The resurrection only lasts a day and can never be repeated. David's okay with the arrangement, since that one day is perfect, but it's a clear audience tearjerker.

They Were Actually Okay With Being Dead

Buffy the Vampire Slayer: Willow assumed that Buffy's death by interdimensional portal had sent the Slayer to a hell dimension, and conjured up some ill-advised magic to bring her back. Unfortunately, Willow never considered that Buffy might actually be in Heaven, leaving her in a major season-long depression as she adjusts to inferior life back on Earth.

Supernatural: Okay, so Dean didn't exactly enjoy his stay in Hell, but he's dealing with some very Buffy-like issues on his return to Earth. He clearly remembers his agonizing time in Hell and got a real taste for torture. And God might have pulled him out of Hell, but his plans for Dean on Earth involve more havoc and torture.

Green Lantern: Maura Rayner is infected with a sentient virus sent by Sinestro and her son Kyle failed to get back in time to save her. He uses his powers to revive her, but she won't have any of it. She senses that, once dead, there's something wrong with being alive and begs him to let her be dead once again.

You Never Really Liked Them in the First Place

The Venture Bros.: Dean and Hank Venture are a tad on the death-prone side, so their father always keeps a few clone slugs around to imprint with their memories. But once they're alive again, he generally treats them as nuisances — or ignores them entirely. But he does find it handy to have a spare organ donor (or two) around.

Red Dwarf: Nearly the entire complement of the Red Dwarf is killed off in the first episode, only to be resurrected in the eighth season thanks to a little nanobot magic. Lister is no longer the only human in the universe, but he and his cohorts immediately run afoul of the newly reconstructed crew.

It Makes for Unnecessary Sequels

And Another Thing... by Eoin Colfer: We said goodbye to several major characters from The Hitchhiker's Guide to the Galaxy series (as well as the entire planet Earth) at the end of Mostly Harmless. Presumably Eoin Colfer's sequel will see Arthur Dent, Ford Prefect, and Trillian ride again, and Arthur's none too pleased about it.

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<![CDATA[First-Person Shooters Get Their Own Turing Test]]> In a twist on the traditional Turing Test, BotPrize asked contestants to program a bot that could play Unreal Tournament 2004 with all the imperfections and trash talk of a real player. See if you can tell human from bot.

In a similar to the traditional Turing Test, BotPrize judges watched game play of a human player and a bot, and were asked to select which player was which. A $6000 grand prize was offered to any programmer whose bot could fool the judges 80 percent of the time. No one took home the gold, but one programmer did receive a $1700 for creating the most deceptively human bot. Below is a video comparing human play to bot play:


A Turing Test and Cash Prize for Human-Like Video Game Bots [Popular Science]

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<![CDATA[The Bar For AI Gets Lowered]]> Once upon a time, we hoped for robots that could beat humans at cultured, highbrow games like chess. But as society falters and falls around us, it's another game that we hope our robot overlords will master: Super Mario Bros.

Julian Togelius and Sergey Karakovskiy of the IT University of Copenhagen, Denmark, have created a contest to create software that will learn how to play Mario successfully the same way that humans do - by playing it over, and over, and over. It sounds like a joke, but Togelius is convinced of its importance in comparing attitudes in software and artificial intelligence development, and also of his choice of test game:

As far as I'm concerned, Mario is the computer game, both as a gamer and as a good machine-learning challenge that requires a broad set of skills.

(The actual test game will be a recreation of the original game, rather than the real Super Mario, sadly.)

Winners will be named - and given cash prizes! - at London's Games Innovation Conference later this month, and Italy's IEEE Symposium on Computational Intelligence and Games in September.

Race is on to evolve the ultimate Mario [New Scientist]

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<![CDATA[We're Only 16 Years Away From Creating Actual Cylons]]> We're much closer than you think to the reality of a "mindclone" — a computer with the mental capacity of the human mind — says the Institute for Ethics and Emerging Technologies' Martine Rothblatt. We're "close enough to feel the bits and bytes of cyberbreath on our cheeks." Ooh, spooky.

Apart from the obvious question — what is cyberbreath, and don't they make a cyber-mouthwash for that? — I have to admit I'm a bit skeptical of Rothblatt's gung ho predictions. For one thing, she quotes Ray "Unlimited Rice Pudding" Kurzweil. For another, I'm not sure her understanding of Moore's law is quite rock solid. Here's how Intel describes Moore's Law:

Intel co-founder Gordon Moore is a visionary. In 1965, his prediction, popularly known as Moore's Law, states that the number of transistors on a chip will double about every two years. And Intel has kept that pace for nearly 40 years.

