<![CDATA[io9: Artist]]> http://cache.gawker.com/assets/base/img/thumbs140x140/io9.com.png <![CDATA[io9: Artist]]> http://io9.com/tag/artist http://io9.com/tag/artist <![CDATA[ The Secret Interior of a Vogon Captain's Quarters ]]> The other day we told you about the artwork created specifically for an online version of The Hitchhiker's Guide to the Galaxy game that was created for the new BBC editions of the Hitchhiker's radio drama that came out a few years ago. This image, featuring a cartoony version of the Vogon Captain's quarters, was part of a set created for the same game.


We particularly like the attention to small details, like the Hyperspace bypass plans on the wall, and the Babel Fish in the cup. Artist Nolan Worthington creates artwork for numerous projects, including some cool environments and vehicles for an unnamed science fiction project for toymaker Mattel. His art varies from architectural to cartoonish, and he's also in a band called The Cans, which makes him a real renaissance man. His artwork along with Andrew Wyld's helped the game win a BAFTA award. Not too shabby.

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Fri, 25 Apr 2008 11:40:00 PDT Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=383811&view=rss&microfeed=true
<![CDATA[ Pope Refuses To Bless Technology ]]> paulpopemek.jpgPaul Pope is a comic creator and fashion icon (designing a line for DKNY tends to give you some credibility towards that title, at least). And he may have a tendency to place his projects in futuristic SF settings, but don't take that to mean that he's any kind of futurist. As he explained in a recent interview, just the opposite is true, in fact.

Talking to Comic Book Resources, Pope admitted a secret luddite tendency:

I think there is a huge shift of public consciousness which comes with the implementation of significant new tools. Technology changes people's perception of time and distance, and it is necessary to be aware of all this, to create and understand new conceptual frameworks in order to understand and navigate the unanticipated social changes which follow... I worry about the gradual coarsening of society.
Not that he lets that worry get in the way of his work, he admits:
It's just exciting to come up with all kinds of ideas for machines and robots and costumes and whatever, architecture or whatever, and then draw them out on a page.

But what about gradual coarsening of comic societies, Paul? What about them?

Paul Pope 2089 [CBR.cc]

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Thu, 17 Apr 2008 07:30:00 PDT Graeme McMillan http://io9.com/index.php?op=postcommentfeed&postId=380768&view=rss&microfeed=true
<![CDATA[ Laurie Anderson's Petrochemical Arms ]]> One of the weirdest moments in pop music has to be the brief, early-1980s rise to fame of radical alterna-electro-artist Laurie Anderson. Her eight-and-a-half minute song "O Superman" (whose complete video you can see here) caught on in England and then spread to the U.S. With her androgynously-modded voice, multi-media performance style, and mad-scientist hair, Anderson was like some kind of cyber-alien in the days before most people knew what "cyber" meant. In "O Superman," she sings about nukes, computers, and the future. Anderson is still writing great music, mostly performing to an artsy crowd. But for a brief moment in 1981, she was a mainstream pop star. Eventually, this music video showed up on VH-1, in a shortened version. [Laurie Anderson]

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Wed, 09 Apr 2008 17:38:19 PDT Annalee Newitz http://io9.com/index.php?op=postcommentfeed&postId=378072&view=rss&microfeed=true
<![CDATA[ Not A Bad Place To Crash a Spaceship ]]> It's not clear if the two travelers in this concept art have crashed into this glowing cavern, or if that's simply their parking place. Maybe there's a swarm of flesh-peeling mites just out of view, but it looks like a good place for an adventure to us.

French artist Mathias Verhasselt works as a concept artist at Blizzard Entertainment in Irvine California, although his art tends to lean more towards science fiction than it does World of Warcraft. Maybe he's working on some of the designs for the much anticipated Starcraft 2. If you want see a lot more (and we mean a lot more) of his designs, check out his website, which is basically one giant gallery of images so be warned when you click on the link. He's tossed everything from steampunk tankbots to alien species in there, and most of it is very impressive.

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Wed, 09 Apr 2008 11:40:00 PDT Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=376393&view=rss&microfeed=true
<![CDATA[ A Is For Alien Spores In Your Attic ]]> Artist Scott Teplin has made a career out of drawing strangely-altered, Sims-esque rooms and houses like this one. The "A" above is from his Alphabet series, and you can see the whole sprawling set of interconnected letters here, done in ink. This part of the house features a cozy bedroom, a room with a swirling vortex of doom in it, and a giant alien spore. But it's entirely possible that the spore just wants to be buddies, and not kill you. Hell, it could even be his bedroom for all we know. Find out more about this architect of the obscure below.

Teplin's work has the intricate quality that you'd normally associate with who has obsession, but it's a beautiful obsession indeed. Just look at the miniature details he puts into some of his larger drawings like "Aqueduct", which features a tankful of locked-up waves. There's a similar amount of manic focus in his series of rooms, many of which are made up of words like "Gracious." There's even a build of his "Creepy Peepers" piece in Second Life, and his Heavy Water show in Paris last year featured his enormous rooms/fantasy homes. If you're in New York, you can check some of them out, including the huge 30 room piece "One Story" at the Adam Baumgold Gallery.

If we had an unlimited budget, we'd be hiring him to design an alphabet-shaped io9 building that had blogging chambers, viewports, and vault-doors for our bedrooms. Check out more of Scott's inner architectural fantasies on his website.