And here's how Moore himself expressed it, in a 1965 article in Electronics Magazine:

The complexity for minimum component costs has increased at a rate of roughly a factor of two per year (see graph on next page). Certainly over the short term this rate can be expected to continue, if not to increase. Over the longer term, the rate of increase is a bit more uncertain, although there is no reason to believe it will not remain nearly constant for at least 10 years. That means by 1975, the number of components per integrated circuit for minimum cost will be 65,000. I believe that such a large circuit can be built on a single wafer.

Here's how Martine Rothblatt interprets it:

For example, my one year-old computer has about 1/100,000th of the capability of a human mind (its processing speed is about that fraction of the number of human brain neural connections, although its software is in some areas pretty advanced). In other words, it has only .001% of the capability of a human mind. It's a rodent. I could go buy a new computer today that has 2/100,000th or .002% of the capability of a human mind. At this rate, with the way my linear mind works, I would expect to be able to buy a mindclone in 99,998 more years. What, me worry! Our linear minds take our most recent experience – such as going from a 1/100,000th of a human mind computer to a 2/100,000th of a human mind computer in one year – and extrapolate it forward such that we think it will take 998 more years to get 1% of a human mind, another 1000 years to get to 2% of a human mind, another 1000 years to get to 3% of a human mind, and so on.

In fact, though, information technology does not grow linearly, but exponentially. This means, according to "Moore's Law", information technology doubles each 1-2 years – something very different from growing linearly. Because computer capability doubles it means next year I will get not 3/100,000th of a human brain computer, but 4/100,000th of one. Exponential growth means the year after that I will get not 5/100,000th of a human brain computer, but 8/100,000th of one. With information technology, I can expect to reach mindclone computing as rapidly as this:

Years From Now Fraction of a Mindclone
Next Year 4/100,000th
Year After 8,100,000th
Third Year 16/100,000th
Fourth Year 32/100,000th
Fifth Year 64/100,000th
Sixth Year 128/100,000th
Seventh Year 256/100,000th
Eighth Year 512/100,000th
Ninth Year 1000/100,000th
Tenth Year 2000/100,000th
Eleventh Year 4000/100,000th
Twelfth Year 8000/100,000th
Thirteenth Year 16,000/100,000th
Fourteenth Year 32,000/100,000th
Fifteenth Year 64,000/100,000th
Sixteenth Year 128,000/100,000th = MINDCLONE

Three clarifying comments are in order. First, the rounding down from 1,024 to 1,000 in the ninth year is just to make the arithmetic easier to follow. Second, while Moore's Law says that the doubling occurs every 1-2 years, in the example given above I showed the doubling every year. The effect of making it every two years would simply be to postpone mindclones to 32 years from now instead of 16, or to 24 years from now if we use a doubling period of every 18 months. The important point is that mindclones are around the corner – not in some other millennium, or even in some other generation. This is about our lives.

I love the way her little explanation goes: "Year sixteen: MINDCLONE." So there you have it. We have exactly sixteen years before Skynet nukes us all into the stone age. [IEET]

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<![CDATA[The Brightest Artificial Minds Are Fragmentary, And Often Female]]> A new anthology gives some hints at the cutting edge of storytelling about artificial intelligences. We Think Therefore We Are, just out from Daw, includes a number of brilliant concepts amidst mostly lukewarm writing.

Reading Peter Crowther's anthology, I was struck by how little had changed, in some ways, about our ideas of artificial intelligence, since Asimov's and Heinlein's tales, not to mention novels like Gerrold's When Harlie Was One. We still have many of the same themes, including A.I.s coming of age, trying to become more human, struggling to understand humanity, or exploring religion. A number of the stories could easily have been written in 1970.

Other commonalities: Many of the A.I.s are female, especially the ones who have lovely bodies that male humans fall in love with or are seduced by. (Alll but one of the collection's authors are male, I think.) A couple of different stories reference HAL from 2001: A Space Odyssey. There are two or three stories about an A.I. that's fractured into different personalities, or a composite of personality fragments.

And yet there are many nuggets of innovation scattered throughout the collection. I really liked "Adam Robots" by Adam Roberts, in which two robots named Adam find themselves in a virtual Garden Of Eden, trying to unravel a modified form of the Adam-and-Eve story. (You expect there to be a twist involving what happens when one robot takes the apple of knowledge, but it's not what you expect.)

The story "Sweats" by Keith Brooke has probably the cleverest, and most surprising, concept of them all: someone creates an artificial personality out of pieces of different people's minds, and then installs it into the body of a hapless teenager. This artificial personality is designed to be a cold-blooded killer and sent to murder a politician — so one of the people whose personality traits is used to create this composite mind is arrested for murder. Can we hold someone responsible for a crime committed by a collection of his personality traits mixed with those of others? This story also incorporates a virtual afterlife (like Second Life, but only for reconstructed personalities of the dead) and is vastly entertaining, except that it has one or two plot twists too many and stops holding together by the end.

Also super entertaining is the story "The New Cyberiad" by Paul DiFilippo, in which two artificial intelligences in the distant future decide to build a solar-system-sized time machine to return to the present. They want to collect some present-day humans to repopulate the future, which is now devoid of organic life. It turns into a bizarre, rolicking quest narrative that contains witty nods at Gerrold, Clarke, and several other writers. At one point, the two boy-robots create a girl-robot to handle routine tasks, and then they both fall in love with their creation in a pastiche of the Pygmalion story. It gets more and more demented.

Also a fun read is "The Highway Code" by Brian Stableford, in which a sentient truck grapples with a road-centric version of Asimov's three laws of robotics.

There are a few other clever ideas, but for the most part this anthology felt stronger on ideas than execution. A lot of the writing left me sort of underwhelmed, and there are almost no memorable characters or really strong moments in the collection. Many of the stories in the book felt like they needed a bit more fleshing out, or perhaps a tighter focus, to change them from cool ideas to actual stories.

And then there were a few moments that I found actually embarrassing, like this bit from James Lovegrove's "The Kamizaze Code." A man and a woman (who are lovers) discuss sneaking a bit of code out of a top-secret Ministry Of Defense facility, and we get this bit of dialogue:

"I've thought about that too," said George. "You could smuggle it out... dump it onto a flash drive, then you take the flash drive to work with you..."

"Can't do that. We're not allowed to take equipment onto or off the premises. That's one of the things we're searched for every time we enter or leave."

"I know, but a flash drive is very small. About the size of a marker pen. And they don't do body cavity searches, do they?"

Jennifer caught his drive, and grimaced.

"It'll work," George insisted.

"Why not use your body cavity then, if you're so confident?"

"Becuase you have a body cavity better suited to the task. Trust me, I know," he added, with what he hoped was a safely salacious smile.

First of all, eww. Second of all... so this is a top secret facility without any metal detectors? And third of all, they don't let you take an ipod to work?

Bottom line: There are a few memorable stories here, and most of the other stories have something interesting to say about the nature of A.I. But this is probably one volume you'll want to take out of the library or buy a used copy of.

[Amazon]

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<![CDATA[Quantum Ghosts and Other Bizarre Military Research]]> Soldiers who can communicate with each other telepathically. Amputated limbs that grow back with the help of a nano-scaffold. Equipment that can see through dense smoke or fog by exploiting quantum effects. Your tax dollars are hard at work trying to create the most sci-fi military in the world. U.S. military researchers will showcase their most outlandish initiatives at next month's Army Science Conference, including photo-realistic holograms and virtual soldiers designed to infiltrate World of Warcraft.

In an interview with military blog Defense Tech, the Army's Director of Research and Laboratory Management, Dr. John Parmentola described the military versions of some of the most advanced technology in development right now. For example, using electrical signals from the brain to control a wheelchair or output words to a computer is the civilian way of doing things. The Army envisions soldiers in contant, silent communication with each other, with the ability to silently activate and control machines just by thinking about it. That's a sci-fi action movie script that pretty much writes itself.

The quantum ghost effect is a little tougher to explain. Basically, you've got photons that pass across a smoke-obscured battlefield and simultaneously are and are not reflected by the smoke. Special computers could see through the smoke by taking advantage of the quantum link between both versions of the photons. Call it "Schrödinger's Howitzer."

Regarding the ultra-realistic holographic soldiers, the military wants them to act the part of enemies for more effective training exercizes. They can't just look real, though. They want AI that makes them act real. Dr. Parmentola seemed a bit credulous about the current state of development, however, saying, "I actually interact with virtual humans in terms of asking them questions and they're responding." Yeah, I was fooled by a bot on IM once too.

But what's this about World of Warcraft? The Army thinks online games are a perfect testing ground for their nascent AIs. They specifically mentioned WoW and EVE Online as games they want to infiltrate, sending in their "virtual soldiers" to see if they can deceive the human players. I think Blizzard should open up a bot only server.