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Tue, 19 Feb 2008 15:30:37 PST Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=358272&view=rss&microfeed=true
<![CDATA[ Stackable City Of the Oddworld Dead ]]> In the series of Oddworld video games, where you play the messianic, farting mudokon Abe, you come across a city of the dead called Necrum. It's a very creepy place, as you can see from this artwork, and looks like a landscaper's nightmare. Just scaling those palm tree tower things along would be fairly death-defying, and that's just if you could manage to quit looking at the Chuck-Jones-on-acid landscape.



The Necrum level had quite an impact on fans of Oddworld even inspiring fanart around the net. People loved the spooky setting the level took place in, and were drawn to the reverence of the resting place of the mudokon dead. In this part of the game, you have to drive out the baddies in the mines below and return the city to a place of mourning, which artist Rob Brown took into account while designing it.

Brown has worked as an artist and art director for a slew of companies from Disney to Activision, but his stint on the Oddworld games is probably what he's best known for, since he provided a real look and feel to this alien world. He brings a dark, brooding intensity to his artwork, which normally isn't seen in such a lighthearted game, and made it seem like a living, breathing world. Check out some of his other concept art on his website, and lament the loss of Oddworld.

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Fri, 04 Jan 2008 09:30:35 PST Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=340329&view=rss&microfeed=true
<![CDATA[ A Beautiful Sewer System ]]> When a conceptual artist imagines a futuristic sewer system, you'd expect something that would give Dr. Seuss nightmares. Not so in this glance down a sewer corridor from artist Ben Procter. It looks spartan, utilitarian, orderly, and just plain gorgeous. It's enough to make you want to dive underground and look for crawly aliens in toilet water.

I had to visit the sewer and water treatment plant in Lubbock, Texas once for a paper I was writing in college, and it didn't look anything close to this. It was filthy, dark, and full of rusty pipes. This look at Procter's sewer looks clean enough to eat off its floor, and even that yellow duct on the right-hand side doesn't look out of place, despite it's Brazil-esque patchy installation work. Give us something like this to process our waste with, and folks wouldn't mind working there anymore.

You can check out more of Ben's excellent concept art and film visuals at his website.

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Wed, 26 Dec 2007 13:30:59 PST Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=337726&view=rss&microfeed=true
<![CDATA[ Yearning For Serene Flying Paddleboats ]]> A lot of sci fi concept art has a tendency to be spiky and sharp looking, and you'll usually see enough spires and knife-edged towers to populate an entire world with if you flip through a book of book of alien artwork. That's why artist Ryan Church's floating paddleboat here looks serene and peaceful. You could just imagine spreading a blanket under that tree and taking a nap while these leviathans glide by overhead. Could someone out there get a Huckleberry Finn in Space project started ASAP?



Of course, if pointy things and big guns are your thing, check out Ryan's website where you can see the concept art he created for War of the Worlds and the second and thirdStar Wars prequels. We never thought we'd see the new Star Wars movies as cool, but his concept art sure looks a lot better than the films ever did. In fact, note to George Lucas, we'd buy a DVD with filled with this artwork.

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Wed, 19 Dec 2007 10:45:21 PST Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=335878&view=rss&microfeed=true
<![CDATA[ Underground Munchkin Cavern in Deconstructed Oz ]]> Artist, designer, and futurist Mark Goerner reimagined The Wizard of Oz long before Tin Man started rattling the airwaves and ratings on the Sci Fi Channel. This conceptual painting shows the cavern where the subterranean Munchkins dwell. It looks like a fairly lonely place with some sort of sleeping pods hanging from the ceiling by chains. Plus there are those balls of weird red liquid hopping up in the air, which probably aren't used to make treats for the Lollipop Guild. It's dark, spooky, mysterious, and we love it.

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Mon, 17 Dec 2007 08:30:34 PST Kevin Kelly http://io9.com/index.php?op=postcommentfeed&postId=334218&view=rss&microfeed=true
<![CDATA[ Evil Space Fortress Plays Wagner ]]> This evil space fortress is really a concert hall. The 360 feet tall Elbe Philharmonic, seen in an artist rendering, will stand on a land spur that juts out onto the Elbe river in Hamburg. But will it still look terrifying or just sad and dated, after a couple decades? Image by Herzog & Meuron for AP.

Photo gallery.

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Thu, 15 Nov 2007 08:20:24 PST charliejane http://io9.com/index.php?op=postcommentfeed&postId=322999&view=rss&microfeed=true
<![CDATA[ Next Week On Heroes: Claire Gets Picked Up ]]>
You can add "Are you a robot or an alien?" to your list of can't-miss pick-up lines, judging from this preview clip of Monday's Heroes. The dorky flying boy tossed out some "negs," just like on The Pickup Artist, and now he's already making nookie with Claire. And just watch how West kino-escalates. It's pretty awesome stuff.

NBC also released two other preview clips of the next Heroes, in which Peter and Mohinder realize getting into bed with bad guys may rumple their jammies. Actually, the "getting into bed" thing may be more literal in the case of Mohinder, whose new boss seems to have the hots for him.

3 Preview Clips From Season 2 Episode 3 [HeroesTheSeries.com]

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Fri, 05 Oct 2007 00:36:23 PDT charliejane http://io9.com/index.php?op=postcommentfeed&postId=307452&view=rss&microfeed=true