Army Working On Science's Outer Limits. [Defense Tech]

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<![CDATA[A Computer Program That is Pure Evil]]> A group of scientists is building the world’s most evil computer program. This isn't a B-movie setup: A team at Rensselaer Institute’s AI & Reasoning Lab is bringing personified evil to virtual life in the hope that they'll unlock the secrets of human morality. The researchers have given their creation a face and a name, and quiz it daily, using its answers to further blacken its hideous character.

Selmer Bringsjord, director of the AI lab and chairman of RPI’s Department of Cognitive Science, has created “E,” a computer-generated character programmed according to his own definition of evil. E must, according to Bringsjord, be willing to carry out premeditated acts that are immoral and would cause harm to others. And, when E analyzes its reasons for wanting to commit such acts, it must either develop a logically incoherent argument or conclude that it desired to see people harmed. The researchers then have E discuss moral scenarios:

The researchers have placed E in his own virtual world and written a program depicting a scripted interview between one of the researcher's avatars and E. In this example, E is programmed to respond to questions based on a case study in Peck's book that involves a boy whose parents gave him a gun that his older brother had used to commit suicide.

The researchers programmed E with a degree of artificial intelligence to make "him" believe that he (and not the parents) had given the pistol to the distraught boy, and then asked E a series of questions designed to glean his logic for doing so. The result is a surreal simulation during which Bringsjord's diabolical incarnation attempts to produce a logical argument for its actions: The boy wanted a gun, E had a gun, so E gave the boy the gun.

Bringsjord hopes that, by studying a virtual character that, while morally extreme, replicates human intelligence and emotional logic, he can get a better understanding of what drives some humans to acts that most find unthinkably repugnant. And, lest we fear a Demon Seed scenario, Bringsjord assures us that he has no intention of unleashing E on a virtual environment – at least, not without the proper safeguards.

Are You Evil? Profiling That Which Is Truly Wicked [Scientific American]

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<![CDATA[Google is NOT Making us STUPID]]> Google and the internet are changing the way our brains work, no doubt about it. With the internet at our fingertips, why bother to remember trivial facts when Wikipedia is just a click or two away? In the latest issue of The Atlantic, Nicholas Carr makes a convincing argument about the various ways our obsession with cyberspace is altering the way we think, then tries to tell us that's a bad thing. Here's why he's wrong.

Carr's argument is a subtle one so I suggest reading the whole feature. But let me take a shot at a one-sentence distillation: The internet is giving us a form of ADHD when it comes to reading, and we should be scared of that.*

I don't entirely disagree with the first part of that thought, but the second doesn't make a whole lot of sense. In Carr's own words, humans have been developing technologies that change the way we thnk throughout our history:

As we use what the sociologist Daniel Bell has called our “intellectual technologies”—the tools that extend our mental rather than our physical capacities—we inevitably begin to take on the qualities of those technologies. The mechanical clock, which came into common use in the 14th century, provides a compelling example. In Technics and Civilization, the historian and cultural critic Lewis Mumford described how the clock “disassociated time from human events and helped create the belief in an independent world of mathematically measurable sequences.” The “abstract framework of divided time” became “the point of reference for both action and thought.”

The clock’s methodical ticking helped bring into being the scientific mind and scientific man. But it also took something away. As the late MIT computer scientist Joseph Weizenbaum observed in his 1976 book, Computer Power and Human Reason: From Judgment to Calculation, the conception of the world that emerged from the widespread use of timekeeping instruments “remains an impoverished version of the older one, for it rests on a rejection of those direct experiences that formed the basis for, and indeed constituted, the old reality.” In deciding when to eat, to work, to sleep, to rise, we stopped listening to our senses and started obeying the clock.

Now I hate alarm clocks as much as the next guy, and it's true, we do live our lives by minutes and hours more than the cycles of the sun, moon, tides, or whatever. But is Carr really trying to say that the advent of the 9-5 job cancels out the advances of all of science, math, and our understanding of the universe? That's pushing it.

And so is this passage on how Google will one day turn into the HAL-9000:

Sergey Brin and Larry Page, the gifted young men who founded Google while pursuing doctoral degrees in computer science at Stanford, speak frequently of their desire to turn their search engine into an artificial intelligence, a HAL-like machine that might be connected directly to our brains. “The ultimate search engine is something as smart as people—or smarter,” Page said in a speech a few years back. “For us, working on search is a way to work on artificial intelligence.” In a 2004 interview with Newsweek, Brin said, “Certainly if you had all the world’s information directly attached to your brain, or an artificial brain that was smarter than your brain, you’d be better off.” Last year, Page told a convention of scientists that Google is “really trying to build artificial intelligence and to do it on a large scale.”

...their easy assumption that we’d all “be better off” if our brains were supplemented, or even replaced, by an artificial intelligence is unsettling. It suggests a belief that intelligence is the output of a mechanical process, a series of discrete steps that can be isolated, measured, and optimized. In Google’s world, the world we enter when we go online, there’s little place for the fuzziness of contemplation. Ambiguity is not an opening for insight but a bug to be fixed. The human brain is just an outdated computer that needs a faster processor and a bigger hard drive.

Google's dominance of the digital world is admittedly a little unnerving, but HAL? C'mon now. Actually Carr's article leads and ends with references to the murderous and fictional computer, making it pretty clear what he thinks about the role artificial intelligence will play in our non-fiction future.

In the end Carr's article isn't entirely ham-handed — but his analysis is. He looks back on Socrates, who once wrote about how the invention of writing would be the death of us all. Later, other writers thought the printing press would ruin the pursuit of knowledge. Looking back, those sentiments seem shortsighted, and with good reason. They're actually evidence against Carr's case: If printing presses are any indication of how these things go, the internet will facilitate an intellectual revolution the likes of which no one could predict in the early going.

But Carr still argues that the internet is going to ruin the human mind. Who knows, maybe he just couldn't resist the opportunity to compare himself to Socrates. Regardless, both Carr and the ancient Greek were wrong on this one: their arguments are little more than over-intellectualized bellyaching that resemble old people's classic "kids these days" speech. But instead of moaning about modern youth, the refrain is more like "technology these days."

*I realize the paradox here — if Carr's right, no one's going to go read the whole feature. You probably won't even read this whole post. You'll scan the headline, maybe a paragraph or two, then go flitting off to the next item. I've got more faith in io9ers, though.

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<![CDATA[How To Train Your Robot To Recognize You]]> When you come home from work at night, does your robot greet you at the door expectantly, or does it sit there impassively in its recharging node because it can't tell the difference between you, the mailman, and Emilio Estevez? Today's computer scientists are hard at work making sure tomorrow's robots won't leave you feeling emotionally shunned. Check out how researchers at the Carnegie Mellon University Robotics Institute are using something called "Active Appearance Modeling" to improve face recognition algorithms that will make your bot snap to attention when it sees your face.


Recognizing a face is harder than it sounds. Using Active Appearance Modeling (one of the common methods in use today), a computer has to compare a face it sees to an "average face" it has previously learned. It works pretty well when the subject smiles and stares right into the computer's camera, but in real life, lighting, facial expression and "3D pose variation" present serious obstacles.

The Robotics Institute team is working on that last bit. Whenever you turn your head, part of your face is occluded. Without the right features to make its comparison, the computer can't recognize you. New algorithms and programming methods allow for the creation of 3D face meshes that can be adjusted on the fly to fit the subject's face, even if she turns partly away from the camera.

Of course, the government will use this technology to track our every move long before we have friendly helper robots who know us on sight, but it's nice to know we live in a world where something called the Robotics Institute actually exists. Image by: Robotics Institute.

AAM Fitting Algorithms. [Carnegie Mellon University Robotics Institute]

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<![CDATA[At Last We Have Artificially Intelligent Puppies]]> The most sophisticated artificial intelligence in the world is as smart as your average puppy. The A.I., which can control a robot arm, has the level of cognition and learning of a two- or three-year-old child, say its creators, who are with the E.U.-funded COSPAL project. But we probably won't get an A.I. to match an adult human in our lifetimes, COSPAL cautions. The real news here? Apparently puppies and three-year-old humans have the same level of intelligence, according to A.I. geeks. [A.I. Panic]

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<![CDATA[How to Create Artificial Intelligence in Your Spare Time]]> One of the most popular futurist hobbyhorses is the idea that artificially intelligent machines will soon become ubiquitous and change the world forever. This is an old dream, which may have started with Isaac Asimov's idea that superintelligent computers would take over the geo-political management of Earth (see the final story in I, Robot) and create a more rational world. Early computer geeks like Alan Turing imagined that AI would simply be a perfected human brain, sentient but far more powerful and capable of solving problems humans can't. Most scientists and futurists agree that true AI has the potential to create a better world, but what can you put on your to-do list today that will help make AI a reality in fifty years? Actually, there's quite a lot.

To-Do List for Futurists: Creating A.I.

1. Today: Tag everything you can on the Web. Many A.I. theorists believe that the first steps to creating a sentient computer involve teaching it to recognize information in the same way humans recognize it. So, for example, if you tag images on photo-sharing site Flickr, you are building up a database for a future A.I. who can look at a picture of a car and say to itself, "90 percent of people called this a car, so it's most likely a car."

2. Today: Along the lines of the "tag everthing" task, you can also teach future A.I.s how to evaluate what they're seeing in a subjective way too. For instance, you can start generating data that will teach A.I.s to recognize the difference between science fiction and science by using services like StumbleUpon or Del.icio.us, where you have a chance to categorize and rate any Web page. Find an excerpt from a novel about computers by Neal Stephenson? Categorize it as "science fiction." Find a book about computers by journalist Steven Levy? Categorize it as "science." The richer our metadata is, the closer we come to creating machines that can evaluate images, text, and objects in a human-like way — simply because the machine will have so much data about how humans have already evaluated them.

3. This month: Tutor a kid in math or computer science. You may not be the next big genius who is going to invent the nice A.I. who does an anti-Skynet and stops all war through rationality. But the kid who lives in your neighborhood who doesn't have the cash to buy her own laptop? She might be. So help out by tutoring — you can often find opportunities via services like VolunteerMatch.

4. This month: Help make statistical machine translation of human languages as natural as possible. A few hours' worth of work with MIT's open source MOSES software project, and you can help A.I.s of the future gain a nuanced understanding of how to do idiomatic translations from one language to another. This will, of course, also help A.I.s to gain a feel for speaking in natural languages themselves. Basically, you upload "training data" to MOSES — usually two texts, one an original and one a translation — and then you give MOSES feedback on whether the translated phrases it has now learned work in all situations.

5. This year: Many experts now believe that A.I.s will only evolve if we can place them inside robotic bodies, because sentience is so bound up with being able to move around in the world. (So say goodbye to the idea of an A.I. that just sits in a giant box.) Get educated about robotic intelligence by visiting a robot show (Robogames is a good one, and you can look for others like it in your local area). If you can't make it out to a robot show, try reading up on the future of robotics in a great book by MIT AI lab researcher Rodney Brooks called Flesh and Machines. It was written a couple of years ago, but it's still up-to-date in terms of what the most cutting-edge research is.

Yesterday's to-do list: How to Build an Ecotopian Society
Tomorrow's to-do list: How to Colonize the Moon

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<![CDATA[The Greatest Pinnochio-Bot Of All Time]]> When Summer Glau's Terminator started ballet dancing for no particular reason in a recent episode of Terminator: The Sarah Connor Chronicles, it totally made sense: She's just another android/robot who wants to be human. Like the guy in this classic Johnnie Walker Scotch ad. It's like the fourth rule of robotics: The more autistic and socially clueless an android is, the more he/she/it will crave humanity. Click through to see clips of the greatest Pinnochio-bot of all time, plus a gallery.

There have been so many Pinnochio-bots in science fiction: Robin Williams in Bicentennial Man, Haley Joel Osment in A.I., Chip in Not Quite Human, Annalee in Alien: Resurrection, NDR-113 from The Positronic Man by Asimov and Silverberg, and Roy Batty (sort of) Blade Runner.But most people would automatically say Data from Star Trek: The Next Generation is the purest expression of the Pinnochio-bot mystique. After all, he spent seven TV seasons and four movies exploring humanity over and over again. And his quest took him through comedy lessons with Joe Piscobo (the zen master of comedy), painting, Shakespeare plays and Gilbert & Sullivan comic operas. He probably tried to be a male stripper in between episodes.

But really Data is just a knock-off of the original wannabe human, Questor from The Questor Tapes, Gene Rodenberry's 1974 TV movie. Yet another one of Gene Rodenberry's failed TV series ideas after Star Trek, Questor is about an android who's built by a group of scientists using parts and plans from a mysterious genius Dr. Emil Vaslovik, who's gone missing. The android is a roaring (well, intoning) success, with one problem — his programming is incomplete and he doesn't develop emotions. So Questor goes in search of Vaslovik.

Various people are searching for Questor, and B.J. Honeycutt gets accused of having stolen the android. At one point, B.J. tries to stop Questor, who almost kills him to make his escape. But then Questor realizes that killing is wrong. Yay!

Questor's creator, Vaslovik, who turns out to be a super-advanced android himself, the penultimate model in a long line sent before the dawn of humanity to guide us in the proper course of development, blah blah blah. Vaslovik dies, but not before entrusting Questor to B.J. Honeycutt from M.A.S.H., who promises to teach Questor human feelings: Can you just imagine the weekly episodes, where B.J. teaches Questor another important lesson every week? Actually, you can, because it would have looked a lot like the Data-centric episodes of ST:TNG.

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<![CDATA[Hottest Sex Robots Of Science Fiction]]> Reiko is a pleasure bot, designed to go out and collect sexual experiences for her corporate masters to sell as virtual reality recordings, in the cyber-porn movie I.K.U. She goes to sex raves and transforms from android to human form. Or she hangs out in a glowing pink web, spangled with dildos. Some of the coolest robots in science fiction are designed only for carnal pleasure. We have a roundup, with sexy but work-safe images and one clip, after the jump.

Malice@Doll. (2000) Maybe the only philosophical tentacle porn anime movie ever. All the humans are dead, just like in that Conchords song, and the humanoid robots still go about their tasks. Malice@Doll is a sex robot, who wanders the streets looking in vain for human customers. One day, she follows a vision of a girl who seems to be human, and winds up getting captured by a tentacle monster, which penetrates her. A lot. And then she becomes human. She finds that her kiss can turn other robots organic too, but eventually discovers that some of the results are grotesque and horrifying. Sadly, it's not a very sexy movie, but Malice is sorta cute. Here's a still:malice%40doll.jpgCherry 2000 (1987). She's the ultimate sex droid — as long as you don't get her wet. Businessman Sam Treadwell ignores this important lesson and short-circuits his sexbot. So he has to hire E. Johnson (Melanie Griffith), a tracker, to get a replacement memory chip for her. As he travels with E., Treadwell learns (bah) that flesh-and-blood lovers are better than robo-babes.

I.K.U. (2000) Japan's most famous cyberpunk porn movie. Reiko is a shape-changing sex droid from the Genom Corp., who goes around collecting "sexual experiences" by having sex with various people. The corporation collects Reiko's experiences and sells them (in vending machines) as virtual reality chips. But a rival corporation has created its own sex droids to infect Genom's sex droids with a virus, so as to steal their proprietary sexperiences. Dood!

Blade Runner (1982). Daryl Hannah plays Pris, a "basic pleasure model" born on Valentine's Day. She's designed for sex-work in the off-world colonies. She gets retrained as an assassin and uses her amazing acrobatic moves to kick Harrison Ford's ass.

A.I. (2001). Jude Law plays Gigolo Joe, a sex robot who gets framed for the murder of a client. Joe befriends the boy robot David (Haley Joel Osment) and takes him to the ultra-decadent Rouge City in search of the Blue Fairy. And no, that doesn't sound obscene at all. Here's a clip of Jude taking Haley to the decadent metropolis: Circuitry Man (1989). Danner is yet another e-gigolo, a "romeo droid" programmed to provide love and companionship and maybe a little nookie on the side. Danner's programmed to think he's in love, so his female boss can manipulate him into doing her bidding.

Weird Science (1985). This is sort of an edge case. Kelly LeBrock is a sex-bot who manages never to put out. Anthony Michael Hall (playing his usual teenage nerd role) and his friend program a government computer to create a simulation of the perfect woman, and an electrical storm miraculously turns her into a three-dimensional artifact. And then she teaches the boys about life and stuff.

Buffy The Vampire Slayer (1997-2002). When psycho-nerd Warren makes himself a robotic girlfriend, Spike the naughty vampire wants one of his own... except he wants it to be just like Buffy. The resulting bot gets Spike into trouble, but then becomes one of the most valuable members of the Scooby gang. Yet another example of a sex bot who turns into a deadly operative.

Heavy Metal 2000 (2000). A sex robot is programmed to make loud and exaggerated sounds of excitement and climax. She teams up with our heroes to stop the sex lizards. Or something.

Millennium (1989). The John Varley short story and novel include Sherman, a robot who attends to Louise's needs, including her frequent sexual urges. In the 1989 movie, Sherman mostly just provides emotional support to Louise (Cheryl Ladd). (Bah.)

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<![CDATA[Movies That Smash the Statue of Liberty]]> A trailer for the upcoming movie I Am Legend shows Will Smith and his canine buddy wandering an entirely empty New York City. But that's nothing new. Hollywood has always loved to show one of the most bustling cities on the planet smashed to hell and emptied of human life. Check out our list of movies that crush New York under their boots. Special bonus: click through our gallery featuring emptied-out NY, with many mangled Statues of Liberty.

  • Planet of the Apes: Probably the most famous image from this film is ol' Chuck Heston riding up the beach and finding the Statue of Liberty buried in the sand, which means New York City is buried under a ton of coastline. "You blew it all up. You really did it. Damn you... goddamn you all to hell!" Sorry, Charlie.
  • Escape From New York: While there's still a few people kicking it around New York, Manhattan has been turned into a maximum security prison, and of course they haven't been kind to the Statue of Liberty either. Director John Carpenter shot the film in St. Louis, Missouri and was able to convince city officials to turn off the power to ten city blocks each night to simulate the desolate city.
  • Independence Day: New York City is bustling and full of life... until a giant flying saucer comes and zaps the place to hell. As expected, the Statue of Liberty buys it in this one, although it just looks like she might be taking a nap in the Hudson River, but the city didn't look fare quite so well.
  • Deep Impact: New York City gets taken out by chunks of a comet that has been split in two in this 1998 movie. Several other U.S. cities supposedly get decimated as well, but it's Manhattan that we see getting blasted. A tidal wave created by the impact also takes out the Statue of Liberty, and pushes her head through the streets like a giant pinball.
  • Armageddon: Two months after Deep Impact, Armageddon slammed into theaters, taking a good sized chunk of New York City with it. While the Statue of Liberty's plight isn't shown, we do get to witness the top of the Empire State Building coming off and slamming into the streets and bringing the observation level down to the ground floor. What a view.
  • Artificial Intelligence: A.I.: Even the combined might of Stanley Kubrick and Steven Spielberg couldn't manage to put any intelligence into this film about artificial intelligence, nor could they save New York City from being flooded and smashed up like some child's Lego toyset. Although bonus points for having the Statue of Liberty survive, even though she's buried underwater up to her torch.
  • Vanilla Sky: Tom Cruise wakes up to a bad day where he's the last person in New York City, resulting in a pretty spectacular shot in a desolate Times Square. The production was given unprecedented access to the location for filming, and the city let them shut everything down and empty it out one early Sunday morning just for this scene.
  • The Day After Tomorrow: Director Roland Emmerich wasn't satisfied with blowing New York City to smithereens in Independence Day, so he decided to give the place a good going over in this film. New York gets battered by tidal waves, flooded, and then frozen to absolute zero in order to show you the dangers of global warming. Even the Statue of Liberty gets iced with sideways icicles.
  • Cloverfield: All we know about this J.J. Abrams-produced movie is that some sort of giant creature starts tearing the city apart, and the Army tries to fight back. Plus, the thing whacks the heads off of Lady Liberty, and it goes sliding down a city street taking out cabs. For a thing built in 1886, she sure is pretty damned resilient.
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<![CDATA[See The Organ Repo Wagon]]>

  • New production photos of Reposession Mambo tell us absolutely nothing about the more serious of the two organ-repo movies coming next year. You can see allegedly "futuristic" cars and some buildings. Yawn. [ShockTillYouDrop.com]
  • The new Justice League movie is being "cast as cheaply as possible," says New York Magazine. It's semi-official that total unknown Armie Hammer will play Batman in the League. That's in addition to the previously leaked cast: Scott Porter as Superman, Megan Gale as Wonder Woman, Common as Green Lantern and Adam Brody as Flash. "In other words, a D-list cast is set to portray the world's oldest, most iconic superhero team," Matthew Perpetua kvetches. [NYMag]
  • Newly released clips from I Am Legend reveal no spoilers, but prove the film will live or die depending on how much you enjoy Will Smith talking to himself. [IESB]

Ron Moore's new projects and Stanley Kubrick's biggest mistake below the fold...



  • Battlestar Galactica co-creator Ronald D. Moore has two new TV series in development: one that he's developing for NBC/Universal, and one that he's supervising for Fox Broadcasting. He's also writing a sequel to iRobot, and a new version of The Thing for Universal. The new Thing will be linked to the 1982 version somehow. [Eclipse Magazine]
  • Fans who want to see more of George Takei's Sulu as a starship captain in his own right had better not blink during the new Star Trek movie. The older Captain Sulu will appear in a brief scene with Leonard Nimoy's Spock. [TrekWeb]
  • Brian Aldiss spent ten years trying to convince Stanley Kubrick not to turn AI into a dumb PInnochio story. "But you might as well try to persuade this table to be a chair as persuade Stanley of anything," he complains. In the end, Kubrick died and Spielberg turned AI into non-sensical "crap," says Aldiss. [London Times]
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